some people mentioned claiming system. (i.e when a person claim a mob, others are not able to help). I don't think this is a good idea. imagine you run into someone from your LS and he is dying, but you can't heal or kill the mob for him. Don't you think this is sad ? or when there is a open world boss blocking a way. isn't it better if people can group up to kill it together?
personally I think zerging is somehow necessary, although this will makes the game a lot easier...
I rather have a lot of people zerging a boss and dying, instead of having a tank tanking a boss and 5 lancer poking Ifrit's ass.
I know competition drives people crazy (I didn't get to claim any NM back in FF11 before i quit because there were way too many people camping them), but because there is a competition, it makes the loot more valuable and rare.
and talking about instance. I personally don't really like it, because when end game content is all about dungeon/instance, then people will just sit in town / outside of instance. It will make other place like ghost town, completely empty. (e.g. wow's lvling zone.)
I am not an English speaker, so please don't pick on my grammar and stuff.
