You do realise he's praising the WoL right?I probably wouldn't have even cared if they hadn't mocked me by making the NPC quest giver bring up the fact that we were known for 'fetching' things and he was going to put it to the test. That felt a little spiteful for all the complaints about similar quests and did make me resent the fact that it was mandatory to unlock content considering my immediate instinct was to make a rude hand gesture and leave him to rot.
I'm beginning to see why SE doesn't pay particular attention to the non-JP community lol
When the game's story becomes self-aware:
This thread only show that people don't know what they want or don't know how to choose a better title.
Complaining about fetch quests, but meaning the story in the fetch quests. And next time, if SE bring a similar quest with much more storytext and no quest items (which make it not a fetch quest anymore), they will complain again.
Last edited by Felis; 05-26-2018 at 10:53 PM.
If it has more story text that actually contributes and means something to the overall plot then good.This thread only show that people don't know what they want or don't know how to choose a better title.
Complaining about fetch quests, but meaning the story in the fetch quests. And next time, if SE bring a similar quest with much more storytext and no quest items (which make it not a fetch quest anymore), they will complain again.
Except the japanese community complains about stuff too, so your fallacy of the JP community being somehow different and thus the only one SE listens doesn't really work in this particular scenario.
I found the defense lacking. Attempting to claim it establishes world building through an obscure reference from a throwaway NPC is the very definition of a reach. Had said NPC been apart of this quest chain, you could argue it better. He, however, was relegated to the side so they could animate wine bottle cut scenes. Regardless, both parties are entitled to their respective opinion yet we have a handful of people saying "it's short!" thus dismissing any opposing viewpoint.
Last edited by Bourne_Endeavor; 05-27-2018 at 03:20 AM. Reason: Grammar
Look up Zepla HQs "FFXIV Dialogue Choices RAGE !!" Video. I would love to post it, but as you might have guessed correctly, it has a bunch of profanity in it. XD
Lists everything that was wrong with the Quest. Not the fact that it was boring, but how we just have to take the verbal abuse, can't stand up for ourselves and when we choose the option to stand up for ourselves, we don't get to advance. So why even have 2 separate dialogue options, if the wrong one just won't let us advance, until we willingly swallow our pride and bend over for whomever needs anything fetched?
I didn't mind the ribbing of the players/main character, MMO concepts, etc. I'm OK with that sort of thing as long as it's good natured of course. I just felt like it was bad storytelling because I was expecting a payoff. Usually when a hero is sent on a seemingly meaningless quest in the middle of a grand adventure it's revealed at the end that there was a actually a good reason for it. The hero benefits in some meaningful way and the story is actually moved along just when it seemed it had been derailed. Maybe I would have appreciated it if I was more familiar with Ivalice, but I'm really not and I'm not sure it's fair to expect me to be.
Ye sometimes devs have questionable sense of humor or are not good at making it. Let's take in consideration this quest from wow. It had pretty much the same reaction with ppl beign extremely irritated by it, what's worse is what it was the second time the same NPC had a quest of this kind.Yeah I think that quite some people got the feeling that this was more at them poking fun at us. I find nothing funny in devs that create mandatory filler quests with the hint that they are doing it because they know that they are annoying. Doing something like that just shows that they know that its bad and yet still do it anyway. For a company that use the story as a selling point this just feels like bad behavior to me. (And again I know about fetch quests being necessary in MMOs but they have a place and time to exists..)
Frankly I could consider our fetch quest worse than that because it was making references to games that not many have played, as such those that did not played the games felt nothing out of it.
Imho a good way to making fun of players was in the titan part of 3.4 where Aliasae was outraged abvout ppl collecting and selling primal foci cough or that quiest where you can choose to ignore what the guy is saying by counting the tomestones you'll get those got a smile out of me, can't really same the same from here.
Last edited by Remedi; 05-27-2018 at 05:15 AM.
Just unlocked it. This quest feels completely unnecessary. The Moogles feel tied to the raid's story because they're from there which lets me hope they'll play a bigger part in the next raid, but the fetch quest?
I mean, Hancock's Keikaku reference is now my wallpaper. But it's the sort of thing I would've preferred to see as a related side-quest rather than part of the main chain. And I certainly didn't appreciate the joking about dead spouses. Apparently even the non-militant Garleans are jackasses.
EDIT: so I did the so called "crafter side-quest related to the raid" they talked about. It builds on the fetch quest. It still doesn't justify the fetch quest, and they could've gone about it in other ways. Like, you know... just introduce all of it as a quest chain after you're done. Also, from how they talked about it, I was always under the impression that the quests would actually have meaning relating to the story (getting equipment and provisions, restoring artifacts, lots of stuff you could do), not just be issued by NPCs onboard the airship. At least it made me finally get that master book lmao.
Last edited by BillyKaplan; 05-27-2018 at 07:22 AM.
Why I like fetch quest.
Well, that video was difficult to get through. The player in question doesn't seem to grasp what, exactly, FFXIV is. It's not trying to be Skyrim or Oblivion where there's multiple ways to complete a quest and many characters can be spared or killed at the whims of the player. There's also absolutely nothing stopping anyone from role-playing in the game itself outside of the MSQ's. Many do, myself included. The MSQ's and side quests are on rails because they are telling a specific story and thus require setting things up in a specific way.
At times, this involves a slow burn - but it usually results in character development. Sometimes the payoff isn't immediately apparent, then a few patches or even expansions later we see the fruits of the labour. Much like how a seemingly simple fetch quest resulted in Meffrid becoming a more prominent character later on in FFXIV's lifespan.
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