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  1. #71
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Adeacia View Post
    From my view, ultimate already is easy mode. If it's supposed to be hard:

    No pre-made parties allowed
    Mechanics are completely random.

    Parsers and voice chat don't work. (impossible to happen obviously)

    Let's see people finish that.
    1) What experience do you have to qualify your opinion? You do not participate in ultimate content, let alone Savage.

    2) Your suggestions clearly demonstrate that you lack critical thinking skills about general game design.

    They help you deal with the mechanics. The idea is that you have to figure out all the mechs yourself, and with them being random you can't prep for them ahead of time. I've thought of much worse things to add.

    Take unavoidable damage and the party wipes
    Mess up a rotation and the party wipes.

    I want to see REAL hard stuff. Only players that are truly good can finish it.
    Figuring out the mechanics yourself already happens for world firster's. There are no guides for them. ACT doesn't magically solve mechanics for them.

    Truly random mechanic design isn't actually possible to be design. You can design a lot of variables that make it appear random, but it won't be truly random, as you'd need to redesign the entire game from the ground up to accommodate that paradigm.

    Your suggestions about wiping further reinforce my statement above. You clearly lack critical thinking skills with respect to game design.

    But you knew that already and were just being inflammatory for fun, like the last time I called you out and obliterated your flimsy stance.

    Quote Originally Posted by KisaiTenshi View Post
    You're not telling me anything I don't know. Given the propensity for the NA players to try and break the content for personal gain, I would rather the dev's not reward players for figuring out to break the content. Create a leaderboard, let players "play it back" inside the game via the duty recorder. If players suspect something isn't kosher about it, they can report it that way.
    This isn't a real thing btw. I don't know why you have such a habit of fabricating events that are either so small scale or flat out misinformation as some kind of justification for your statements.
    (8)

  2. #72
    Player
    iAMspecial's Avatar
    Join Date
    Jul 2015
    Posts
    23
    Character
    Merthelin Bisaine
    World
    Gilgamesh
    Main Class
    Paladin Lv 70

    this cant be serious

    it really cant be
    (0)

  3. #73
    Quote Originally Posted by SinisterJoints View Post
    Since the terms started. Casual doesn't have a darn thing to do with skill level. Nor does hardcore. Literally nothing to do with skill, somehow this new generation of gamers decided those terms were based on skill. In which case, I guess i'm hardcore cause I cleared O8S? smdh

    These terms started back in the EQ days....
    you have a very rigid definition of the term. it's not simply a matter of time or skill, it's a combination of both or lack of either.

    back in the EQ days or pre-internet gaming days. people who spent a lot of time on games had to be good at them to a certain degree, those games didn't allow you to progress if you were really unskilled at gaming. true casuals in those days simple choose to play different types of games or not play games at all.

    gaming has evolved, so terminology also should evolve to reflect that.
    (1)

  4. #74
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SendohJin View Post
    you have a very rigid definition of the term. it's not simply a matter of time or skill, it's a combination of both or lack of either.

    back in the EQ days or pre-internet gaming days. people who spent a lot of time on games had to be good at them to a certain degree, those games didn't allow you to progress if you were really unskilled at gaming. true casuals in those days simple choose to play different types of games or not play games at all.

    gaming has evolved, so terminology also should evolve to reflect that.
    Negative sir, the term hardcore was defined by people who spent a lot of time raiding. Hardcore raiders, that's how it was used. Had literally nothing to do with "skill". You could be a hardcore raider and still suck and guess what? There was no negative light around either of the terms. Unlike today when people call casual players "filthy casuals". It's stupid that you think the terms need to EVOLVE to this. I don't know what you think a "true casual" is or was back then but you clearly didn't play EQ or UO or even vanilla wow if that's what you think.

    If you think gaming has evolved to shaming people who don't play as much or aren't as skilled as the next player then I have lost all hope in this community.
    (3)
    Last edited by SinisterJoints; 06-09-2018 at 10:25 AM.

  5. #75
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Usually hardcore in MMOs is a function of how hard the content can be plus how long of a grind or prerequisite it takes to do it. In Sky in ffxiv, it could take 4 hours to get a chance at a pop item to trigger a boss who dropped maybe one or two pieces of equipment for a whole raid. here you queue up for fifteen minutes and fight for 15 minutes to get half or a quarter of a piece of that. Something like Lineage II is hardcore as they get.
    (0)

  6. #76
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Hardcore is about how much you invest into something... you can be a hardcore ff14 player and never even touch savage... you can spend all your waking hours (not playing) studying crafting recipies and memorizing gathering nodes... you could be a hardcore housing junkie... you can be a hardcore RPer (or ERPer if that's your thing)... you can be a hardcore chocobo racer, pvper, minion/mount collector, fashionista... literally anything you put a large amount of time and energy can be hardcore... casuals generally dabble but don't throw their all into anything... they play but they arnt going to invest the same amount of time/energy/resources as a hardcore would...
    (2)

  7. #77
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SinisterJoints View Post
    If you think gaming has evolved to shaming people who don't play as much or aren't as skilled as the next player then I have lost all hope in this community.
    Your opinion on this is actually far too black and white. You will find that those who truly coined the "Hardcore - casual" debate are those who exist in the grey spectrum in the middle. Those at the top are looking for their own challenges in the game and aren't concerned about others. These players tend to play in premades and statics so you aren't often matched with them. On the flip-side, the true casuals don't actually care about this game all that much. To them it is just a game that they play to have fun in amongst other games that they play.

    What you referring to is a joyful little pocket of the spectrum somewhere in the middle that I shall call "the entitled parallels". These are players who THINK they are hardcore or casual and tend to try to speak on behalf of these groups. You'll notice their behavior as very controlling, either of other players or of the game developers. Both sides are especially guilty of asking for things to be taken away from the other, and it is amusing to see. This thread is an example of the lower end of this parallel, asking for ultimate to be taken away from the upper parallel.
    (6)

  8. #78
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Absolutely not.

    At the end of the day this is a game. You need to win in games. These are not books or movies. Strive to play better and experience the content first-hand. Stop asking for hand-outs.
    Quote Originally Posted by Kurando View Post
    At some point in the future, no doubt when the next expansion comes, both Ultimate Bahamut and Refrain will probably have an option to unsync and considering some lvl 70 players still have issues with Sephirot and Nidhogg mechs, the ultimates shouldn't lose too much difficulty at all.
    If SqE has even a shred of decency they will not allow these fights to be ran unsynced.
    (1)

  9. #79
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KaldeaSahaline View Post
    This isn't a real thing btw. I don't know why you have such a habit of fabricating events that are either so small scale or flat out misinformation as some kind of justification for your statements.
    I don't fabricate things, use your google noodle. It's not my fault some hardcore raiders want to deny their favorite strategies are exploits.

    I brought up ungarmax, because players would go "well SE doesn't do anything about it, so it's legit" when it's an exploit that SE doesn't immediately fix. It's also clear that SE has the means to playback any combat event in the game, so just extend that ability to all competitive leaderboards. This type of argument is brought up a lot in every game when the exploits start being used by the script kiddies out in the open because they see no consequences forthcoming at all.

    It takes 10 seconds on google to see several different times where players have used unintended strategies or found ways to lock the boss animation. It is not an unreasonable request that players are not rewarded for using exploits.
    (0)

  10. #80
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by SinisterJoints View Post
    Negative sir, the term hardcore was defined by people who spent a lot of time raiding. Hardcore raiders, that's how it was used. Had literally nothing to do with "skill". You could be a hardcore raider and still suck and guess what? There was no negative light around either of the terms. Unlike today when people call casual players "filthy casuals". It's stupid that you think the terms need to EVOLVE to this. I don't know what you think a "true casual" is or was back then but you clearly didn't play EQ or UO or even vanilla wow if that's what you think.
    If you think gaming has evolved to shaming people who don't play as much or aren't as skilled as the next player then I have lost all hope in this community.
    Agreeing with this. As a casual player, I've partied up with "hardcore/elite" players from an old FC of mine thinking they would be amazing. Brilliant crafters and MB management skill, yet despite their hardcore raiding and being categorised as "hardcore," they were absolutely awful at their classes - and not just their specific classes, but at like... dungeoning in general. Kept getting hit by aoes, slow reaction times, mindless gameplay in general. It didn't matter what class they played as or what dungeon or raid (that I experienced with them) they were doing, they sucked and it was pretty miserable partying up with them (we just didn't... have chemistry, I guess.). XD Hardcore does not always mean good player. Casual does not always mean bad player and I don't think these terms have ever "evolved" to indicate otherwise as a community, but maybe in some individuals' minds it has? But... yenno, those individuals can think what they want.


    Quote Originally Posted by Lambdafish View Post
    Your opinion on this is actually far too black and white. You will find that those who truly coined the "Hardcore - casual" debate are those who exist in the grey spectrum in the middle.
    Also agreeing with this.

    (Edit: The rest of your snippet was very interesting as well in retrospect of my excerpt above.)
    (1)
    Last edited by MOZZYSTAR; 06-09-2018 at 02:00 PM. Reason: Character limit + I can't grammar to save my soul

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