This would be a fun addition but not something that will improve the system in itself.
The core issue of Squadron is that they don't grant anything and don't feel rewarding.
WoW has a similar system, while we could argue which system is the best (I think FF14 has done a much better work at making the system look "alive" and part of the universe, more than a simple UI element). A big difference is that WoW's system reward successful mission with useful stuff wheras the squadron doesn't.
The stat system is rather limited and character synergies are quite random and make little sens "+10% to X stats if with lalafell", like really? They're a squadron venturing a deadly place and their concern are the race of their team mate.
To come back to your proposal. Let say we can name them, fine I name my Squadron, then what? same system. I'll just let dust pile on until they make them worthy of some attention.
On the other hand my retainer are litterally doing overtime and will beg for rest time when SE will release their app.
What I would like to see
Squadron can get a Job
Obtaining a job - A true journey.
The Squadron member must be in the appropriate class and succeed a certain amount of Priority mission in a row (no failing). Some job might have additional requirement
When your Squadron Member can upgrade to a job, your Squadron Member will be in your room with a Quest marker.
The quest goes this way, your Squadron member has recently found/heard of a specific type of battle art and would like to investigate with your help but they don't really know where to start.
You must first have the job unlocked and at a higher level than the starting level for the job lv (50 for ARR+HW job, 60 for RDM/SAM)
If you don't you just cannot reply the propose answer to start the quest, something like "I know where we could find what you seek" (you obviously can't show them how to be a BLM if you don't even know BLM exist)
From there a small chain quest beggin, (nothing too fancy) where your squad member learn about your job. At the end you must always do a small trial with your Squadron team.
Congratulation your squadron member now has a job.
New daily mission
Every day you'll be offered new missions ranging from 50 to 60.
These mission have special status that would, on top of requiring the proper combination of stats, require you to bring specific class/job
For instance
"Aetherical Unstability: Report confirms the Aether in the located is unstable making progression complicated"
Now you would need a job with the trait "Aetherical Stabilisation" to get additional reward
There should be around 5 new missions everyday so that even if you only have 1 single job you can always send your team on a successful mission on a regular basis.
Difficulty would go this way:
52-54: One special trait required "additional reward"
56-58: Two special Trat required "additional reward"
60: Two special trait required - "additional reward - sucess chance increased" (you'd need to be very lucky to get it done without the 2 traits)
Benefit of having a Job
Unlike the current weird bonuses some character have such as "is better with a rogue" or "hates lalafel". Job grant a powerful bonus that will be useful to complete harder (new) mission and specific traits mandatory for very hard mission.
There would be two kinds of bouses
The offensive traits which defines which mission they'll be the most useful in
Supportive traits which are bonuses for your team in general. (similar to what we currently have)
For instance:
BLM:
Offensive:
Burning Ice - Success rate increased in mission with Heavily Armored ennemies
Lightning Mayem - Success rate increased in mission with Mechanical units
Supportive:
Mana shift - Increase Healing Squadron member Mental by 25%
Apocastase - Increase Tank Squadron member Tactical by 25%
Unlocking Jobs - Requirement
As said before, you need to have ARR/HW job at least level 50 and SB job lv 60.
However some job have specific requirement, some easier than others
Please note that I only took the name of the current in game mission, more could be added to make them more relevant with the said job. Honestly there aren't that many quest to go by atm
Every job have at least this requirement : 5 successful lv 50 mission as [insertclass] in a row. At least one weekly mission succesfully done
The required class (if more than one class is listed, it means it can be any of those) is first written then any additional requirement OR benefit
WAR - Maurauder - If your Squad is in Limsa Lominsa, only 3 mission are required
PLD - Gladiator - If your Squad is Ulda, only 3 mission are required
DRK - Marauder or Gladiator - The missions : Infiltrate and Rescue and Counter-magitek Exercises must be part of those 5 missions
WHM -Conjurer in a row. If your Squad is in Gridania, only 3 mission are required
SCH - Arcanist in a row. If your Squad is Limsa Lominsa, only 3 mission are required
AST - Conjurer or Arcanist in a row. Succeed 1 lv50 mission with very low success rate (defy fate!)
DRG - Lancer - the mission "Cult Crackdown" and "Outlaw Subjugation" must be part of those 5 missions
NIN - Rogue - The mission "Infiltrate and rescue" and "Impostor alert" must be part of those 5 missions
MNK - Pugilist - If your Squad is in Ulda, only 3 missions are required
SAM - Pugilist/Lancer/Rogue - The mission "Armor Annihiliation" must be done without any other "Lancer,Rogue,Pugilist"
BRD - Archer - The member must have teamed with at least 5 other squad members
MCH - Archer - The member must have an Arcanist in the team for each of the 5 mission (he needs help with the math)
SMN - Arcanist - The mission "Primal Recon" must be done twice
BLM - Thaumaturge - The mission "Voidsent Elimination" must be done twice
RDM -Thaumaturge or Conjurer - If Thaumaturge, a Conjurer must be in the team, if Conjurer, a Thaumaturge must be in the team for the 5 missions.
i'll stop there for now, gonna wait and see if people have good feedback or not x_x