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  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Awha View Post
    snip
    Equal =\= fair, as been explained to you before. And if you really don't see what's wrong with giving the same rolling rights to someone who mains a job, and someone who doesn't even have the job unlocked... well. Not much more to say, is there?
    (6)

  2. #2
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by BillyKaplan View Post
    Equal =\= fair, as been explained to you before. And if you really don't see what's wrong with giving the same rolling rights to someone who mains a job, and someone who doesn't even have the job unlocked... well. Not much more to say, is there?
    I have never said that fair and equal are the same. I have said that in eyes this current system is more fair then what we had before simply because I do not agree with the concept of granting certain players within a group priority at the reward that was earned by the collective simply because they happened to be the right role / job. Just as you clearly feel differently. What I have said is that overall the current system puts everyone on equal footing. Sorry as I said English is not my native tongue. When brought up how I thought the current system is fair in my eyes was to show how fairness can is based off ones opinion and perspective. Yet as you have mentioned in other posts this new system is overall more equal on an individual level, and equality when it is possible is a priority to me, even if he screws over some. Since either way both systems have the potential to screw someone over.

    Quote Originally Posted by Trunks View Post
    If there was no problem they should not have changed it. Your "ideal" is all well and good, but the fact is that no other content handles loot rolls this way -- and there are a number of good reasons for that. In deviating from the way people generally expect the game to work (because that's how the game has worked in all content up to that point), they really should have offered a compelling rationale. No such rationale has been articulated, to my knowledge, by any party.

    Perhaps the reasoning is "it makes it easier to gear off-Jobs". Well, maybe, but we're talking about a raid with a weekly loot lockout. (And besides, do we really want to start giving people gear for Jobs which they aren't earning by playing that Job?) The only other thing I can come up with is that they're trying to force people who want gear from Lighthouse to have to run it more to get what they want from it. That's an odd route to take for second-rate gear that's supposed to help players "catch up" (and almost comical given the absurdities they've unleashed with their failure to implement hard or soft enrages on the bosses in there).

    It just makes no sense, from any angle.
    You are right if things went back to old system I would not lose sleep over the change, nor did I ever really expect them to make such a change since it is so far out the norm for how things have been handled in the past. It was a pleasant surprise when they did announce the change, since frankly I do not think many really requested the change even on the JP side it seemed like it was not a very popular idea. This system change is 100% outside the norm and one I do not expect to last very long. In the end I do support the change since never really understood the concept behind granting individuals priority over the group. Granted I dislike RNG, but if things have to be RNG this is why I am more in favor of a token based system but that is not all that important for the topic at hand. Though I do understand why many are not a huge fan of the change either.
    (0)
    Last edited by Awha; 06-03-2018 at 04:47 PM.

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