New Game. With a way better engine to it that can handle more character options. Also like to see graphics updated to what black desert online has or better. That mixes game play from ffxi and ffxiv.
New Game. With a way better engine to it that can handle more character options. Also like to see graphics updated to what black desert online has or better. That mixes game play from ffxi and ffxiv.
If they ever did up the graphics, I'd hope they go about it in a more NieR: style.
-Looks at PS1 that still works- ...Yeaaah, I feel you there. XDD




Like I was saying before, it is a single installment into the franchise. Similar to RPG board games, when an expansion comes out, it is fresh content that uses the same concepts, engines, and fundamentals. There's new weapons and gear, new dungeons, abilities, monsters, bosses etc. However, the way you play the game does not change. This seems to be the formula FFXIV is following, and it does not need to change so long as it is working. But this formula doesn't work for everyone, and for those that it does not who play FFXIV, they need something new, something fresh, something different. I totally understand this.So, given that you were turned off by major changes in FFXI, how do you think they should handle FFXIV? I don't think the game can remain the same forever (though hey, I could be wrong). But I don't think FFXI would have lasted much longer than it did if they had stopped innovating. There needs to be change at some point, doesn't there? And I'm not saying the time is now or even soon for FFXIV, just that it will eventually come.
Is it fair to tell these players to just simply play another game if that is what they seek? I can't say for sure, but I do know that if they feel the same way about their time and investment into the game as I do, then it is equally fair to want the game to remain enjoyable. But I will continue to say that if you can't find enjoyment in the game anymore, then it might be time to leave or take a break; it would be the same for me should major changes come to FFXIV, and I would have to decide whether or not to keep playing if that enjoyment had left the game, as I did with XI.
I never did Diadem, and have yet to do Eureka. I also just recently started getting into PoTD, and loved doing Aquapolis runs prior to 4.0. I believe these were XIV's attempts to do something new and fresh, while keeping other content intact. I don't know why these were ill-received by some players, but if SEs attempts at trying to satisfy the side of the community that wants new and different things are constantly met that way, then my sympathy is quickly lost and will say, just go and play another game.


I'm happy to play this game as it is and also want a lot of improvements. The kind of MMO I'd want to play is the stuff made of dreams, and could only be done through an entirely new game.
I think starting over is a bad move right now (from the developers side, not ours). There's too many things they can and should work on for FFXIV that would at least prepare them for the next MMO.




It's relevant to them. That's why they're doing it. I would also wager that the side of the playerbase that wants ground breaking changes to also be the minority. Perhaps the devs see them as tiny, insignificant, and irrelevant much like you do with players who are still exploring old content. Should they be ignored in the same fashion?People doing ARR relics is a tiny, insignificant portion, and it's not relevant, that's the point. And yes, I've been in FFXI exactly since the day it was released in NA, up until 2015, and things barely changed per se with ToAU, except maybe with the fact that people didn't want BLMs in their parties due to colibris mimicking. That was the biggest change/imbalance, period, the rest was content added to what was already there.
And what do you mean nothing changed? Certain mechanics such as skillchains and magic bursts became for the most part unused as TP burn parties became the thing. RDM went from being one of the busiest jobs in the game to a refresh/haste bot. General leveling became brainless. BCNM instances that used seals were no longer being run. The list goes on and on of all the changes that came with ToAU. Aye, they did add a lot. But to think that the brunt of the changes was BLMs not getting into parties is completely false. The fact that you feel otherwise is why I even asked if you were around prior to ToAU because your views reflect those who came after.
I can't speak much for what happened to FFXI after ToAU. I wish I could say it was a bad dream. But I remember the overwhelming number of upset players. I remember all the LSs that disbanded. The server population decline. The endless "OMG FFXI is dying" threads on the forums. Believe me, I wish I could say I was full of it.
It's not like 14 has to be shut down for them to make a new MMO... 11 and 14 both exist at the same time... and people still play both... maybe 17 or 18 will be an MMO while 14 is in 6.0 or beyond... it's not a one or the other situation... might not even be the same team working on the next one...



It's Square who devalues their own content in FFXIV by doing this kind of patch cycles and the endless, massive item level progression. I, for one, wish older content was relevant, so you're very wrong there too.It's relevant to them. That's why they're doing it. I would also wager that the side of the playerbase that wants ground breaking changes to also be the minority. Perhaps the devs see them as tiny, insignificant, and irrelevant much like you do with players who are still exploring old content. Should they be ignored in the same fashion?
And what do you mean nothing changed? Certain mechanics such as skillchains and magic bursts became for the most part unused as TP burn parties became the thing. RDM went from being one of the busiest jobs in the game to a refresh/haste bot. General leveling became brainless. BCNM instances that used seals were no longer being run. The list goes on and on of all the changes that came with ToAU. Aye, they did add a lot. But to think that the brunt of the changes was BLMs not getting into parties is completely false. The fact that you feel otherwise is why I even asked if you were around prior to ToAU because your views reflect those who came after.
I can't speak much for what happened to FFXI after ToAU. I wish I could say it was a bad dream. But I remember the overwhelming number of upset players. I remember all the LSs that disbanded. The server population decline. The endless "OMG FFXI is dying" threads on the forums. Believe me, I wish I could say I was full of it.
Mechanics such as magic bursts, and not skillchains, were gone because of what I said before: parties killing colibris, these mobs mimicking magic. TP burn parties were a thing way before ToAU existed, such as in Boyahda Tree with RNG TP burn pts, or Cape Teriggan BLM pts. General leveling didn't change the pattern with ToAU, at all. BCNM instances were, in fact, ran; many of them dropping high value items, such as the Kraken Club BCNM, for example (I don't know where you got that from anyway, amongst a myriad of things being discussed here). I can attest to that. As you can see, I didn't "come after". I was right there since the very beginning, so you might as well start thinking that you're actually wrong, perhaps?
The overwhelming amount of backlash was almost exclusively restricted to Besieged, which was literally unplayable.
If there is something we can agree on is the fact that they're not gonna change much, as those who want it are in the minority. I personally don't hold any hope for this game, I just don't care if they change it or not, they've shown their cards many times over.
Last edited by Tanathya; 06-09-2018 at 11:49 AM.
I'd be okay if they took an entire expansion and gave us a complete cinematic, graphical, technical and mechanical overhaul. And maybe an epic story set in the areas we already have. I realize my opinion is in the minority, but game physics. I love and play this game so much I become amazed when I play others and see things blowing in the wind. XD




You're not wishing for older content to remain relevant though. You want the drops in this content to remain relevant. You want something like an ARR or HW relic to be a viable, if not BiS for endgame, am I not correct? If so, that goes back to XI progression vs XIV progression. There is another time, and another place to talk about that. And there will be a lot that I will agree with you pertaining to that, I am sure.It's Square who devalues their own content in FFXIV by doing this kind of patch cycles and the endless, massive item level progression. I, for one, wish older content was relevant, so you're very wrong there too.
Mechanics such as magic bursts, and not skillchains, were gone because of what I said before: parties killing colibris, these mobs mimicking magic. TP burn parties were a thing way before ToAU existed, such as in Boyahda Tree with RNG TP burn pts, or Cape Teriggan BLM pts. General leveling didn't change the pattern with ToAU, at all. BCNM instances were, in fact, ran; many of them dropping high value items, such as the Kraken Club BCNM, for example (I don't know where you got that from anyway, amongst a myriad of things being discussed here). I can attest to that. As you can see, I didn't "come after". I was right there since the very beginning, so you might as well start thinking that you're actually wrong, perhaps?
The overwhelming amount of backlash was almost exclusively restricted to Besieged, which was literally unplayable.
If there is something we can agree on is the fact that they're not gonna change much, as those who want it are in the minority. I personally don't hold any hope for this game, I just don't care if they change it or not, they've shown their cards many times over.
We can argue all day about what we experienced with ToAU, as it really sounds like we experienced completely different things. Which is fine, but one thing you need to get straight is I am not saying you're wrong about anything. What I will never agree with you on though is that nothing changed with ToAU, and I can attest to the very same things I claim.
I will agree with you on besieged, it was horrible. Campaigning also wasn't a whole lot of fun either, unless you were maxed out and could feel like you were actually contributing, which kind of defeated the purpose of it. What it really sounds like is you are in favor of drastic changes, and are every bit as biased as I am when it comes the current state of FFXIV. That is fair, and I respect that. At the end of the day, I am fine with the game as is and you are the one who has to decide if there is enough enjoyment in it to continue. Should drastic change come, then that predicament shifts over to me assuming the changes are favorable to you and other players. The cards they've shown many times over is a struggle to find balance, and the playerbase isn't making it any easier for them.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





