As explained already, it WAS. Coils didn't offer any other difficulty but the harder one. And God Kefka and what not aren't 'story', they're arguably meaningless outside of the immediate context of the fight.
Personally I'm a big fan of square adding normal raids so people can experience the story and not be blindsided by the entrance fee for savage tier raiding that comes with players not really knowing how to play their jobs correctly. It's a time investment that comes easier to some and harder to others but by no means is it not accessible, you're just not ready for it right now. Square isn't denying you anything they're just setting the bar a little higher and asking you to step up. If you aren't able to do that its not Squares fault its yours and like I said above the bar isn't as high as some people make it out to be.
And it isnt anymore. Unlike before, aka Coil.
You said it yourself: Its a tournament-like storyline. There is no story involved with GodKefka and NeoEx-Death. Non. The arena changes, the boss looks change, but there is nothing storylike attached to it.
It is just a fight, thats locked behind a previous fight to give those who want to see and do more in the game something to be excited about.
You're missing out on a fight here because you choose not to do it, for whatever reason. Not everything needs a dumbed down casual version.

But its not directly involved with the story. You get the same story as everyone else in the normal raids. You want to experience the fight, then go experience it. Nothing is stopping you but yourselfThat's an unfair comment to make as what is easy is very subjective. There is some content that I find very difficult that others do not.
But to answer your question, maybe they do. I personally log into the game because it's kind of a relaxing time-waster for me. I like decorating my house. I enjoy helping my FC mates level. I enjoy the world of Eorzea and the story behind it and it's characters so the more hectic endgame (savage) content has never been a priority for me. Everyone plays the game for different reasons.
The point I'm trying to make is content directly involved with a story shouldn't be locked behind a harder difficulty when it wasn't before.
I pugged every single savage fight in the last tier and had it all cleared by week 5. There is nothing stopping anyone from doing these fights except themselves. The dev's shouldn't have to waste EVEN MORE resources for people that "dont want to" do the fights as they were developed. It's insane how many posts I see about stuff like this. "It's hard so I shouldnt have too" My favorite one -- "I have a family and job and dont have time"I think people here should cut Renato a break on this and especially other people who have voiced the same concerns, I understand where this is coming from because we all want our money's worth from this game. Considering that it was neat to see Neo Exdeath & God Kefka from our old games we used to play that it is kind of messed up how it is gated by skill.
Why couldn't it have been set to where that Savage just gives the better reward, and a normal (well more on the extreme side) version of God Kefka & Neo Exdeath just give a reward based on Extreme difficulty rather than Savage Difficulty? Also this will give players more room to learn, and ACTUALLY PREPARE TO DO SAVAGE NEXT. I hate to say it but you can't expect 8 people to get on the same page right from the get go on a Savage Random PF raid, I had so many groups where it was one constant failure after another. I'm also annoyed by the veiled elitism being presented but those certain players don't want to outright say it, Yoshida I don't wish to criticize you but you're fueling something unintentionally toxic.
Also don't get me started on statics, those are constant drama ride.
I have a family, work a full time job, and have brain cancer, and I still have time to raid and have fun in this game. I don't wanna hear "you don't have time, or the fight is too hard" Figure it out
Last edited by SinisterJoints; 06-20-2018 at 06:23 AM.
Because not everyone is looking to get challenged? Because different people find different things fun?I just can't understand not wanting to challenge yourself with harder difficulty content when it's right there for you. How is it possible to play this game without taking part in the extremely limited endgame content ffxiv actually has? Do people seriously only log in to duty finder easy mode content for months on end?
I used to raid with a realm first guild in WoW. I'm no longer interested in that sort of stress, even though I enjoyed the challenge at the time. I'm perfectly happy logging in and crafting, gathering, leveling alt jobs, doing Hunt bills and treasure maps, etc. I don't need challenging content to enjoy the game. There's plenty to do outside of raiding for those who enjoy those activities.
That isn't to say I agree with the OP. I'm fine with the existences of special phases in harder modes that don't exist in the normal modes - as long as those phases aren't hiding specific story that impacts game lore.
The only reason there's an easy mode for the 8 player raids is so people just like you can experience the storyline that's attached to it.
I just can't understand not wanting to challenge yourself with harder difficulty content when it's right there for you. How is it possible to play this game without taking part in the extremely limited endgame content ffxiv actually has? Do people seriously only log in to duty finder easy mode content for months on end?
Actually....yes I do. But I also have no problem with savage raiders have their own extra form in savage. As long as it stays just that, it's fine. Neo and God are kinda towing the line as they are basically a brand new fight. but that's the upper limit I'm willing to accept.
Not everyone gets enjoyment out of the same thing the same way. Some people play to see the game while others play to beat the game. Both are valid and reasonable.


Yes and there's also nothing wrong with rewarding players who beat the game to also be able to see more of the game, otherwise what's the point of even trying to beat it?Actually....yes I do. But I also have no problem with savage raiders have their own extra form in savage. As long as it stays just that, it's fine. Neo and God are kinda towing the line as they are basically a brand new fight. but that's the upper limit I'm willing to accept.
Not everyone gets enjoyment out of the same thing the same way. Some people play to see the game while others play to beat the game. Both are valid and reasonable.
Well, not having a roster for instance is a "good reason" to not do this kind of content ^^"The only reason there's an easy mode for the 8 player raids is so people just like you can experience the storyline that's attached to it.
I just can't understand not wanting to challenge yourself with harder difficulty content when it's right there for you. How is it possible to play this game without taking part in the extremely limited endgame content ffxiv actually has? Do people seriously only log in to duty finder easy mode content for months on end?
With my CL we tried to recruit in order to start Savage but, as we are considered "late" in progression, we can't find good players :/ (not the kind that will PL us, just the kind who knows the job and has patience)
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
Because that's those stage's entire reason for existence, to be difficult? You can argue the existing fights are already easy enough, but that's neither here nor there. The story of the raids is easily accessible to everyone, including the premise for the Savage fights - unlock them, just don't run them. Literally the only piece of content you're locked out on is what the boss looks like, but the only reason why that's even in the game in the first place is to be that difficult.
The only time they deviated from it was in the Coils, where they locked not just any story, but the epilogue to ARR behind Savage-level content. Since then they split the story and harder fights, for a mercy.Hopefully this isn't something SE plans on continuing with.
To me the reward of those fights isnt the gear or the mount or the title or any of the shinies.
Its the fight itself. (For Coil it was the storyline - I was close to quite raiding when it took my static weeks to kill T11, but I really, really wanted to see how the story would continue)
I dont raid because I want my ilvl to be at maximum immidiatly, but because I want to experience a cool (and new) fight.
Savage being basically the same as Normal (just with higher numbers) would be pretty boring to me and not motivating to do Savage.
And I would imagine that thats the same for a lot of people.
Seriously - you get like 90% of the raid-content already by just doing the normal mode - leave something that amazes the raiders when they "kill" the last boss and suddenly realise that there is a whole new phase to this now!
Why is it so bad to not only reward the raider with gear and a shiny weapon but also with a cool and engaging fight?
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