They might as well revamp the crafting system (the grind and mass production part) to be automated like the user-customizable Gambit combat in FF12.



They might as well revamp the crafting system (the grind and mass production part) to be automated like the user-customizable Gambit combat in FF12.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread




I'd like to see a GUI where you can customize your crafting AI routines in order to discourage people to experiment and not just copy pasta everyone else's pattern.
It would be sort of like EVE Online's auto-skill system, except with more user input, resource investment, and player skill required to get it just right.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
To be honest, I'd rather crafting be changed to be more interactive instead of streamlined like in the manner you posted. If they're going to streamline it, they should streamline it the way it is done in SWTOR and Skyrim. Them toning down the ridiculous recipes was a start. In those games, when you hit the button to craft an item, the item is instantly crafted. Of course, this may "cheapen" crafting to make it more like a secondary trait than a job, but we've quickly come to learn that the way they implemented the crafting system was so flawed it drove off players during the first couple months of XIV's release.I'd like to see a GUI where you can customize your crafting AI routines in order to discourage people to experiment and not just copy pasta everyone else's pattern.
It would be sort of like EVE Online's auto-skill system, except with more user input, resource investment, and player skill required to get it just right.
If they're not going to streamline crafting, I definitely agree with Fiosha - they need to find some way to make crafting more interactive. Make it more of a mini game than a "press enter to win" game. I wish I could offer suggestions on what could be done for that, but I'm coming up blank at the moment.
Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.
Originally Posted by kensredemption
I'd rather play solo than play with a bunch of elitists.



Oh of course. This is just one of the many different ways they can approach the issue, and one of the many different ways that I've suggested over the year. In this case in particular, I'm just thinking about how they can separate the grind from the actual meaty stuff that matters.To be honest, I'd rather crafting be changed to be more interactive instead of streamlined like in the manner you posted. If they're going to streamline it, they should streamline it the way it is done in SWTOR and Skyrim. Them toning down the ridiculous recipes was a start. In those games, when you hit the button to craft an item, the item is instantly crafted. Of course, this may "cheapen" crafting to make it more like a secondary trait than a job, but we've quickly come to learn that the way they implemented the crafting system was so flawed it drove off players during the first couple months of XIV's release.
If they're not going to streamline crafting, I definitely agree with Fiosha - they need to find some way to make crafting more interactive. Make it more of a mini game than a "press enter to win" game. I wish I could offer suggestions on what could be done for that, but I'm coming up blank at the moment.
HQing would still require manual input.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread


No difference between watching a movie/anime/tvshow while pressing enter, or turbo crafting, except for one makes your hand hurt. Get over it.
It's not their fault. FFXIV crafting is the most boring most tedious crafting system I ever seen in any MMORPG. Why does it take an entire 30 seconds to finish through 1 crafting? It just insane when you need to do that 100 times to level through. People will just fall asleep halfway.

That's exactly my problem every time I try to start a crafting session, no joking.
I'd really love crafting to be changed into a system that needs more attention by the player and which is more challenging. I see no use in doing something else while repeatedly pressing one button, sorry, that's not entertaining to me.
If I wanted to watch a movie e.g. I'd do that instead of playing FFXIV, rather than watching it just because I'd like to rank up classes which are a pain to play imo. I just wish crafting to be more fun so there's no need to seek another activity along the way. I'd like to be able to fully concentrate on playing the game instead.
Just my 2 cents.
Last edited by Aeon; 12-07-2011 at 10:26 PM. Reason: sorry, typo. not a native speaker

Grind is a grind is a grind. SE just needs to hide that fact in crafting through the idea of fun. To be fair, there are a few people that believe crafting is fun as it is. For me - meh... Depends on what mood I am in. I can tell you right now that once I got my weaver to 50 I have not felt the inclination to raise another craft. I worked on goldsmith a bit but I decided I would rather go tumble off the Himalayas head first at break neck speed then pick up another crafting class. I love the idea of crafting - what SE has does not return my love sadly. lol
I think Vanguard's system was by far the best crafting system I had seen. I am sure others would disagree, which is alright. =)
Don't worry about the turbo level crafters. Just do your own thing and go about your business.



I discovered that my gamepad can be mashed down nicely underneath the weight of the older Playstation 2 model. Now it just needs to be USB-powered... (and with a turbo-feature, aw man that sounds like a new gamepad!)
In the spirit of honest gaming Intense, I whole-heartedly agree.
Then I look at those Market Ward prices... *slips the new gamepad under the PS2, but runs out of shards after 5 minutes... that's like four crafts isn't it?*
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