I do not think I ever said makes a noticeable difference to me, as in if it does not make my job easier and smoother their upgrade does not matter. More so meant that if the upgrade does not make the overall current run for everyone that much smoother as in in if that one upgrade will prevent or wipe or something or how that extra crit from your upgrade is a provides a massive dps increase if not why should a group of PuG's care that said upgrade will allow one player to be slightly stronger in content they may or may not participate in or with the person that got said upgrade? As I mentioned in a static I see where you are coming from, but from a PuG standpoint it is hard for me to grasp why ones future contribution in other runs should be taken into account.
It is hard for to explain, but when I speak about fairness I am talking about what is fair for that group you are currently running with, not going to deny that that upgrade in some other content might just be the edge your group needed to down the boss, but should group you are currently running with care about that "potential" benefit, should that "potential" benefit be enough of a reason to grant one player priority over another?
I meant in the sense that in a static handing out gear based around future benefit makes more sense, then within a PuG setting. I was trying to say that in a static it makes more sense since you know the player will make use of the upgrade. What reason does a PuG have to think another player will make enough use of the item to not warrant them a roll at all? To a degree you are right I am cynical to the point where I really do not trust many people and most the time expect the worst outcome when it comes to doing something with random strangers I do not know.
For the record I do not feel participation is enough, it is just a by product of the how FFXIV tends to handle personal accountability but that goes into another can of worms that might derail the thread. I do not think a person that was dead or did next to nothing in the run should be even granted a roll, but due to how FFXIV is setup in a PuG setting that is hard since a lot of people will not even bother to join a group with master looter on since people are not very trustworthy. Like I have no issue with a person who did nothing getting credit for the clear, but I do not think they should get a chance to roll on the reward being as they were not an active part of the kill. Though it is just one of those things I deal with since not many options to counter it in a PuG setting.
Also tend to tank more often then not, and I have switched to tank to help out my group despite wanting to play DPS. Granted you are right I am deathly afraid of healing. Also you are current in the sense that I do not run 24's for gear, sure if I get a piece for my alt awesome I do it once and done. It is not much of a mystery, also I trying to be civil yet it seems you have taken a personal offense to my stance , which was my intent. Nor is it my intent to tell others to sit down at take it, be vocal about your dislike for the change, and hope something comes about from it. I am simply here trying to explain why I like the change / understanding why others seem to dislike it.
That is what I said, I said within the current system since we did not remove them from the group I kind of have to bite the bullet and grant that person a roll even though they did nothing, even though I did not like nor agree with it. I have mentioned their are cases where a person should not be granted a roll, but neither system really did anything to prevent such cases so making them part of the equation seems pointless since no system really counters that aspect just one makes it so everyone has to deal with it equally. Even then it is murky for me since I do feel fairness is based on perspective and opinion, it is a rabbit hole and one I wish I could covey better, I am trying though.
Though once again you are right I should have said I do not feel participation 'alone' is enough.
Granted that is not what I am trying to say, but since I am having a hard time conveying it I will go with that. Why should your active group care about what impact your upgrade has in future content in so over their own impact in future content? See my issue? You are saying that your future potential because you so happen to be on that class at that moment is inherently greater then another. You are right though I do not understand this mindset, at the very I do get the the notion behind giving priority to the person actively playing the job / role in that moment. Though telling me that I should care about the future impact of a player that I may or may not meet again does throw me for a loop. Guess the way I see it is you are asking the group to give up their current chance to roll because if they ever happen to group up with you again you be that much stronger because of it, but for that trade of to matter to an individual they would have to group up with you again to reap the benefits. When they easily could have just had everyone have a equal shot at getting the item.
I will not disagree with this on an individual level yeah this system is more unfair in certain situations, in others is more fair. Also do think SE will revert the change.
My bigger picture view is I hope they just move to a token based system. Though overall I will never get why one person should have an easier time getting loot because they they happened to be the right role / job to get loot at that moment. I get it has an effect to how long it takes for people to gear up, how other progress in other content etc . . . but everyone is now in the same boat each player to a degree faces the same amount of RNG. Granted being as their is still a chance to roll zero people will strike out more and have the potential to go weeks without getting their desired drop. Though if that is true the opposite must be true. I just wish they would try a token based system.
Though I will say you seem to care more for your fellow gamer then I do. Since I do not feel I should have an obligation to care about the future progress or benefits of a player, nor do I think other players should care about mine. As I said for all I know that upgrade could be that last piece of the puzzle needed to allow said person to get a first time clear down the road. Since if I want my future progress to be valued shouldn't I value others and grant them equal chance at rolling on the item to maybe help them achieve that future progress?



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