Adds a currency tab, but still pumps out new currencies that are not included here (raid items, EX tokens, etc).
Adds a currency tab, but still pumps out new currencies that are not included here (raid items, EX tokens, etc).
To counter this, there needs to be a limit as to how much currency is kept on the tab otherwise they won't have the data to keep the information in check.
But even then, if we look at the currency in question that's not in the currency tab, it's mostly currency you should be using as soon as you have the required amount and doesn't serve any other purpose than glamour after it's reached it's necessary use.
With Primal Tokens, it's similar, you save up to get the mount, to get the weapons, but past that you don't need that currency anymore, the only issue with currency bloat in the respect of currency used to get gear is that players are to stubborn to toss a currency piece from first tier Alexander because it's raid currency. When in reality, if you have no plan to get gear from Alexander, you should just toss it rather than let it eat up inventory space.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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