MageBlack is specifically talking about the ARR Bahamut raids.




MageBlack is specifically talking about the ARR Bahamut raids.





Even synced, a lot of Coil was nerfed since it was relevant. So it's going to be easier now even at minimum ilvl than it was at launch. The Devs naturally nerf older content as new expansion release, but Coil suffered other nerfs as well.
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You're not telling me anything I don't know. Given the propensity for the NA players to try and break the content for personal gain, I would rather the dev's not reward players for figuring out to break the content. Create a leaderboard, let players "play it back" inside the game via the duty recorder. If players suspect something isn't kosher about it, they can report it that way.Ungarmax was an entirely separate issue, but I can see where you're coming from. Regardless, bosses are really designed one of two ways:
1) They go on a strict timer
2) They go on HP percentage
The first variety, with exceptional dps, can lead to fights getting ended early. Not an issue but you're skipping the final mechanics.
The second variety, with exceptional dps, will lead to mechanic skipping by its very nature.




Only Second Coil was really hit with the nerf hammer, changing instant kill mechanics to... not. I've actually never really tried any of the Coils at minimal ilevel and now kinda want to now...
Except T9. I really do not like the dive bombs and elemental mechanics in that fight![]()




Hmm, suppose those thirteen JP groups with God Kefka kills below 8:30 just don't exist.You're not telling me anything I don't know. Given the propensity for the NA players to try and break the content for personal gain, I would rather the dev's not reward players for figuring out to break the content. Create a leaderboard, let players "play it back" inside the game via the duty recorder. If players suspect something isn't kosher about it, they can report it that way.
Besides the Ungarmax exploit, there's not really been a historical way to 'break' content beyond performing exceptionally well and doing damage faster than anticipated for the content. I fail to see how this qualifies as seeking to 'break the content for personal gain'. It's just performing well, and the content 'breaks' in some sense as a result. What are people supposed to do, intentionally gimp their damage?You're not telling me anything I don't know. Given the propensity for the NA players to try and break the content for personal gain, I would rather the dev's not reward players for figuring out to break the content. Create a leaderboard, let players "play it back" inside the game via the duty recorder. If players suspect something isn't kosher about it, they can report it that way.
Also, it's worth keeping in mind that a lot of people who seek to 'break' content or otherwise discover tricks for easier completion, do so purely for the challenge of it all. It's not always for personal gain. This is clearly demonstrated by the existence of things like speed runs years and years ago, pre-dating services like Twitch that allowed such efforts to be monetized. I made a run of one of my favourite games, Half-life, on the hardest difficulty without suffering a single point of damage outside of unavoidable environmental damage. I didn't film it, I didn't broadcast it, and I certainly didn't do it for personal gain - I did it because it was a challenge. Assigning motivation is tricky.
I mention this particularly because I've seen previous posts of yours indicating a distinct bias toward NA, including the one above. It's worth remembering that not everything one dislikes can be cleanly judged...
...and our judgments also tend to inflict collateral damage, on occasion.
Either I'm not telling you anything you don't know, and you're being hypocritical, or I am and you're just not listening. The content breaks on its own naturally no matter which way content is designed. I suppose a caveat is when the content is designed with theoretical max dps output in mind, which comes with its own issues.
Its not an NA thing. It's a natural thing that happens as a result of team dps being a variable devs have little control over save for the minimum.
Not to mention any leaderboard under your suggestion would be laughable because there'd be an upper limit to it.
They'll do like they do with all the cool mechanics from everything and slowly filter them into dungeon/24 man bosses.


Agreed these fights should remain synched forever, they are the bragging rights and should be treated as the ultimate test of the game as such their relevancy and difficulty should remain always the same

Since the terms started. Casual doesn't have a darn thing to do with skill level. Nor does hardcore. Literally nothing to do with skill, somehow this new generation of gamers decided those terms were based on skill. In which case, I guess i'm hardcore cause I cleared O8S? smdh
These terms started back in the EQ days....
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