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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    Healer Wishlist for 5.0

    As the title says what is your wishlist for the healers upon our descent into the 5.0 expansion.


    My wishlist

    White Mage
    1.) Protect: Remove it from the other healers and give WHM the PVP protect for PVE.
    2.) Shell: Places a buff on the target that Absorbs one magical spell and converts the damage into X% HP.
    3.) Reraise: Revives the target after one KO, long recast. (debuffs the target preventing them from reapplying.)
    4.) Haste: Increases target attack speed, and lowers recast times.
    5.) Dia: Replaces AOE Aero (Holy DOT)
    (5)
    Last edited by Brightshadow; 06-13-2018 at 04:12 AM.

  2. #2
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    6.) Better targeting
    (8)

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Reraise would probably be the most embarrassing skill to throw on a DPS but it would be perfect for Tank Busters. You could plan the skill to force a tank swap when one tank dies to a ridiculous attack. The weakness would be annoying tho.
    (1)

  4. #4
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by NobleWinter View Post
    Reraise would probably be the most embarrassing skill to throw on a DPS but it would be perfect for Tank Busters. You could plan the skill to force a tank swap when one tank dies to a ridiculous attack. The weakness would be annoying tho.
    I doubt if they added Reraise it would be targettable. Mostly Self only so a WHM could recover without another raise help.
    (0)

  5. #5
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I wouldn't expect reraise because it would make mechanic skipping much too accessible.

    There have always been group sac + healer LB3 strategies in tougher fights to avoid doing complicated mechanics and I could see this making things way too cheeseable.
    (5)

  6. #6
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    I wouldn't expect reraise because it would make mechanic skipping much too accessible.

    There have always been group sac + healer LB3 strategies in tougher fights to avoid doing complicated mechanics and I could see this making things way too cheeseable.
    But if everyone dies to a mechanic you will still be the only one alive, with little to no MP and weakness so the chances of a recovery is very low. This is for when both healers die to a healer mechanic or to save a co-healer MP. If AST can provide an attack buff why shouldn't the main healer of the game be able to raise themselves atleast once per fight.
    (1)

  7. #7
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    I wouldn't expect reraise because it would make mechanic skipping much too accessible.

    There have always been group sac + healer LB3 strategies in tougher fights to avoid doing complicated mechanics and I could see this making things way too cheeseable.
    I dont think that will work the way you think it would. You can try to cause that kind of cheese now by holding off on accepting a raise, but it doesn't actually work. When the whole party dies and you try to raise the boss will reset and all players sent to the corral, even if the animation started.

    I assume reraise would be similar.
    (2)

  8. #8
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    My main healer wish list is dancer.

    Less reach, scholar needs major work on spell synergy. We're extremely wierd in that a lot of our spells and abilities dont mesh well. Its little things like comparing AST time extension abilities vs our emergency tactics.

    Like AST time extension works on any buff an ast provides lots of synergy and meshing, it will even extend duration of synergy a long CD. Mean while sch has been taking back steps. Emergency tactics use to be nice it spread all our buffs (at the time galvanize and e4e). Now it only works for one of our buffs and a role skill buff. It still functions the same, but that is less synergy.

    Similar thing happened with the fairy recently. A buff we can give her that meshed well with sone of her abilities, now though it is down to one. They keep removing our abilities ability to work together and it gives this wierd feel.

    Another is dissipation, it has horrible meshing. It contradicts itself and is a very awkward ability. It gives us a healing buff, and more aether stacks. But the two things don't help each other the aether stacks seems to be why you would use this but using them makes it so you aren't using the healing buff, and vice versa. Its wierd.
    (4)
    Last edited by Miles_Maelstrom; 06-13-2018 at 11:16 PM.

  9. #9
    Player
    Ing-Dono's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    40
    Character
    Dingvar Mavas
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Brightshadow View Post
    4.) Haste: Increases target attack speed, and lowers recast times.
    I'd be down with that, a nice buff for WHM's to give that somewhat fits the job. (seeing as we already have Presence of Mind)
    (0)
    Last edited by Ing-Dono; 06-14-2018 at 06:55 PM.

  10. #10
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Brightshadow View Post
    But if everyone dies to a mechanic you will still be the only one alive, with little to no MP and weakness so the chances of a recovery is very low. This is for when both healers die to a healer mechanic or to save a co-healer MP. If AST can provide an attack buff why shouldn't the main healer of the game be able to raise themselves atleast once per fight.
    The idea is to live and then healer LB3 so the only person at low health or MP would be the WHM who was reraised. I am generally a big proponent of WHM buffs but this isn't what we need.

    Quote Originally Posted by Miles_Maelstrom View Post
    I dont think that will work the way you think it would. You can try to cause that kind of cheese now by holding off on accepting a raise, but it doesn't actually work. When the whole party dies and you try to raise the boss will reset and all players sent to the corral, even if the animation started.

    I assume reraise would be similar.
    I assummed it would be more automatic than a raise cast by someone else honestly - more like a second life than getting raised by an NPC or something. I guess it depends on how it works. If it was like a normal raise it would feel kinda lackluster though - you're just saving someone else mp.
    (0)

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