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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I think if you get all the achievements or half of em then all of em, you get like a set of cosmetic gear. I'm pretty sure people don't want gear floating around everywhere. The thing is on the stats with the achievements, nobody will know you will have it or not, its like a hidden effect. Nobody is going to really care, like I said the stats would be minuet. They don't even have to be stats, they could be run 2% faster, regenerate anima 2% faster(i hate anima).
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  2. #2
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rokien View Post
    I think if you get all the achievements or half of em then all of em, you get like a set of cosmetic gear. I'm pretty sure people don't want gear floating around everywhere. The thing is on the stats with the achievements, nobody will know you will have it or not, its like a hidden effect. Nobody is going to really care, like I said the stats would be minuet. They don't even have to be stats, they could be run 2% faster, regenerate anima 2% faster(i hate anima).
    I agree, I think it should be small things and not necessarily stuff that would have an impact during battle. The lower tier bonuses should be fairly easy to achieve, something you can do after a few hours of playing, while the high tier bonuses require a little more dedication of time and effort.


    As for what type of achievements I'd like to see. Sticking with some of your examples, after running a certain amount of maims, you get an ever so slight speed bonus. Further distances increase the speed further, maybe topping off at 5-10%. Another possible achievement could be using 1000 anima and your body becomes more in tune with it increasing your anima regeneration slightly. (4.5 every 8 hours. Next tiers: 5, 5.5, 6, etc.)

    I'd prefer there would be no upper limit, just an insane amount of effort to reach. (I like long term goals that I can work towards, getting ever so closer with each teleport. For those familiar with FFXI, think relic weapon type of effort.)

    In the anima example above, the progression of anima usage could increase something like: 1000, 2000, 5000, 10000, 20000, 50000, etc. Even using 1000 anima at the current rate of regeneration would take a while to reach. It would take months just to reach the higher tiers and it wouldn't require anything other than just playing the game and being loose with your teleports.
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