Quote Originally Posted by SinisterJoints View Post
because the community can't handle challenging content, at least thats how I feel. Anything that IS hard, people complain about and it gets nerfed. It's sad, there is no sense of accomplishment when beating anything in this game except maybe savage content. Take the steps of faith for example.
Don't think in such a one dimensional manner. Eureka was plenty large enough and had potential to simultaneously possess derivative (i.e. nameless mob farming, trains, FATEs, NMs, etc.) and EX trial/savage party level content. It just requires they utilize an actual developer with creativity and not a part time unpaid intern.

This way, players like me can avoid the riff raff and fight monsters that fight back, and players who like to "relax" while doing battle content (seriously one of the dumbest things I've ever heard) can do derivative stuff. Rather than have to devote entire sets of resources to fitting a template you can give each content form additional depth, which it desperately needs.

Quote Originally Posted by MageBlack View Post
I hear you, this is stage one of the relic, when has that ever been "engaging"?
This is true, but is it a good thing? I mean at one point in time people said this is Tuberculosis, when has that ever been cured?

The point is if we resolve ourselves to saying it was done this way for XYZ so it should continue to be this way; we open ourselves to a really stagnant environment, and not ironically - FF14 has been showing signs of that to educated individuals for a while now.

Quote Originally Posted by Tiaque View Post
You know what scares me?

SE adding near infinite grind Merit levels. To give players a way of non-stop progression, that would award bonus stats and modifiers that would give diminishing returns as ya pump more points into it, kinda like ESO's CP system, just so casual players or low skilled players will have a way to brute force any wall they wanna bypass, like Savage content.
Do you even participate in EX Trials/Savage? Your post implies that you don't know what you're talking about. Not only is what you're suggesting really unlikely to happen, but it wouldn't even accomplish what you referenced. You're not going to just magically brute force savage with more stats. You'd know this if you tried it.