Quote Originally Posted by Sylvain View Post
This would be a fun addition but not something that will improve the system in itself.


The core issue of Squadron is that they don't grant anything and don't feel rewarding.

WoW has a similar system, while we could argue which system is the best (I think FF14 has done a much better work at making the system look "alive" and part of the universe, more than a simple UI element). A big difference is that WoW's system reward successful mission with useful stuff wheras the squadron doesn't.
I'd sooner it have no rewards than feel like an autonomous but obligatory UI gimmick like WoW's attempts. While you share the same concern, that's what these traits you're suggesting immediately remind me of, and while the more absurd traits available already do the same -- I'd like to increase distance from that model -- even if intentionally in the time it takes to find XIV's own optimal thread to pull for further development ideas.

While I agree that a bit of added complexity can add to immersion and purpose for the Squadron concept, being content with "just enough" seems often more dangerous at this point, as XIV is poor at finding a final goal through gradual iteration; almost every update serves only to make the prior ones obsolete. At that point you have a Squadron system that is neither satisfying even while hiding, through lackluster execution, whatever potential it still has.

I greatly like the idea of interconnected quests, but I'd hate for each to remain solely a thing of Squadron UI menus. If your troops went and got themselves into trouble in accomplishing what you ordered, by fault of trait A or B of Member X or Y, I'd much prefer it be possible for you to intervene, and for your presence at times in their 'stories' to be of value. There's comedic and dramatic value, both, available from snippets of "what we did when you were out 'saving the world'", but if you can't interact with any of it, it seems more like a chore and a gimmick than a means for further involvement.