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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Eh, I think they are slower because the bosses force a lot more downtime through movement and invulnerability phases. Construct 7 in particular. Casters can't DPS him with dispose going, melee can't when math is up, he stuns and transports people in his add phase, and he spends a lot of time offscreen with rushes.
    (5)

  2. #2
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RiyahArp View Post
    Casters can't DPS him with dispose going, melee can't when math is up
    All casters, with the exception of RDM, have instant cast GCDs always available (and even RDM can get GCDs if their manas are good, they have swiftcast etc.). It's not going by the rotation but it's better than 0 dps. Math isn't a big loss for a melee, because you know, you don't need to stand in the circle the entire castbar.
    (3)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,205
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RiyahArp View Post
    Eh, I think they are slower because the bosses force a lot more downtime through movement and invulnerability phases. Construct 7 in particular. Casters can't DPS him with dispose going, melee can't when math is up, he stuns and transports people in his add phase, and he spends a lot of time offscreen with rushes.
    Quote Originally Posted by Sove92 View Post
    All casters, with the exception of RDM, have instant cast GCDs always available (and even RDM can get GCDs if their manas are good, they have swiftcast etc.). It's not going by the rotation but it's better than 0 dps. Math isn't a big loss for a melee, because you know, you don't need to stand in the circle the entire castbar.
    Even superpowered Dispose is slow enough that a RDM can stop to cast if not caught unaware by the mechanic.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by RiyahArp View Post
    Eh, I think they are slower because the bosses force a lot more downtime through movement and invulnerability phases. Construct 7 in particular. Casters can't DPS him with dispose going, melee can't when math is up, he stuns and transports people in his add phase, and he spends a lot of time offscreen with rushes.
    This is my only real complaint about Pyro and Math Blaster. Way too much keep away, footwork, and invuln phases. The dungeon isn't too long, but then we deal with doody finder buffoons (and in Aether's case, LOLBALMUNG) and the boss being off the map 30% of the fight and the instance just drags...
    (0)