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  1. #31
    Player
    duvvvv's Avatar
    Join Date
    Mar 2014
    Posts
    275
    Character
    Duvvvv Starflux
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    my impression with this is if the train expects other healers to heal the MT or whatever, the group must be:
    a) mostly lowbies, and less than 144 to worry about a single tank not in their party;

    b) not as experienced with the NM they're fighting (people get one-shot all the time, happens);

    c) in denial that death and lots of rezzes are part of the "fun" xD

    I've regularly played Eureka since day 1; granted I haven't visited this week...yet, but OP is a sweeping generalization. as a healer I think topping up another party's tank should be the least of my concerns.

    though cooperation is key to enjoying the instance, a party with a tank should get a high-level (or a bunch of low-level) healer, too. healer aggro is no joke at low levels.
    (1)

  2. #32
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Tiaque View Post
    All that brain freeze from ice cream is whats ruining your use of logic, knew it.

    Im more of a Steak and Beans guy really. Oh and baked potatoes, with plenty of sour creame chives and bacon bits.
    Explains all the hot gas coming out.
    (7)

  3. #33
    Player Tiaque's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Ceciliantas Drayce
    World
    Cactuar
    Main Class
    Paladin Lv 70
    Quote Originally Posted by duvvvv View Post
    my impression with this is if the train expects other healers to heal the MT or whatever, the group must be:
    a) mostly lowbies, and less than 144 to worry about a single tank not in their party;

    b) not as experienced with the NM they're fighting (people get one-shot all the time, happens);

    c) in denial that death and lots of rezzes are part of the "fun" xD

    I've regularly played Eureka since day 1; granted I haven't visited this week...yet, but OP is a sweeping generalization. as a healer I think topping up another party's tank should be the least of my concerns.

    though cooperation is key to enjoying the instance, a party with a tank should get a high-level (or a bunch of low-level) healer, too. healer aggro is no joke at low levels.
    If that other party tank happens to be the MT of the boss, thus you have no idea if another tank may have any threat on it or not to take it if that MT goes down, it actually becomes every, healers, concern. Cuz think about it, you rather keep one person up, or have to heal 20-30 of em as the boss goes on a rampage?

    https://www.redbubble.com/people/pis...me?p=art-print
    (0)
    Last edited by Tiaque; 06-17-2018 at 08:58 AM.

  4. #34
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tiaque View Post
    Even if the tank isnt in your party, good healers, or players, would have Boss on Focus target to keep an eye on the tank if necessary.
    Just to note on this: if the tank moves out of range of you, or despawns on your screen as it is wont to happen in Eureka, Focus Target disappears. Focus Targeting them solves nothing if they despawn on your screen and it goes away. Despawning is still a thing in there btw in large instances.

    If you see the MT at half or heals are being staggered, it makes bloody sense that either A: His group has no healer or B: His healers arnt healing him period. Thus a GOOD healer, even outside the group, will at least toss a heal to the MTs way cuz he is whats, half the time, standing between the boss and whatever mobs is on him, and you and all others.
    I’m sorry, but when I’m having to spend all my time and MP on healing and raising my own party members, I don’t have a lot to spare for the MT if they’re in a different party from me. The healers in his party should be taking care of him; it shouldn’t really be left up to the other people that have their own parties to watch over and babysit. Do not shove the responsibility on to others because the MT’s healers are too busy picking their noses.

    Good Healer = Knows real priority and can stand to throw at least a complete heal on the MT if he/she notices the tank is getting no heals at all.
    See above.

    Bad Healer = Continues to DPS or heals their own party, too slow or too lazy to throw the nessecary heal so the boss doesnt go everywhere if other tanks are not even putting any real enmity on it, then she wonders why the boss runs up to her or near herscreaming "HEEEEEEEEYYYY JOOOOOOOOOO GOOOOOOOOOIIIIIIIIZZZZ!" and one shots with a AoE, or a Spike Flail, or anything else.
    Are you insinuating it’s bad to take care of your own party? How about insinuating that it’s bad the healers in the MT’s party are failing to do their job? Why push their job on to other healers who probably have their own parties that they are worrying about? Sorry, I disagree with this shift of responsibility.

    Also player loading is never an issue, I know the game automatically does it based on your settings and spec, but well I guess cant fault people if they are running on potatoes or PS4s.
    I take it you weren’t around for the myriad of complaints about loading priority in Eureka before they spoke up about implementing measures that prioritized loading of the NM followed by your own party members. In full instances, it was a massive problem to have your own party members despawn randomly on your screen because this game can only show so many character models at any given time. That’s not limited to PS4 either; it’s how the culling in this game is designed.

    Quote Originally Posted by Tiaque View Post
    Numbers NM for example. By the time we killed it I was tanking Numbers, a Mindflayer, and 5 kitties. You know what happened there?
    That sounds like more than tanking or healing problems. Every time I’ve been at Number’s spawn, he’s died before the Void Gates can even do their things. At most I’ve seen one Chimera for about 5 seconds before he bit it. So this sounds more like your instance was either really, really small or really, really inept.
    (4)
    Last edited by HyoMinPark; 06-17-2018 at 09:17 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #35
    Player Tiaque's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Ceciliantas Drayce
    World
    Cactuar
    Main Class
    Paladin Lv 70
    Quote Originally Posted by HyoMinPark View Post
    snip.
    So, lemme get this straight. I seen single healers able to heal an entire 24 man alliance on their own, likely due to skill, on PC, proper MMO KB and M, yet you have trouble healing beyond your one single party?

    Ok.
    (0)

  6. #36
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Tiaque View Post
    So, lemme get this straight. I seen single healers able to heal an entire 24 man alliance on their own, likely due to skill, on PC, proper MMO KB and M, yet you have trouble healing beyond your one single party?

    Ok.
    I think they just don't like you.
    (1)

  7. #37
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tiaque View Post
    So, lemme get this straight. I seen single healers able to heal an entire 24 man alliance on their own, likely due to skill, on PC, proper MMO KB and M, yet you have trouble healing beyond your one single party?

    Ok.
    In a 24 man, throwing out HPS at the alliance generally doesn't get you killed.

    In Eureka, throwing out HPS at other people around you generally does get you killed.

    Put it this way, in the first week or so whilst people were still grouping and grinding, I very quickly learned that healing passers by would usually get me killed at best or completely wipe my group at worst. It was far better to just let the person die and then raise them, assuming I even had the MP to spare. Sadly the same applies to Fates as well for the most part. It's not easy to tell if an add's going to get killed or even tanked at all. Thus it's safer and frankly easier to just ignore it.

    Again, there's little to no point blaming the healers. Sure, people could do a better job of keeping the MT alive at the very least, it's not at all difficult. But lets not forget that the content 'trains' people to play this way by punishing them for actively and aggressively healing those around them. So acting all surprised and indignant when so many just resign themselves to throwing raises and stones is highly short sighted.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #38
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tiaque View Post
    So, lemme get this straight. I seen single healers able to heal an entire 24 man alliance on their own, likely due to skill, on PC, proper MMO KB and M, yet you have trouble healing beyond your one single party?

    Ok.
    Good job comparing apples to oranges. Healing a 24-man is vastly different from healing an instance with up to 144 players of varying elemental levels where you have your best friends Monoeyes to deal with during an every day-Poly spawn. And the person actually tanking may randomly spawn/despawn at any second if they aren’t in your party.

    Nice try, though.

    And I can heal other people just fine, thank you very much (I do love your circumventing my points with some ad hominem). It’s just not my responsibility to babysit another party’s tank if their healers are inept at doing the job when I already have my own babies I’m juggling. And I won’t have other players blaming me for not keeping their tank alive.

    Keyboard/Mouse versus Controller doesn’t matter unless you’re talking about using MO macros for healing—at which point, there’s still no real difference to make K/M versus Controller matter. PC versus PS4 also doesn’t matter. The content themselves are different, and you cannot compare a 24-man to what is essentially a 144-man.
    (7)
    Last edited by HyoMinPark; 06-17-2018 at 10:19 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #39
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    Play by play of a healer in Eureka: Poly spawns, melee dps and tanks attack NM. Melee and tanks pull surrounding bulbasaurs and they proceed to eat through dps after dps until a healer or faerie heals them. Healer gets threat. Adds chew through healer after healer and a bunch of people drop because everyone wants to kill the boss and no one gives a f about the adds that are aoeing and roasting those unfortunate enough to end up with aggro. I think your problem might be solved by you running as a healer in Eureka so when we try singing you the song of our people you might understand why healing that s***storm doesn’t make “95% of us” inept, but fed up. On ps4 tab targeting through up to 144 people in an instance including nm’s and adds while dealing with aoes, esunas, and the low levels in your group going down from adds or boss mechs, and your own aggro from healing. Also, comparing Eureka to 24 mans is truly laughable. It’s like comparing Six Flags to Jurassic Park.
    (7)

  10. #40
    Player
    duvvvv's Avatar
    Join Date
    Mar 2014
    Posts
    275
    Character
    Duvvvv Starflux
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Tiaque View Post
    If that other party tank happens to be the MT of the boss, thus you have no idea if another tank may have any threat on it or not to take it if that MT goes down, it actually becomes every, healers, concern. Cuz think about it, you rather keep one person up, or have to heal 20-30 of em as the boss goes on a rampage?

    https://www.redbubble.com/people/pis...me?p=art-print
    no. because considering my points:
    a) a full instance should have enough tanks to take over MT immediately if the first one goes down. Eureka doesn't revolve around one person to MT an NM, I honestly don't care if all the tanks are in their tank stance and steal aggro from each other as long as they don't spin Faf around too much or ignore Haz popping up or Paz's adds. an MT's death doesn't result to 20-30 people immediately faceplanting...


    b) especially if the group knows the fight well enough. if people know that staying behind Faf is the worst idea perhaps the group would not be scared to stand along its flank, or which locusts to run in or out from, or stay away from where Strider is facing, or the "safe spots" where you won't aggro wandering bulbasaurs--which causes the wipe more than an MT dying


    c) it's really ok to to faceplant in Eureka. only lowbie NMs have that nearly perfect poor-NM-didn't-have-a-chance moment where everyone gets gold and left unscathed
    and agree with the others except you above me
    (0)

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