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  1. #1
    Player
    duvvvv's Avatar
    Join Date
    Mar 2014
    Posts
    275
    Character
    Duvvvv Starflux
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    my impression with this is if the train expects other healers to heal the MT or whatever, the group must be:
    a) mostly lowbies, and less than 144 to worry about a single tank not in their party;

    b) not as experienced with the NM they're fighting (people get one-shot all the time, happens);

    c) in denial that death and lots of rezzes are part of the "fun" xD

    I've regularly played Eureka since day 1; granted I haven't visited this week...yet, but OP is a sweeping generalization. as a healer I think topping up another party's tank should be the least of my concerns.

    though cooperation is key to enjoying the instance, a party with a tank should get a high-level (or a bunch of low-level) healer, too. healer aggro is no joke at low levels.
    (1)

  2. #2
    Player Tiaque's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Ceciliantas Drayce
    World
    Cactuar
    Main Class
    Paladin Lv 70
    Quote Originally Posted by duvvvv View Post
    my impression with this is if the train expects other healers to heal the MT or whatever, the group must be:
    a) mostly lowbies, and less than 144 to worry about a single tank not in their party;

    b) not as experienced with the NM they're fighting (people get one-shot all the time, happens);

    c) in denial that death and lots of rezzes are part of the "fun" xD

    I've regularly played Eureka since day 1; granted I haven't visited this week...yet, but OP is a sweeping generalization. as a healer I think topping up another party's tank should be the least of my concerns.

    though cooperation is key to enjoying the instance, a party with a tank should get a high-level (or a bunch of low-level) healer, too. healer aggro is no joke at low levels.
    If that other party tank happens to be the MT of the boss, thus you have no idea if another tank may have any threat on it or not to take it if that MT goes down, it actually becomes every, healers, concern. Cuz think about it, you rather keep one person up, or have to heal 20-30 of em as the boss goes on a rampage?

    https://www.redbubble.com/people/pis...me?p=art-print
    (0)
    Last edited by Tiaque; 06-17-2018 at 08:58 AM.

  3. #3
    Player
    duvvvv's Avatar
    Join Date
    Mar 2014
    Posts
    275
    Character
    Duvvvv Starflux
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Tiaque View Post
    If that other party tank happens to be the MT of the boss, thus you have no idea if another tank may have any threat on it or not to take it if that MT goes down, it actually becomes every, healers, concern. Cuz think about it, you rather keep one person up, or have to heal 20-30 of em as the boss goes on a rampage?

    https://www.redbubble.com/people/pis...me?p=art-print
    no. because considering my points:
    a) a full instance should have enough tanks to take over MT immediately if the first one goes down. Eureka doesn't revolve around one person to MT an NM, I honestly don't care if all the tanks are in their tank stance and steal aggro from each other as long as they don't spin Faf around too much or ignore Haz popping up or Paz's adds. an MT's death doesn't result to 20-30 people immediately faceplanting...


    b) especially if the group knows the fight well enough. if people know that staying behind Faf is the worst idea perhaps the group would not be scared to stand along its flank, or which locusts to run in or out from, or stay away from where Strider is facing, or the "safe spots" where you won't aggro wandering bulbasaurs--which causes the wipe more than an MT dying


    c) it's really ok to to faceplant in Eureka. only lowbie NMs have that nearly perfect poor-NM-didn't-have-a-chance moment where everyone gets gold and left unscathed
    and agree with the others except you above me
    (0)