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  1. #21
    Player
    Silvertongue's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Lux Viera
    World
    Leviathan
    Main Class
    White Mage Lv 100
    I'm pretty split between what I want and what I want for other people. Making things accessible to everyone is great and it brings life into those pieces of content for people who may have been too scared to try before. I used to be an absolute crap player and I stepped up when challenged by 2.0 content. I wanted to do fights as soon as they dropped cause back then we didn't have cross world pf and if you didn't do things right away you got stuck with all the people who were late to the party. But on the other hand I think SE has really dropped the bar and instead of welcoming the challenges we had before people have grown accustomed to complaining instead of trying and while the quality of content hasn't really dropped the challenge is night and day compared to old stuff. Yeah player skill comes into play there a little as a factor but there is no question that these fights are being dumbed down.
    (1)

  2. #22
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    I very much enjoy the fact that they are making exclusive content for players that are willing to push themselves. You can make all the excuse you want but the fact is there are tons of raiders out there with full time jobs and families that can still raid with a static and clear the content just fine as well as do put in consistent amount of hours per week into progging ultimate fights, it's all about time management and communication.

    At the end of the day this is just a video game, it's not going to accommodate everyone's needs. I for one am very happy that they are diverting resources from making the 2000th dungeon that goes the same way into making ultimate raids and savage exclusive fight since they are the exact same thing as the end game content in any other single player rpgs, and hope they will continue to do so in the future.
    (3)

  3. #23
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Renato View Post
    And I totally get that...But at the same time, this wasn't the case before since ARR and HW expansion. Why change it now to give Savage Raiders some kind of reward in the form of a fight and locking normal players out when they weren't doing that before? Savage raiders could have still gotten that fight and would have gotten a better reward/trophy in the form of a weapon or gear that normal players couldn't achieve. THAT was the real reward in my opinion. I can accept that fact that I will never have that gear but to completely lock out a portion of the a fight just seems dumb to me.
    Because raiders requested something unique for them. Creator severely reduced the challenging aspect of Savage, thus Neo Exdeath and God Kefka were an attempt to keep Savage feeling special. While Ultimate filled the challenge demand. Bear in mind, Savage inevitably becomes incredibly easy to unsync. Neo Exdeath will be a shell of his former self if attempted i370 or i400 gear. So they opportunity for people to gather friends together and clear it down the road remains. Ultimate, on the other hand, purposely utilized preexisting assets to limit its development cost and time. The actual impact on other content due to its implementation is likely very minimal. I'd argue maybe the dungeon omitted in odd numbered patches at most accounts for Ultimate.

    From a more financial perspective, I suspect they made this changes to keep raiders subscribed. It's a very common tread that many raiders either enter a raid log cycle or simply leave entirely until the next tier. They have little to no reason to bother with odd numbered patches otherwise.

    At the end of the day, this is a theme park MMO, which entails "something for everyone." Virtually every aspect of this game caters towards the casual playerbase. Raiders simply want our slice of the piece too, however small it may be.
    (9)

  4. #24
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Because raiders requested something unique for them. .
    Isn't that now filled by ultimate?
    (2)

  5. #25
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I think people here should cut Renato a break on this and especially other people who have voiced the same concerns, I understand where this is coming from because we all want our money's worth from this game. Considering that it was neat to see Neo Exdeath & God Kefka from our old games we used to play that it is kind of messed up how it is gated by skill.

    Why couldn't it have been set to where that Savage just gives the better reward, and a normal (well more on the extreme side) version of God Kefka & Neo Exdeath just give a reward based on Extreme difficulty rather than Savage Difficulty? Also this will give players more room to learn, and ACTUALLY PREPARE TO DO SAVAGE NEXT. I hate to say it but you can't expect 8 people to get on the same page right from the get go on a Savage Random PF raid, I had so many groups where it was one constant failure after another. I'm also annoyed by the veiled elitism being presented but those certain players don't want to outright say it, Yoshida I don't wish to criticize you but you're fueling something unintentionally toxic.

    Also don't get me started on statics, those are constant drama ride.
    (1)
    Last edited by Kaliesto; 06-20-2018 at 05:39 AM.

  6. #26
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by jameseoakes View Post
    Isn't that now filled by ultimate?
    Right now there is a thread asking for more midcore-content - Ultimate is clearly content for the "hardcore-elite", while Savage can and is been done by more casual-midcore-groups aswell.

    Even midcore-raiders want something unique and special and intresting about their fights - and so everyone gets something: The non-raider gets to see the story and some nice fights, the more invested raider gets to see cooler version of those fights and the hardcore-raider who wants a real challenge gets Ultimate.

    I understood people complaining about the Coil-story being locked behind fights like T9 - but c'mon. Complaining about fights being locked behind actually doing the fight? Thats just silly at this point...

    Quote Originally Posted by Kaliesto View Post
    I think people here should cut Renato a break on this and especially other people who have voiced the same concerns, I understand where this is coming from because we all want our money's worth from this game. Considering that it was neat to see Neo Exdeath & God Kefka from our old games we used to play that it is kind of messed up how it is gated by skill.

    Why couldn't it have been set to where that Savage just gives the better reward, and a normal (well more on the extreme side) version of God Kefka & Neo Exdeath just give a reward based on Extreme difficulty rather than Savage Difficulty? Also this will give players more room to learn, and ACTUALLY PREPARE TO DO SAVAGE NEXT. I hate to say it but you can't expect 8 people to get on the same page right from the get go on a Savage Random PF raid, I had so many groups where it was one constant failure after another. I'm also annoyed by the veiled elitism being presented but those certain players don't want to outright say it, Yoshida I don't wish to criticize you but you're fueling something unintentionally toxic.

    Also don't get me started on statics, those are constant drama ride.
    Because for me Savage shouldnt just be "same fight but with higher numbers and more AoEs" but a more complex, intresting, challenging and engaging fight.
    When I'm raiding I dont want to get recycled content all the time, I want something that was made and meant for me and the type of content I'm looking for, not just better rewards. I will repeat myself: For me the fight itself is a kind of reward.

    For me this whole thing presents itself the other way round: People who dont want to put in the effort, but still want to have EVERYTHING. We had a thread last week or so with someone asking for an easy version of Ultimate... and no, just no. If you want to see that content - go and do it. You "just" have to put in the effort to learn the fight and your job and yes, also the effort to find a decent group. But guess what? Most hobbies require that once you wanna do more than just entry level. And not everything has to be dumbed down to that entry level, sorry.
    Leave some things as reward for those who want to achieve and see more - and if you're amongst those... go and achieve it.
    (9)
    Last edited by Vidu; 06-20-2018 at 05:47 AM.

  7. #27
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    No offense but when this midcore thing will ever end? Savage is what is now because midcore wanted something for them.
    It is starting to feel to me that midcore is simply a buzzword
    (0)

  8. #28
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Are you saying that FFXIV must have only face-roll content that anyone can play, without any difficult content or significant reward for the players that invest time to it?

    FFXIV has content for everyone.
    Ultimate and savage are not original content, it's just a difficult version.

    "some people will never get to experience that", that's not true. They can watch streamers or a gameplay video, and if it's not enough, build a group from scratch like everyone else, cause this is a MMO, and this is the content that I and many people are here for. This kind of content brings depth to the game. And most important, it's optional.
    (6)

  9. #29
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Remedi View Post
    No offense but when this midcore thing will ever end? Savage is what is now because midcore wanted something for them.
    It is starting to feel to me that midcore is simply a buzzword
    If you ask me: it will end as soon as expert and HM-dungeons arent faceroll easy anymore.
    As soon as "everyday"-content isnt tuned to a level that a 6 year old who never played the game before can clear it.
    Most content is laughable easy, to ensure that literally everyone can clear it, which in turn makes a lot of people desire more of a challenge - but not at Ultimate-level.
    They want to pay attention to whats happening, but most of the time there is little reason to...

    I want to make use of all my skills and cooldowns and such - but why should I bother during a dungeon-boss to use Schiltron for a "tank-buster" that will deal 10k with and 15k without when the healer is healing me for 20k anyways?
    (1)

  10. #30
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Renato View Post
    That's an unfair comment to make as what is easy is very subjective. There is some content that I find very difficult that others do not.

    But to answer your question, maybe they do. I personally log into the game because it's kind of a relaxing time-waster for me. I like decorating my house. I enjoy helping my FC mates level. I enjoy the world of Eorzea and the story behind it and it's characters so the more hectic endgame (savage) content has never been a priority for me. Everyone plays the game for different reasons.

    The point I'm trying to make is content directly involved with a story shouldn't be locked behind a harder difficulty when it wasn't before.
    But its not directly involved with the story. You get the same story as everyone else in the normal raids. You want to experience the fight, then go experience it. Nothing is stopping you but yourself

    Quote Originally Posted by Kaliesto View Post
    I think people here should cut Renato a break on this and especially other people who have voiced the same concerns, I understand where this is coming from because we all want our money's worth from this game. Considering that it was neat to see Neo Exdeath & God Kefka from our old games we used to play that it is kind of messed up how it is gated by skill.

    Why couldn't it have been set to where that Savage just gives the better reward, and a normal (well more on the extreme side) version of God Kefka & Neo Exdeath just give a reward based on Extreme difficulty rather than Savage Difficulty? Also this will give players more room to learn, and ACTUALLY PREPARE TO DO SAVAGE NEXT. I hate to say it but you can't expect 8 people to get on the same page right from the get go on a Savage Random PF raid, I had so many groups where it was one constant failure after another. I'm also annoyed by the veiled elitism being presented but those certain players don't want to outright say it, Yoshida I don't wish to criticize you but you're fueling something unintentionally toxic.

    Also don't get me started on statics, those are constant drama ride.
    I pugged every single savage fight in the last tier and had it all cleared by week 5. There is nothing stopping anyone from doing these fights except themselves. The dev's shouldn't have to waste EVEN MORE resources for people that "dont want to" do the fights as they were developed. It's insane how many posts I see about stuff like this. "It's hard so I shouldnt have too" My favorite one -- "I have a family and job and dont have time"

    I have a family, work a full time job, and have brain cancer, and I still have time to raid and have fun in this game. I don't wanna hear "you don't have time, or the fight is too hard" Figure it out
    (7)
    Last edited by SinisterJoints; 06-20-2018 at 06:23 AM.

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