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  1. #1
    Player
    Avatar von Aivi_lo
    Registriert seit
    Jan 2015
    Beiträge
    739
    Character
    Aivi Kupo
    World
    Hyperion
    Main Class
    Schwarzmagier Lv 90

    Lighthouse bosses

    Is it my imagination or do these take waaaayyy longer to beat than any previous raid bosses?
    (0)

  2. #2
    Player
    Avatar von KisaiTenshi
    Registriert seit
    Sep 2013
    Ort
    Gridania
    Beiträge
    2.775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    Weißmagier Lv 100
    Zitat Zitat von Aivi_lo Beitrag anzeigen
    Is it my imagination or do these take waaaayyy longer to beat than any previous raid bosses?
    And then when 5.1 comes out "These bosses are such a pushover, I can't believe people were whining about this in 4.1 and 4.3"

    They have to anticipate gear creep for this patch level. It's also no fun if you can just faceroll over content in a minute. In the Crystal Tower series of raids, often you don't even see the entire set of mechanics, bosses are killed too fast.
    (5)

  3. #3
    Player
    Avatar von Nestama
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    4.353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Famfrit and Belius can take around 8 minutes to beat, while the last two heavily depend on how often people die.

    If everyone gets 4/4 on the Maths Pop Quiz and don't die (ever), then that's 24 people with a DPS buff. For the final boss... people just gotta not die.
    (3)

  4. #4
    Player
    Avatar von Enla
    Registriert seit
    Sep 2015
    Ort
    Gridania
    Beiträge
    2.748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Gelehrter Lv 70
    Zitat Zitat von Nestama Beitrag anzeigen
    Famfrit and Belius can take around 8 minutes to beat, while the last two heavily depend on how often people die.

    If everyone gets 4/4 on the Maths Pop Quiz and don't die (ever), then that's 24 people with a DPS buff. For the final boss... people just gotta not die.
    Pretty much this. Math Blaster can take anywhere from 6-8 minutes to beat at the best of times, to well over twenty minutes at it's worst. It all depends on if people are paying attention, getting the DPS buff, and frankly not dying.
    (0)

  5. #5
    Player
    Avatar von MOZZYSTAR
    Registriert seit
    Nov 2014
    Beiträge
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Pikenier Lv 8
    When Rab first came out, it took like... two hours to finish (I might be exaggerating... I hope I am xD), but now it's a breeze. I think when people get more and more familiar with Rid like they did with Rab and other raids, it'll probably go by a lot faster. Like, with what Enla says: getting DPS buff, not dying as much, et cetera, may drastically cut the time it takes to finish Rid.
    (1)

  6. #6
    Player Avatar von RiyahArp
    Registriert seit
    Oct 2017
    Beiträge
    1.471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Gelehrter Lv 90
    Eh, I think they are slower because the bosses force a lot more downtime through movement and invulnerability phases. Construct 7 in particular. Casters can't DPS him with dispose going, melee can't when math is up, he stuns and transports people in his add phase, and he spends a lot of time offscreen with rushes.
    (5)

  7. #7
    Player
    Avatar von ElHeggunte
    Registriert seit
    Aug 2013
    Ort
    The Nation of Domination
    Beiträge
    1.466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Mönch Lv 100
    It's because it's too easy to raise people indefinitely once you survive the initial Raid Buster. People dying left and right makes the fights drag on and on... and on... and on. But the bosses don't have an enrage nor do they really have a way to easily wipe out the entire raid at once. Having easy access to Healing LB3 makes it worse.
    (0)
    With this character's death, the thread of prophecy remains intact.

  8. #8
    Player
    Avatar von Sove92
    Registriert seit
    Aug 2013
    Beiträge
    1.242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Revolverklinge Lv 100
    Zitat Zitat von RiyahArp Beitrag anzeigen
    Casters can't DPS him with dispose going, melee can't when math is up
    All casters, with the exception of RDM, have instant cast GCDs always available (and even RDM can get GCDs if their manas are good, they have swiftcast etc.). It's not going by the rotation but it's better than 0 dps. Math isn't a big loss for a melee, because you know, you don't need to stand in the circle the entire castbar.
    (3)

  9. #9
    Player
    Avatar von Vaer
    Registriert seit
    Oct 2011
    Beiträge
    1.803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Gelehrter Lv 90
    It's people dying causing this and lower ilvl. Once you get a decent group they don't take much longer than the usual.

    Rabanastre took forever when it first come out due to the same thing, now most of the bosses melt.
    (1)

  10. #10
    Player
    Avatar von Rongway
    Registriert seit
    Aug 2013
    Beiträge
    4.174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Schwarzmagier Lv 100
    Zitat Zitat von RiyahArp Beitrag anzeigen
    Eh, I think they are slower because the bosses force a lot more downtime through movement and invulnerability phases. Construct 7 in particular. Casters can't DPS him with dispose going, melee can't when math is up, he stuns and transports people in his add phase, and he spends a lot of time offscreen with rushes.
    Zitat Zitat von Sove92 Beitrag anzeigen
    All casters, with the exception of RDM, have instant cast GCDs always available (and even RDM can get GCDs if their manas are good, they have swiftcast etc.). It's not going by the rotation but it's better than 0 dps. Math isn't a big loss for a melee, because you know, you don't need to stand in the circle the entire castbar.
    Even superpowered Dispose is slow enough that a RDM can stop to cast if not caught unaware by the mechanic.
    (1)
    Error 3102 Club, Order of the 52nd Hour

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