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  1. #1
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    Role actions. Whatever was the point of deleting each tank's specific 20% defensive cool down if rampart is never ever EVER removed? Ditto with provoke, protect, ensuna, etc.

    Also: removing low blow from DRK, making it a role action, making DRK pick low blow anyway, while no other tank needs/uses it. Oh and without potency.
    (16)

  2. #2
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ash_ View Post
    Role actions. Whatever was the point of deleting each tank's specific 20% defensive cool down if rampart is never ever EVER removed? Ditto with provoke, protect, ensuna, etc.

    Also: removing low blow from DRK, making it a role action, making DRK pick low blow anyway, while no other tank needs/uses it. Oh and without potency.
    I disagree with this. The thought behind role actions was to make it so you didn't have to level other jobs to supply your main job with essential skills. Do you know how many Heavensward Dark Knights doing end game at 60 had no idea what Provoke was? It was horrendous. The Bismark trial in particular was full of brand new Dark Knights that couldn't pick up the snake adds. That class in particular was so saturated with brand new players missing cross skills and we all paid for it. Then we had to say, oh yeah, actually, you've got to go get gladiator to level 22...

    Every single physical dps job had to level dragoon to 34 to for b4b and invigorate...

    While tank role actions in particular are pretty bland, I find as a melee main I adjust each skill depending on the fight. Ditto with healer. I think the sudden backlash against protect being necessary is in regards to its annoying to keep having to equip and unequip and I don't think that should have been a role skill.

    I think the systems fine, just needs a bit more thought about what should and shouldn't be there as "optional".
    (6)
    Last edited by Rockette; 05-29-2018 at 10:29 PM.

  3. #3
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I know some raid floors werent tested properly but nerfing mechanics in raid to garbage level makes no sense. Can easily keep the same mechanics just lower the HP of certain mobs or lower the damage of certain mechanics or increase the time allows to do mechanics is so much better.
    (4)