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Thread: E3 live letter

  1. #11
    Player
    Saraphin's Avatar
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    May 2015
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    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lambdafish View Post
    snip
    One Plunge should not be moved to Cross Role. yes, PLD's don't have a gap closer, but they are the only ones with a native gcd stun. among other things. yes, it sucks that PLD gave up stuff and didn't seem to get much back, but...let's be honest, they've become a power house and a CR gap closer would probably just be too powerful. Plunge also seems to be part of the Identity of the DRK, just like low blow was, but that got CR'd, so i can't see giving both of them up.

    There are a LOT of jobs that gave up a ton to the CR that were native before SB and there have been many complaints, but no, I don't think taking a signature move away from any job is the answer. Next thing, you're going to say "I want Jump" or "I want Spine shatter dive" as a gap closer (sarcasm, sorry, but it's a similar point, signature gap closing move)

    Also: get your Tank Issues out of the Healer Forums :P (lol now this is a joke)
    (0)
    Last edited by Saraphin; 06-14-2018 at 02:35 AM. Reason: i can english, but i apparently have spelling issues

  2. #12
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mesarthim View Post
    Esuna being a role action as far as I'm concerned did more harm than good. It's always great if you did like... Deltascape 4.0 normal and your healers not only don't have esuna equipped on a role slot, but not even on their hotbar.

    Yes this happened.
    Of course it happens. What did you expect? 90% of the time esuna is dead weight. Why would you waste a CR slot on dead weight?

    As for the other ~10%... no way to know beforehand if you're new to the content. And it's not like tanks never forget to bring silence, etc.
    (0)

  3. #13
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lambdafish View Post
    I'd much rather have this current system than that one. This one allows a degree of choice, as opposed to having a cookie cutter skill option.
    Not really, you're still relatively pigeonholed into taking certain abilities in certain fights. At most you swap out one or 2 but there are undoubtedly "required" role skills.

    I have sorta mixed feelings on the whole situation. Things like Protect, it's always been a FF staple ability and on some level I would miss just seeing the icon, even if there wasn't a noticeable difference in damage without it. It's like a comfort blanket of sorts lol. But I can't deny the game would probably be slightly better without it, at least for healers. I think Esuna was fine as a regular skill, too. The only goofy thing before was SCH not having it until much later than WHM/AST.

    I personally think they need to look at adding things like smokescreen and shadewalker, which are in a sense "true" role skills for raid utility. Some things should be more spread out, like NIN is great but do they really need all the raid utility for themselves? Same thing with BRD/MCH which they did somewhat address with refresh & TP songs, it makes them too mandatory and unnecessarily enforces a specific comp to aim for. So if they are going to address Role Skills I'd rather see them make raid utilities more evenly spread across jobs and get rid of the niche abilities like Crutch/Erase, foot/leg/head/arm graze, Drain, Break, etc. These moves don't really have much bearing on any sort of relevant content. The one add that needs to be silenced can be taken care of by an OT. Either that or make opportunities to use them more than once per calendar year.

    IDK, just my 2 pennies.
    (2)
    Last edited by whiskeybravo; 06-14-2018 at 04:19 AM.

  4. #14
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
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    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saraphin View Post
    but they are the only ones with a native gcd stun.
    Shield bash hasn't been relevant for a while FYI. Having a stun on the GCD will never be relevant because if it ever was PLD would be a requirement, and given that we now have a role action that stuns (low blow), shield bash is basically worthless. Tempered Will would have been a better example, but even then, WAR has an anti knockback skill too, and I'd rather make plunge a role action and give DRK an anti knockback effect to compensate (just a random idea: make it a dark arts trigger on dark mind).

    Quote Originally Posted by whiskeybravo View Post
    Not really, you're still relatively pigeonholed into taking certain abilities in certain fights. At most you swap out one or 2 but there are undoubtedly "required" role skills.
    I know, and thats the part I don't like about this system. To me, the perfect solution would be to have to types of role action. Learned, and optional. Skills like provoke and esuna are learned automatically, and don't need to be chosen, but then the player will choose "bonus" skills that work exactly as role actions do now, and I would like a larger variety of them to make the choice more difficult and meaningful.
    (0)
    Last edited by Lambdafish; 06-14-2018 at 04:43 AM.

  5. #15
    Player
    Mesarthim's Avatar
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    Jun 2016
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    Kugane
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    985
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Of course it happens. What did you expect? 90% of the time esuna is dead weight. Why would you waste a CR slot on dead weight?.
    Which is a situation that should never have been a thing. Esuna doesn't have to become some all-mighty skill that has to be used in every encounter but it should never have been made optional. So instead of merely having it available the quality of pug healers has actually decreased because things that got cleansed before aren't now.

    Instead of it simply being available when it needed to be or is encouraged to be used (i.e. stackable poison on Aiatar, beatable without esuna though) people are not taking it at all. The role skill system is just... not good.
    (0)

  6. #16
    Player
    Ghishlain's Avatar
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    Oct 2013
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    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cabalabob View Post
    I feel like role actions would be better if we just learned them by level and had them, without having to set them, basically the same as learning a normal ability on a job but shared across all jobs in that role.

    E.G. learn esuna at level 5, learned protect at level 10, clerics at 15, etc. etc.
    I like this suggestion a lot as well.
    (0)

  7. #17
    Player
    Saraphin's Avatar
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    May 2015
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    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lambdafish View Post
    snip
    You got my point, even if it wasn't "relevant". The oGCD was Taken from DRK, who I believe had it on a gcd back in HW? I'm unsure, I didn't pick up the class before Stormblood. I don't tank. I know very little about tanking, but the point is that you want to strip...another skill that's become Iconic to the DRK and give it to PLD. I don't hear my DRK friends nagging about no knockback except for O7s?6s? (the train!). Many could argue that a healer with a rescue is supposed to make up for the lack of knockback protection. it's a never ending circle.

    We want classes that are Unique and having taken low Blow (aka the crotch kick) from DRK, I think it takes away from them; and really I don't think giving more triggers to Any Class is a good thing at this point.



    Re: getting the skills automatically...well we did...back before Stormblood. yes, certain classes had to CC/CR them, but...you only had five slots then....Yes, only ..what...oh, right 10 choices then...2/3 were required (Protect, SS/E4E, Swiftcast), which gave you two slots for flare items.
    (0)

  8. #18
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saraphin View Post
    We want classes that are Unique and having taken low Blow (aka the crotch kick) from DRK, I think it takes away from them; and really I don't think giving more triggers to Any Class is a good thing at this point.
    Heres the thing about unique abilities though, are they really as unique as you hope? Plunge is not unique since overwhelm exists (and yes, your point would have more weight if it didn't) and as for low blow (you really miss low blow??), it's just a stun that is no better or more special than any other stun in the game. By moving these abilities to the role system, it allows the developers more freedom over fight design, i.e. they can make fights where having plunge is an advantage if everyone has access to it, otherwise they would be favouring some jobs over others.

    I'll add another angle to my idea though, and that is that in 5.0 and beyond the developers will want to change how the jobs work, and add new skills to keep things fresh. By adding older skills to the role system, it allows you to keep certain skills without having button bloat, and gain new identity through your 5.0 kit. Your post comes off as very reactionary and sounds like "PLD is already god tier and you want to give them my precious DRK skill too?" rather than speculating what this kind of system could be like in a new expansion when all jobs are rebalanced and skillsets are adjusted across the board.
    (0)
    Last edited by Lambdafish; 06-14-2018 at 08:54 AM.

  9. #19
    Player
    Riyshn's Avatar
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    Oct 2016
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    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cabalabob View Post
    I feel like role actions would be better if we just learned them by level and had them, without having to set them, basically the same as learning a normal ability on a job but shared across all jobs in that role.

    E.G. learn esuna at level 5, learned protect at level 10, clerics at 15, etc. etc.
    Quote Originally Posted by Ghishlain View Post
    I like this suggestion a lot as well.
    The great part is that that is exactly what it was implied the system would be when it was first teased back in the runup to SB. No idea why they deviated from that.
    (0)

  10. #20
    Player
    SummerScorcher's Avatar
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    Jul 2016
    Location
    Gridania
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    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Quote Originally Posted by Lambdafish View Post
    Heres the thing about unique abilities though, are they really as unique as you hope? Plunge is not unique since overwhelm exists (and yes, your point would have more weight if it didn't) and as for low blow (you really miss low blow??).
    Personally, yes. Low Blow alongside Reprisal were part of the fast paced-retaliation aspect of the job in HW. Plunge was relatively unique as well before Stormblood.

    Also, since Rampart is also a mandatory take for Cross-Role, hopefully they could return the original 20% damage mitigation cooldowns to their respective tanks? For Warrior, they could give Foresight back and make it reduce a flat 20% like Shadowskin and Rampart- or, perhaps a mini-version of their Land Waker LB3. Not the same animation of course, but the same type of aesthetic I think would look awesome.
    (1)

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