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  1. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cabalabob View Post
    I feel like role actions would be better if we just learned them by level and had them, without having to set them, basically the same as learning a normal ability on a job but shared across all jobs in that role.

    E.G. learn esuna at level 5, learned protect at level 10, clerics at 15, etc. etc.
    I'd much rather have this current system than that one. This one allows a degree of choice, as opposed to having a cookie cutter skill option. For fights where specific role actions are needed, I have to make the decision to sacrifice other skills to make room, and I feel like this system has the potential to be really interesting from that point of view. What they need to do is remove the mandatory skills (shirk is not mandatory, but protect and provoke are) and think up some new role actions, even damaging abilities would allow for more interesting choice.

    Some role actions that could exist:

    Increased movement speed for X seconds (its extra sprint)
    Some limited form of Aetherial Manipulation
    Remove Onslaught and move Plunge to role skills

    and that's just off the top of my head
    (0)
    Last edited by Lambdafish; 06-13-2018 at 09:35 AM.