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  1. #11
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    Quote Originally Posted by Mahrze View Post
    Bias for what, exactly? If we're to be real here. Alliance raids have been defined as "catch-up" content. The ilvl for them has been no higher than 10 lvls of the same 8 man raid cycle. The sole purpose for those having a "need" option is for those who actually need that gear, regardless of substats, they're aiming for ilvl gains. Outside of that, its all glamour purposes, hence why my personal view is that they removed the need option so everyone can gun for the Vaan outfit. They should've just released tokens to exchange for it as a lvl 1 all version, like the rest of the Main hero outfits from the past; or a veteran reward/achievement exchange. Removing "need" makes eureka gear or 8 main raid gear easier to obtain with much less RNG and any feasibility that Alliance raids had was thrown out the window. So, putting the bias card on the table is not only narrow-sighted, it exacerbates the problem.



    Now you're mainly advocating for a solution that was never needed. A better fix? Add the 24 roll items like minions to the achievement NPC, I'm sitting on around 200 points I don't use. Add the gear to seals or tomes or something, a different venue than simply running it, specially if you ran it every week for the 16 weeks it was "relevant".

    The point of needing something for a role is because that player, playing that role needs the item.
    The point for that person having the option to "need" it was set up so they can get the gear to, you know, gear up with better items.
    The point of that person running on whichever job they main or play and get all the loot for if RNG is kind is because... they need it.
    The point you're trying to make doesn't have nuance nor substance. Nobody has ever complained for "needing" items in any content, until now. Because SE.
    I have mentioned the change was unnecessary, but the change did happen. Now going back to need/greed/pass seems silly since that is just as flawed as a system most went with it simply because it was the status quo. The token system still means a person has to run the content, so the hours the development team put into the content do not go to waste. I would have rather they kept it need/greed/pass, but the fact they made the change maybe it is time the community comes together to come up with an idea that is a happy medium. Is a token system perfect? No I am sure it has many flaws, but instead of just going back let us try to move forward. I am advocating for an improvement to the loot system, whatever that improvement may be. Realistic I am trying to think of ideas that still require players to take part in the content. I really do not know why some are getting hostile when I feel as if I have been nothing but civil throughout all of this.

    Quote Originally Posted by Mahrze View Post
    If it ain't broke, don't fix it.
    I agree none of this properly would have been brought up if they never changed it, but being as they did change it and at the core neither system is all that great. SE tired to find a solution to an issue not many have brought up the change did show that some have mixed feelings towards the our loot system.
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    Last edited by Awha; 06-05-2018 at 02:27 AM.

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