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  1. #11
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    Quote Originally Posted by BillyKaplan View Post
    If you could measure player effectiveness, we could be having this conversation. Alas.

    You are, willingly so. I'm not even mad, I'm amused.
    I am glad you are amused, I am here trying to understand what is going on, the little passive aggressive jabs are cute though. You are right we cannot measure player effectiveness, so SE picked an objective measure role / job and these markers are used to determine if a person gets priority over the rest of the group. Said role was just one factor though that lead to the defeat of the boss, and being that was just one factor of many that lead to the defeat shouldn't the collective equal chance to roll on the loot since looking at it in a vacuum they all had a equal part is killing the boss.

    Quote Originally Posted by Penthea View Post
    And it's not self centered to think you should be entitled to equal priority on all loot for the simple fact that you participated in a fight?

    You think it's bad when a player says "I played a tank in this fight, if the tank gear drops it should go to me instead of a person who didn't play a tank" but it's okay to say "Let me roll on everything including gear my class doesn't use and classes I don't have unlocked because I pressed buttons too."

    I don't know what to say other than call you impressively short-sighted and selfish.
    Yes because in a vacuum as Billy said we cannot really look at any other factor since the only objective factors are defeating boss and role/job. In a vacuum everyone in the party contributed to the end of goal of defeating the boss so if everyone played an equal role in defeating the boss shouldn't they get equal chance at the rewards that came from it's defeat? How is that notion selfish?
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    Last edited by Awha; 06-04-2018 at 09:44 PM.

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