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  1. #71
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Remedi View Post
    To get inside Diadem your avg ilvl had to be ilvl 179 which normally would translate to all items 180 and 1 ring 179 or so as such you only pursued 180 as trash items or if you really wanted to min max 180 gear for some reasons, 3.1 unlocked also gordias normal which was giving 190 ilvl gear and required 170, in fact the whole game was locked behind the 170 ilvl barrier, what Diadem HAD to do was to set the barrier to 142 and allow you to skip the gearing up trough tomestones, there was no other way to unlock stuffs in game but tomestones or if you were rich crafted items, but a newly 60 wouldn't really be that rich.The low end gearing of Eureka is not as bad as you make it out to be, for startes the reward is on par with uncapped tomestones and then you have a somehwat quick way to cap weekly tomestones if you so wish, as such the reward structure is much better than diadem, it offers an alternative in the way the game works if you wish so.

    Also Mageblack brings out another problem that diadem had and that Eureka resolved, if some1 dropped the party your farming was screwed because it could lead to not beign able to do enough dmg to receive validity to loot and wasting anyone time.

    While I understand that what you say it's how you feel about the content compared to diadem, there are simply some aspects of it that really ARE much worse than Eureka, Eureka's problems are mostly lacking content in it, the foundation in it is better and shows some improvements, remember I enjoyed diadem during it's prime time and had good times, but I need to distance myself from that analyze the facts

    For the sake of conversation, let's say that the rewards are better in Eureka than in Diadem (both are shitty tough because the gearing mechanics in this game is really not good) and that the access to Eureka is easier, which is true.


    But the grind itself is probably one of the most stultifying things I saw in a game. Mindbless mobs, mindless NM, mindless progression. You follow the train like a sheep, participate in the fight or not, and you still get rewarded.

    Sure, there's a better sens of community in there, but it just say how much solo-oriented FFXIV is in general. Getting raised, talking or riding with others is the most basics things in a MMO.
    And outside of that, Eureka offer absolutely no teamplay, just the strength of the number by zerging trough the FATEs with no cohesion.

    People can like it if they want. But Eureka is a pure failure in game design. And that just show how shitty Diadem was.
    (2)
    Quote Originally Posted by sarehptar View Post
    Just coming back in to note that I find Yoshida being exasperated by the repetitive questions very ironic, considering he's been feeding us the same patch content structure on repeat for at least four years.

  2. #72
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    All true, that's why I say that there's plenty of wrong in Eureka, my point is how you said that diadem really was that much worse and I think sometimes ppl don't really get how much worse it was
    (1)

  3. #73
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Remedi View Post
    All true, that's why I say that there's plenty of wrong in Eureka, my point is how you said that diadem really was that much worse and I think sometimes ppl don't really get how much worse it was
    You might be confusing me with someone else, since I said this, in my first post on the topic :

    Quote Originally Posted by Asiragan View Post
    Of course, Eureka is better than the Diadem. But it's better in the sense that sleeping on the street is better than sleeping in the sewers ...


    But overall, I agree with your post that said that the Diadem miss the point because of the reward system. And on this, Eureka is slightly better because you can gear alts with it. But this is exactly why there is a need for a better reward system, so that the devs can make more engaging content around it.

    It won't be easy, but I really think it as to be done, somehow.
    (2)
    Quote Originally Posted by sarehptar View Post
    Just coming back in to note that I find Yoshida being exasperated by the repetitive questions very ironic, considering he's been feeding us the same patch content structure on repeat for at least four years.

  4. #74
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MageBlack View Post
    What a complete non sequitur. The equivocation you made between a video game and an illness that killed people is like comparing apples to a tire iron...
    It's not that bad

    That aside, i never said it was a "good" thing at all. Just pointing out what we can expect based off proven patterns of behavior from SE when developing this game. While I would like it to be otherwise I seriously doubt they will be changing their processes any time soon. If you "expected" more than that, thats a "you" problem.

    Now if you would like my feelings on how the game "should" be, well, thats a whole different question you would need to ask. Another completely different question you could ask would be "what do you think about the status quo this game has crafted for itself."

    Also....

    So I am well aware that this game is stagnant and need a good injection of something to upset the status quo.
    We're on the same team here. To clarify - I was asking if you personally (or anyone) thought it was a good idea to keep things the same. For instance, speaking strictly personally, I'm tired of so many different content forms because they offer no engagement, replayability, or reward.

    Things like the relic are great, but I really hate the idea that relic can ONLY be acquired by mindless content. It really should have multiple pathways. I also disagree that my expectations that MAYBE just maybe they'd try something new were unreasonable though.
    (2)

  5. #75
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by KaldeaSahaline View Post
    It's not that bad



    We're on the same team here. To clarify - I was asking if you personally (or anyone) thought it was a good idea to keep things the same. For instance, speaking strictly personally, I'm tired of so many different content forms because they offer no engagement, replayability, or reward.

    Things like the relic are great, but I really hate the idea that relic can ONLY be acquired by mindless content. It really should have multiple pathways. I also disagree that my expectations that MAYBE just maybe they'd try something new were unreasonable though.
    Your not wrong for wanting or hoping for something to change. I just dont understand what could have led you to expect it to change. Until SE changes their position on appealing to the lowest common denominator and then drastically overhaul the the core concept of their armory system (homogenized jobs), and decide to really shake up their incentives (Gear with interesting stats/horizontal progression), then the shake up you are looking for cannot happen. The devs have painted themselves into a corner and the only way out would be the introduction of an expansion that brings the necessary groundwork for change.

    I see this most when I think of new jobs. People want BLU, well, i'm terribly sorry but you will NOT get the BLU you want. The only time you will "capture a move from an enemy" will be in your class quests, you will do it once as a cutscene after the fight, then *poof* you have "Goblin Punch" which is now part of your base combo. There will not be any randomness to what moves you can get because all the combat needs to be predictable by the devs for ease of balancing. Same thing for BST, you will get a reskinned SMN. Because what kind of backlash do you think would happen when the new job queues and you "forgot" got capture "X" before the dungeon, now you are not functioning at capacity for the instance. Look at the Tank thread on the front page right now and thats something that tanks always have...

    But I digress. I do have my gripes as well as my defenses for this game, most of my gripes are things that ultimately would need another Meteor to crash down and force the world to reset and I know that will never happen. This is the game we have and I should set my expectations accordingly, you seem intelligent enough to understand this. So, rather than ask for things I seriously doubt we will ever see, I look at the content as is and find ways to make it more interesting within the context of said content while knowing they most likely wont do it the way I envisioned.

    Since 3.1 or.2 I realized this team has created a safe zone for content that they are afraid to step out of, almost every time they do, its a fail. LoV, Diadem 1 and 2, the whole Golden Saucer. Even when it is a success, because of the strong vertical progression they have, it just fades away. BCoB, Alex, PotD, Almost all dungeons from 2.X and 3.X, etc. I recall the dev team quoting "they made Alex normal so more people could experience the content and all the hard work from our dev team will be experienced by more people." But how much other content is now sitting in a database collecting dust?

    Sorry, I got off on a tangent again.... ignore me...
    (0)
    Last edited by MageBlack; 06-15-2018 at 01:13 AM.

  6. #76
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I , for one, hope that they'll implement the woken mechanic of ultimate to dungeons and raids as an achievement system or ulduar hard modes.
    they said they have troibles to add those because they needed certain technology to achieve that and now e have it. so bring it on
    (1)

  7. #77
    Player Tiaque's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Ceciliantas Drayce
    World
    Cactuar
    Main Class
    Paladin Lv 70
    Honestly, Eureka pisses me off. The thing is in 1.0, 2.0 and 3.0 for relics, Yoshi wanted them to be hard to get, and Rare, and did a good job doing so for most of them, being as the "Difficulty" in it was the insane grind, but the thing is you had to know your class really damn well to Raid Tier level to make the process of getting a relic that much faster via doing speed runs for light, or for the tokens you needed to advance the step and so forth.

    Eureka though? Any Idiot with a pulse can just spam one ability all day and night long in NM Train parties, and get their Relic after 5-9 days. Then faster after that for each additional one since 20 is reached.

    For gods sakes, I seen tanks flat out die from not getting a single, friggen, heal, from their healers, even if their was like 3 or 4 of em in the party, cuz they are too busy just dpsing and not giving a damn. Then they wonder why the boss often goes out of control and shoves a Claw/Fang/Sword/Tail/Fireball/Poisoncloud/Mucus Spray/ice/thunderbolt etc up their ass one or two shotting them, then they proceed to make some snide dumb shit remark about it.

    I hope the next chapter of Eureka does something to weed out most of these players, they do not deserve relic.
    (3)

  8. #78
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tiaque View Post
    Eureka though? Any Idiot with a pulse can just spam one ability all day and night long in NM Train parties, and get their Relic after 5-9 days. Then faster after that for each additional one since 20 is reached.
    The first 2 steps of Anima were :
    - Grind some FATES to drop crystals
    - Do some dungeons with several of them available unsynced

    Any idiot with a pulse could do that. Let's wait for the next steps before judging the "difficulty" of the weapon.
    (2)

  9. #79
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Don’t think SE knows how to spice things up. At least give us unique quirky things while we mindlessly kill the same thing for the 100th time. Give us potions or items like deep dungeon has. Let players transform into monster or grow in size. Who cares if the monsters die faster. Let us have fun SE T^T . No creativity whatsoever in Eureka. How is it different from the outside world? I’d rather do dungeon farming again then Eureka. It’s so boring.
    (1)

  10. #80
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reynhart View Post
    The first 2 steps of Anima were :
    - Grind some FATES to drop crystals
    - Do some dungeons with several of them available unsynced
    And for the Atma-Animus step (leaving out the unfinished and Relic-Zenith steps since they were in the game on release)...
    Atma: Farm low level FATE's in specific zones for X hours (days or weeks, depending on your luck)
    Animus: Farm Tomestones of Myth to buy books, which then have you kill specific monsters, do dungeons (on that job and you need to be alive when the final boss is killed) and (wait hours for) FATEs.
    (0)

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