That's what I said. Why would anyone willing play the exact same dungeon with mobs that just have higher HP and are otherwise identical? Nobody willingly takes a handicap for no benefit, and the only reason Mythic+ works at all is that the reward changes. It's the same in Mabinogi. 99% of the time players just ignore these "more challenging" options because that doesn't give them a clear, and it doesn't give them a reward, it's simply a race. Mabinogi's original dungeons were also pseudo-randomly generated (eg one may have 4 rooms per floor, another may have 30) where as all the content that came out after it used fixed maps and simply made you kill things to find keys that opened different doors in a different order.
That's fun, maybe once. But do you really expect someone to play the dungeon 10 times to clear all the difficulty levels when there's no practical difference between them? No. It's an intentionally lazy way to squeeze more life out of dead content and this is how it would likely look like in FFXIV:
====
"Begin New Duty+ mode":
0(-)---------10
[ ] Minimum ilevel
[ ] No items
[ ] No Abilities
[ ] No job stone
[ ] No materia
[ ] Time Trial
Skill level rating: Kitten
No bonuses will be offered for this dungeon as it is below your skill level.
====
"Begin New Duty+ mode":
0---------(-)10
[x] Minimum ilevel
[x] No items
[x] No abilities
[x] No job stone
[x] No materia
[x] Time Trial
Skill level rating: Ascion
400% increase to (tomes/gil/seals). Level 10 Materia for completion in under XX:XX time. Tomes given will not be subject to weekly limits.
====
Mabinogi gated these things with dungeon passes you actually had to hunt or buy off the cash shop. WoW has Keystones that basically do the same thing.
You can't tell me you haven't seen anything in this game where the effect and animation was seconds behind where it actually was. You know BLM's complain about this all the time.
Go unsync any content, and drag the monster train all the way to the boss room and then hit your AOE bomb. You'll see a good 15 second delay as all the mobs die even on a high end machine.
Now apply that to "harder content" that consists of throwing more monsters at you. It's simply not going to be a thing.




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