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  1. #151
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Regardless of the content being run, if a piece of gear is considered an upgrade for the player running said content on a certain job, they should have a higher priority to getting that gear regardless of how little the upgrade is to the player. That is absolutely fair. Having that option taken away from you and instead having to compete for that gear with 7 other people who can't even use it is NOT fair. While introducing a token system would fix the issue, there currently isn't such a system. So as of now, this greed only rule is hurting the players more than it's helping.
    (8)
    If I die, forgive me. I used to be a Dragoon.

  2. #152
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Mahrze View Post
    Bias for what, exactly? If we're to be real here. Alliance raids have been defined as "catch-up" content. The ilvl for them has been no higher than 10 lvls of the same 8 man raid cycle. The sole purpose for those having a "need" option is for those who actually need that gear, regardless of substats, they're aiming for ilvl gains. Outside of that, its all glamour purposes, hence why my personal view is that they removed the need option so everyone can gun for the Vaan outfit. They should've just released tokens to exchange for it as a lvl 1 all version, like the rest of the Main hero outfits from the past; or a veteran reward/achievement exchange. Removing "need" makes eureka gear or 8 main raid gear easier to obtain with much less RNG and any feasibility that Alliance raids had was thrown out the window. So, putting the bias card on the table is not only narrow-sighted, it exacerbates the problem.



    Now you're mainly advocating for a solution that was never needed. A better fix? Add the 24 roll items like minions to the achievement NPC, I'm sitting on around 200 points I don't use. Add the gear to seals or tomes or something, a different venue than simply running it, specially if you ran it every week for the 16 weeks it was "relevant".

    The point of needing something for a role is because that player, playing that role needs the item.
    The point for that person having the option to "need" it was set up so they can get the gear to, you know, gear up with better items.
    The point of that person running on whichever job they main or play and get all the loot for if RNG is kind is because... they need it.
    The point you're trying to make doesn't have nuance nor substance. Nobody has ever complained for "needing" items in any content, until now. Because SE.
    I have mentioned the change was unnecessary, but the change did happen. Now going back to need/greed/pass seems silly since that is just as flawed as a system most went with it simply because it was the status quo. The token system still means a person has to run the content, so the hours the development team put into the content do not go to waste. I would have rather they kept it need/greed/pass, but the fact they made the change maybe it is time the community comes together to come up with an idea that is a happy medium. Is a token system perfect? No I am sure it has many flaws, but instead of just going back let us try to move forward. I am advocating for an improvement to the loot system, whatever that improvement may be. Realistic I am trying to think of ideas that still require players to take part in the content. I really do not know why some are getting hostile when I feel as if I have been nothing but civil throughout all of this.

    Quote Originally Posted by Mahrze View Post
    If it ain't broke, don't fix it.
    I agree none of this properly would have been brought up if they never changed it, but being as they did change it and at the core neither system is all that great. SE tired to find a solution to an issue not many have brought up the change did show that some have mixed feelings towards the our loot system.
    (2)
    Last edited by Awha; 06-05-2018 at 02:27 AM.

  3. #153
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Awha View Post
    I have mentioned the change was unnecessary, but the change did happen. Now going back to need/greed/pass seems silly since that is just as flawed as a system most went with it simply because it was the status quo. The token system still means a person has to run the content, so the hours the development team put into the content do not go to waste. I would have rather they kept it need/greed/pass, but the fact they made the change maybe it is time the community comes together to come up with an idea that is a happy medium. Is a token system perfect? No I am sure it has many flaws, but instead of just going back let us try to move forward. I am advocating for an improvement to the loot system, whatever that improvement may be.
    If it ain't broke, don't fix it.
    (9)
    If you say so.

  4. #154
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    It happened like day 1 of the raid:
    Me: WHm
    friend: Sch
    Firetime boss (i really have no idea, i did that raid once and bailed because screw all greed)
    my alliance wiped, the other two did kinda fine despite dying. Get that?
    My WHOLE alliance other than my FRIEND RETURNED after my friend and me tried so hard to get everybody up. Suddenly they were all gone.
    It was not a full wipe from all aliiances either. They stood there. The boss was at 40ish% It went better the more people returned mechanic wise. We stayed alive and helped the other healer from the other two alliances that stayed in the fight.

    We won. Guess what, we didn't get one of the healer drops.
    The tank from us didn't get tankd rop, they asked too!

    And you know what usually works? Asking. While famring the staff from castrum abania or whatever it is called, i was sick of running whm, so i went bard and asked if i could have the whm staff if it droped. It didn't but people were fine with it.
    People USUALLY are fine with giving stuff up. More brds? If one says they need it, i just will greed/pass for them. Not a problem. I never had a persons ay no to somebody asking and it worked just fine for everybody i saw and they were so happy every time which makes me happy.
    But all greed just means: I'll hit the button onw hatever, it doesn't matter
    And it will happen over and over and over for some people that are that class and want to level it.
    I barely even hit the ilvl for the raid and i want some new stuff that's better.

    I don't want to waste my weekly drop for a class i never play and 4 dps now fighting with 3 extra people will not help them with their drop problems.


    So no, screw anybody saying its more fair. Its not.
    You can't have more than 1 of the same item anyways so if it drops the people that have taht item will pass either way and anybody else gets a chance but nope. It has to be afight for actually gearing up now.
    (4)
    Last edited by Cheremia; 06-05-2018 at 02:31 AM.

  5. #155
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Awha View Post
    To me it seems slightly self-centered to think simply because the item that dropped matches ones current role / job that it means they should get priority over another..
    For me this is not self-centered because not every role in a fight will have the same part to play as another. See the 24 man raid. Out of 24 man 3 are tanks that have a lot of pressure on their shoulders because if they are not good, it gets near impossible to win a fight. The same with the healers. DDs do have their part to play but if you go into this as a DD you have 14 other people that could pick up your bad play and someone that for example only does 1k in the raid will still be carriered through. In my view the healers and tanks do deserve the need role simply because they have a harder job with more responsibility in this.

    I had a very bad healer and one medicore one in Shinryu normal. We simply could not beat it. While you can still pull through with 1-2 bad DDs. (If there is not a harsh DPS check) So for me it makes sense that those jobs should be awarded.

    Also its not like only them have the need option. In the end everyone will have the chance to get a loot per need when it drops...the only bad thing would be the RNG..(also I do have nothing against tokens. Those would be imo way better than the old or current system)

    This picture explains it quite good imo:


    With the current all greed role we have the left side situation where its equal (bad) for everyone and some people might get something out of it but its not fair.
    (6)
    Last edited by Alleo; 06-05-2018 at 05:58 AM.

  6. #156
    Player

    Join Date
    Jul 2017
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    3,327
    Quote Originally Posted by Alleo View Post
    For me this is not self-centered because not every role in a fight will have the same part to play as another. See the 24 man raid. Out of 24 man 3 are tanks that have a lot of pressure on their shoulders because if they are not good, it gets near impossible to win a fight. The same with the healers. DDs do have their part to play but if you go into this as a DD you have 14 other people that could pick up your bad play and someone that for example only does 1k in the raid will still be carriered through. In my view the healers and tanks do deserve the need role simply because they have a harder job with more responsibility in this.

    I had a very bad healer and one medicore one in Shinryu normal. We simply could not beat it. While you can still pull through with 1-2 bad DDs. (If there is not a harsh DPS check) So for me it makes sense that those jobs should be awarded.

    Also its not like only them have the need option. In the end everyone will have the chance to get a loot per need when it drops...the only bad thing would be the RNG..(also I do have nothing against tokens. Those would be imo way better than the old or current system)

    This picture explains it quite good imo:


    With the current all greed role we have the left side situation where its equal (bad) for everyone and some people might get something out of it but its not fair.
    Can we really say the old system was fair and impartial? I do not like either system and would much rather they do a revamp of their current look system, and if a revamp not possible I have admitted it probably would be better to go back to the older system simply because it follow the status quo. If you have more then one job you play this current system evens it out making it more like the right side, depending on your perspective if you are going into to gear up a certain job then yes it turns out to be the left side. Does it make sense? What I have been trying to say is both systems depending on which side you stand on can either leave players on the left or right side. I have said that fair does not mean equal, but what I am trying say how can reasonable choose which set of players to give the short end of the stick, when we might be able to come up with a solution that ends up being the fair and impartial. I do not know if tokens are the answer, in another thread many have pointed out issues regarding tokens in the form main longevity, currency bloat. Not sure how I else I can say since I think I have been saying this from the start I do not think the greed all system is perfect overall better then our old system. Personally greed all is better for me, just as personally need/pass/greed is better for someone else. That is what I have been trying to convey that both systems have theirs flaws and realistic speaking neither is fair nor impartial. So I do not see how we can say one if overall fairer then the other since that just depends on what you use the 24's for I guess.

    Another issue I am having trying to covey is that I cannot say if those that use 24's to gear up a lot of classes have any more right to gear over someone who only wants to gear up one. That is why I do not like either system since each system grants favor to one style of play over the other. I hope this makes more sense. The major flaw in both systems that I have been trying to convey is that if equity is meant to benefit all how can we support either system that clearly benefited one side over the other depending on where you fall, since depending on your intentions for running 24's you can find yourself in the same spot as the kid in the blue shirt in either right or left side. Wouldn't it make more sense to figure out a system that benefits everyone and meets the needs of everyone. So those that want to gear up character, and those that would like to gear up more then one character. Adding a token on top the current loot structure might do that but I do not know.

    Quote Originally Posted by BillyKaplan View Post
    You're going to have a hard time convincing me at this point that you're not trolling. Don't your arms hurt from all this stretching and reaching? Because that's not how logic works.
    Maybe I am misunderstanding, but if equity is means of meeting the needs of everyone, how does either system really do that? Since depending on where you stand you can end up in the minority. Neither system does a great job at meeting the needs of everyone equally. Hope that makes sense, also I do not appreciate being called a troll or the slight jabs you have been taking at me this entire time. I am simply trying to covey my thoughts on the matter. You do not have to agree and you can dismiss everything I say as bullshit, but please let us remain being civil since I do think I have paid everyone in the thread that I have been addressing the same courtesy. Do you feel need/greed/pass is a fair and impartial system that equally meets the needs of everyone? Or does it more so the lesser of two evils? To an extent I do agree that greed all does have greater potential to screw over more players. that is why I do not like greed all either. Thing Need/greed/pass falls for the same issues in eyes that ends up screwing over players I will admit properly less people then the all greed does. Yes I do have a personal preference to greed all since it does offer me greater benefit then the old system, that was my intent to show that both systems are selfish and sway towards a certain bias and depending on that bias one system might be more favorable then the other. If that is the case can we really say either system offers equity? Since as it stands either system puts one set of players above the other not raising one up to match the others.

    Yes I have said that I prefer greed all personally since it benefits me more so then need/pass/greed and I stand by that but I overall do not support the system just as I am not in favor of the old system. Maybe a better way of trying to covey my point. If Greed all leads to everyone being given one box (which is also not true since the system still offers favor over those that have more then one class leveled), and those that "need" the gear end up being the little kid. Need/greed/pass ends up favoring being that the little kid above everyone system puts role above all else which is also not equity. Since I am using kid in the blue shirt to represents those that need the gear. As mentioned I will admit that Need/greed/pass properly impacts fewer players negatively but still does not change the fact that it still negatively impacts players. Meaning that neither system can be seen as offering equity. I hope that better coveys what I am trying and say and makes more sense. Also Thank you Alleo for the image.
    (1)
    Last edited by Awha; 06-05-2018 at 09:32 AM.

  7. #157
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Awha View Post
    depending on your perspective
    You're going to have a hard time convincing me at this point that you're not trolling. Don't your arms hurt from all this stretching and reaching? Because that's not how logic works.
    (8)
    Last edited by BillyKaplan; 06-05-2018 at 06:49 AM.

  8. #158
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Quote Originally Posted by WolfRawr View Post
    x
    I hate that everything is greed now. I came on my SCH that needs the upgrade and was outrolled by the greed of the people in 270. And they have every right to greed it - but id wish I could need it. ;(
    (6)

  9. #159
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    if somebody asked me what i though hell was i I used to say it was endless bad titan ex runs now i'll say its that plus endless lighthouse runs where you loss the roll to some person who can't even wear it
    (5)
    becoming my enemy would be unwise

  10. #160
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Musashidon View Post
    my question is how is it not fair?

    the logic is you play the job you get the gear, but until the roll is won the gear is no ones.

    you say its unfair because you are the job specifically it's yours before it even drops.
    please stop.
    (3)

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