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  1. #61
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    MageBlack is specifically talking about the ARR Bahamut raids.
    (0)

  2. #62
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nestama View Post
    MageBlack is specifically talking about the ARR Bahamut raids.
    Even synced, a lot of Coil was nerfed since it was relevant. So it's going to be easier now even at minimum ilvl than it was at launch. The Devs naturally nerf older content as new expansion release, but Coil suffered other nerfs as well.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #63
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dualgunner View Post
    Ungarmax was an entirely separate issue, but I can see where you're coming from. Regardless, bosses are really designed one of two ways:
    1) They go on a strict timer
    2) They go on HP percentage

    The first variety, with exceptional dps, can lead to fights getting ended early. Not an issue but you're skipping the final mechanics.
    The second variety, with exceptional dps, will lead to mechanic skipping by its very nature.
    You're not telling me anything I don't know. Given the propensity for the NA players to try and break the content for personal gain, I would rather the dev's not reward players for figuring out to break the content. Create a leaderboard, let players "play it back" inside the game via the duty recorder. If players suspect something isn't kosher about it, they can report it that way.
    (0)

  4. #64
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Even synced, a lot of Coil was nerfed since it was relevant. So it's going to be easier now even at minimum ilvl than it was at launch. The Devs naturally nerf older content as new expansion release, but Coil suffered other nerfs as well.
    Only Second Coil was really hit with the nerf hammer, changing instant kill mechanics to... not. I've actually never really tried any of the Coils at minimal ilevel and now kinda want to now...

    Except T9. I really do not like the dive bombs and elemental mechanics in that fight
    (1)

  5. #65
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    You're not telling me anything I don't know. Given the propensity for the NA players to try and break the content for personal gain, I would rather the dev's not reward players for figuring out to break the content. Create a leaderboard, let players "play it back" inside the game via the duty recorder. If players suspect something isn't kosher about it, they can report it that way.
    Hmm, suppose those thirteen JP groups with God Kefka kills below 8:30 just don't exist.
    (9)

  6. #66
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KisaiTenshi View Post
    You're not telling me anything I don't know. Given the propensity for the NA players to try and break the content for personal gain, I would rather the dev's not reward players for figuring out to break the content. Create a leaderboard, let players "play it back" inside the game via the duty recorder. If players suspect something isn't kosher about it, they can report it that way.
    Besides the Ungarmax exploit, there's not really been a historical way to 'break' content beyond performing exceptionally well and doing damage faster than anticipated for the content. I fail to see how this qualifies as seeking to 'break the content for personal gain'. It's just performing well, and the content 'breaks' in some sense as a result. What are people supposed to do, intentionally gimp their damage?

    Also, it's worth keeping in mind that a lot of people who seek to 'break' content or otherwise discover tricks for easier completion, do so purely for the challenge of it all. It's not always for personal gain. This is clearly demonstrated by the existence of things like speed runs years and years ago, pre-dating services like Twitch that allowed such efforts to be monetized. I made a run of one of my favourite games, Half-life, on the hardest difficulty without suffering a single point of damage outside of unavoidable environmental damage. I didn't film it, I didn't broadcast it, and I certainly didn't do it for personal gain - I did it because it was a challenge. Assigning motivation is tricky.

    I mention this particularly because I've seen previous posts of yours indicating a distinct bias toward NA, including the one above. It's worth remembering that not everything one dislikes can be cleanly judged...

    Quote Originally Posted by Bourne_Endeavor View Post
    Hmm, suppose those thirteen JP groups with God Kefka kills below 8:30 just don't exist.
    ...and our judgments also tend to inflict collateral damage, on occasion.
    (4)

  7. #67
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    You're not telling me anything I don't know. Given the propensity for the NA players to try and break the content for personal gain, I would rather the dev's not reward players for figuring out to break the content.
    Either I'm not telling you anything you don't know, and you're being hypocritical, or I am and you're just not listening. The content breaks on its own naturally no matter which way content is designed. I suppose a caveat is when the content is designed with theoretical max dps output in mind, which comes with its own issues.

    Its not an NA thing. It's a natural thing that happens as a result of team dps being a variable devs have little control over save for the minimum.

    Not to mention any leaderboard under your suggestion would be laughable because there'd be an upper limit to it.
    (6)

  8. #68
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    They'll do like they do with all the cool mechanics from everything and slowly filter them into dungeon/24 man bosses.
    (1)

  9. #69
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lambdafish View Post
    I really hope not. It would completely destroy the point of those fights. Its not like these fights have any story, or even new assets that can't be accessed in any other part of the game.
    Agreed these fights should remain synched forever, they are the bragging rights and should be treated as the ultimate test of the game as such their relevancy and difficulty should remain always the same
    (2)

  10. #70
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SendohJin View Post
    uhh, what? when?
    Since the terms started. Casual doesn't have a darn thing to do with skill level. Nor does hardcore. Literally nothing to do with skill, somehow this new generation of gamers decided those terms were based on skill. In which case, I guess i'm hardcore cause I cleared O8S? smdh

    These terms started back in the EQ days....
    (2)

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