Quote Originally Posted by Elamys View Post
Mmm, I think the stack mechanic would still be worth keeping around. One of their stated design goals was to make classes have a simpler skill floor, but a higher skill ceiling. A good WHM with the stack mechanic might be familiar with how much damage is coming and know that, say, 2 Medicas + a 2 stack PI is enough to get everyone back together with minimal overhealing. This of course assuming we'd have a fight with the right amount of damage for that. Also, it's just more mechanically interesting than an oGCD AoE heal with a fixed potency. You could make everything in the game be just a button with a fixed potency but how interesting would that be?
A skilled WHM won't use their gcd enough to stack PI in the first place. (Outside of a select few fights). It'll be padding or more upfront healing in any event. If you up the timer and actually allow these players to stack them it'll still probably only free an extra gcd every minute and a half. It then becomes a healing buff which WHM does not need and you don't even get a decent dps buff from it. Which is the current sticking point for WHM.
As a reminder, PI was originally meant to provide extra comfort on tank healing and backfired because proc rates were abysmal. The current PI was a quick patch that was usable but distinctly lopsided for the class.