Is it my imagination or do these take waaaayyy longer to beat than any previous raid bosses?
Is it my imagination or do these take waaaayyy longer to beat than any previous raid bosses?
And then when 5.1 comes out "These bosses are such a pushover, I can't believe people were whining about this in 4.1 and 4.3"
They have to anticipate gear creep for this patch level. It's also no fun if you can just faceroll over content in a minute. In the Crystal Tower series of raids, often you don't even see the entire set of mechanics, bosses are killed too fast.
Famfrit and Belius can take around 8 minutes to beat, while the last two heavily depend on how often people die.
If everyone gets 4/4 on the Maths Pop Quiz and don't die (ever), then that's 24 people with a DPS buff. For the final boss... people just gotta not die.
Pretty much this. Math Blaster can take anywhere from 6-8 minutes to beat at the best of times, to well over twenty minutes at it's worst. It all depends on if people are paying attention, getting the DPS buff, and frankly not dying.
When Rab first came out, it took like... two hours to finish (I might be exaggerating... I hope I am xD), but now it's a breeze. I think when people get more and more familiar with Rid like they did with Rab and other raids, it'll probably go by a lot faster. Like, with what Enla says: getting DPS buff, not dying as much, et cetera, may drastically cut the time it takes to finish Rid.
Eh, I think they are slower because the bosses force a lot more downtime through movement and invulnerability phases. Construct 7 in particular. Casters can't DPS him with dispose going, melee can't when math is up, he stuns and transports people in his add phase, and he spends a lot of time offscreen with rushes.
It's because it's too easy to raise people indefinitely once you survive the initial Raid Buster. People dying left and right makes the fights drag on and on... and on... and on. But the bosses don't have an enrage nor do they really have a way to easily wipe out the entire raid at once. Having easy access to Healing LB3 makes it worse.
With this character's death, the thread of prophecy remains intact.
All casters, with the exception of RDM, have instant cast GCDs always available (and even RDM can get GCDs if their manas are good, they have swiftcast etc.). It's not going by the rotation but it's better than 0 dps. Math isn't a big loss for a melee, because you know, you don't need to stand in the circle the entire castbar.
It's people dying causing this and lower ilvl. Once you get a decent group they don't take much longer than the usual.
Rabanastre took forever when it first come out due to the same thing, now most of the bosses melt.
Eh, I think they are slower because the bosses force a lot more downtime through movement and invulnerability phases. Construct 7 in particular. Casters can't DPS him with dispose going, melee can't when math is up, he stuns and transports people in his add phase, and he spends a lot of time offscreen with rushes.Even superpowered Dispose is slow enough that a RDM can stop to cast if not caught unaware by the mechanic.All casters, with the exception of RDM, have instant cast GCDs always available (and even RDM can get GCDs if their manas are good, they have swiftcast etc.). It's not going by the rotation but it's better than 0 dps. Math isn't a big loss for a melee, because you know, you don't need to stand in the circle the entire castbar.
Error 3102 Club, Order of the 52nd Hour
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