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  1. #71
    Player
    Alleo's Avatar
    登録日
    2015/07/21
    投稿
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    巴術士 Lv 91
    Quote 引用元:Barachim 投稿を閲覧
    Those two quests aren't comparable at all. Even if you just deliver food, it's important. During this Raid Quest line though, everyone is doing something important, and we get waved off to waste some time, and being treated like a lackey in the process.
    Exactly, we are treated like a errant boy/girl even though we came to help this group to prove the truth about Ivalice, which means that its mostly us sticking our head in pure deathly danger while a big amount of the group does nothing. Shouldnt it be the reverse? That they would bring us something as a thank you? Yet we dont get much payment for the dangers, have to listen to Ramza talking us down and travel half the world for a wine that barely anyone of those could even afford it.

    Quote 引用元:Theodric 投稿を閲覧
    It's easy to tell who isn't a genuine fan of Ivalice. The entire point of that stage of the quest chain was to build up a reference to Vagrant Story. A subtle one, granted, though a reference nonetheless. The main location where Vagrant Story takes place is Lea Monde - which is famous for it's wine. One of the bottles involved is even called "Lea Monde' outright.
    But this is not FF12 and they already paid a huge amount of fanservice and homage to it with the whole raid and background story. And yes I dont care about Ivalice that much because I never played that FF. Yet I am still fine about learning more about the place, its people, the lore IN FF14. I dont care about one bottle of wine especially if its part of a boring filler quest that sents you around and reminded probably quite some people of the tedious 2.0 fetch quests.

    Again its fine to put in references thus they could have let us get to x to gather the wine and get back and then tell us a story about it and maybe more informations about the theater group. That would be a good reference. Not a quest line on the way to unlock a whole 24 man raid that is full of filler, two really small bits of information about Ivalice, a WoL that does shady things (but yes atleast the one receiving it is shady too) and takes at least two days to do that while the realm itself might have had better use for us. Oh and on top of that you can strongly see how they play it a bit like a joke.
    (5)
    2018/05/25 01:40; Alleo が最後に編集
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #72
    Player
    Bourne_Endeavor's Avatar
    登録日
    2015/09/02
    Location
    Ul'Dah
    投稿
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    竜騎士 Lv 90
    Quote 引用元:Felis 投稿を閲覧
    https://en.wikipedia.org/wiki/Yasumi_Matsuno
    You can call him the father of Ivalice.
    Essentially, the "father of Ivalice" played an entirely pointless character who forced us on an equally pointless side quest which distracted from his otherwise well told story, thereby bringing down the whole experience because people were less engaged with the characters and more annoyed at having to do busy work? Good job writing team.
    (8)

  3. #73
    Player Theodric's Avatar
    登録日
    2013/09/06
    投稿
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    リーパー Lv 90
    The Warrior of Light doesn't need to be fawned over at every turn. That's just bland and being treated like the 'help' was refreshing - and the NPC responsible gets called out on doing as much afterwards. People are greatly overestimating how much time it took to complete the errand. You instantly teleport to Wineport, speak to a nearby NPC who then sends you to speak to another NPC nearby. Every subsequent NPC you need to speak to is in the exact same area - and you can even teleport directly to Costa del Sol to cut down on time.

    You're also reintroduced to a traumatised NPC who had already been revealed in the past to be a conscript from Dalmasca, tying things together rather nicely. If anything, it strengthens the connections that exist in FFXIV to FFXIV's version of 'Ivalice'.
    (6)

  4. #74
    Player RiyahArp's Avatar
    登録日
    2017/10/11
    投稿
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    学者 Lv 90
    Quote 引用元:Theodric 投稿を閲覧
    It's easy to tell who isn't a genuine fan of Ivalice. The entire point of that stage of the quest chain was to build up a reference to Vagrant Story. A subtle one, granted, though a reference nonetheless. The main location where Vagrant Story takes place is Lea Monde - which is famous for it's wine. One of the bottles involved is even called "Lea Monde' outright.
    Vagrant Story is an eighteen year old PS1 game that was a flop on release. I'd be surprised if anyone remembered it, even granting its available on e-shops. Despite all the critical praise, more people remember Threads of Fate, the game that came out at the same time, than it.

    This actually is a problem with nostalgia. I think people don't get that a lot of the references and homages in FF are for games that are easily twenty years old or more, and that people generally don't play that often as much any more. Some of the audience wasn't even alive at the time the games were made. And then you get the JP/Non JP divide too.
    (4)
    2018/05/25 02:57; RiyahArp が最後に編集

  5. #75
    Player
    Alleo's Avatar
    登録日
    2015/07/21
    投稿
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    巴術士 Lv 91
    We help them for next to nothing. We are the reason that they are even that far because we take care of the stuff that would have killed them all. Wanting them to maybe surprise us with a thank you feast with the wine that they got and maybe a few stories from them is not fawning over. Its being thankfull for someone that risk their life for a cause that is not theirs. We are often enough threated like the one that just helps. A lot of side quests are us helping others for barely a thanks, any new continent we went on we start from new adventure status again. (Which is fine because they might not know us) IMO there is barely any true "thanks for saving us" quests in the game and enough "please get my underwear that lies down a few meters away from me because I dont want to move. And yes even if you are the warrior of light."

    The dark knight story line gets to this and Fray hating it because people are often so ungrateful for our help. For the one hope of this world to stop utter destruction, from the one that had a major point in freeing Doma and Ala Mhigo and for helping in uniting Eorzea and dealing with a lot of huge threats..we are barely getting that much praise. A few people being happy and thanking us does not make for a fawning over. Do you see any statues of us? Days that are named after us. Celebrations in our names? I dont, thus they are not truly fawning over us. I mean we dont even get a small house from the city states after either saving them from Ultima or freeing them from a 1000 year old war. I mean we are just not a nobody that barely helps the world, we are a world savior and continue to do so for barely anything in return.

    Again they could have cut it down to one teleport to La Noscea. Go to the blind Lala, talk to him, let him direct us to Drest, get the wine and information about him and teleport back. Both references would still be here but it would have taken less time. And they could have taken the budget and time for the rest of the cutscenes that normaly followed it to talk deeper about the crew itself. Maybe they could have even done it so far that Drest would go with us and that he would stay with the crew and thanks to him we learn more and give the poor guy finally a better life...and not just go there just to get an item and leave him all alone and suffering again..

    Quote 引用元:FelixDaCat 投稿を閲覧

    Also I really don't like it when you have to put up with an abusive NPC chat. You're a level 70 char, who has done some amazing things to get to the point to start the quest chain. Then to be treated like some level 15 lackey just got under my skin for some reason. I was under the impression that this new side quest had been lauded as being on par with MSQ quality, but this section felt well below the mark.
    And lets not forget that we helped that one NPC at wineport (the roe) to find the last few plants of a certain wine..thus we are a savior of that too and he just still threats us like we never did something for him..

    Quote 引用元:Theodric 投稿を閲覧
    Once again certain posters here show that they really just exist to complain about anything and everything - which begs the question as to why they even play this game in the first place.

    If nothing else, I'm starting to understand why the NA/EU community isn't really acknowledged or engaged when it comes to feedback.

    .
    People have different opinions. Some might think the same way about lack of male clothes too. (As in complaining about everything) It was fine for you, thats great. And the quest is probably also here to stay. But people have the right to say that they might not like this kind of thing here, especially after Yoshida told us about the long and epic story line of this raid and one third of this was this quest and another third of it was fighting chocobs that somehow got here. (But at least we got quite some introductions and infos before the chocobo fight). I mean would you like it, if you post again about the lack of male clothes (which is bad and I fully support threads about that) and someone says that some really complain about everything and that it makes sense that NA is not acknowledged so much because somehow people seem to care so much for small stuff like that.
    (4)
    2018/05/25 03:12; Alleo が最後に編集
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #76
    Player
    FelixDaCat's Avatar
    登録日
    2017/06/13
    Location
    Hereford U.K
    投稿
    97
    Character
    Felix Dacat
    World
    Phoenix
    Main Class
    赤魔道士 Lv 90
    I don't mind doing fetch quests if they make sense to the storyline they are a part of, but seriously it was totally stupid to fetch a bloody bottle of booze.

    Also I really don't like it when you have to put up with an abusive NPC chat. You're a level 70 char, who has done some amazing things to get to the point to start the quest chain. Then to be treated like some level 15 lackey just got under my skin for some reason. I was under the impression that this new side quest had been lauded as being on par with MSQ quality, but this section felt well below the mark.

    One thing I will say is the Lighthouse area was utterly beautiful and made me glad I recently upgraded to a PS4 Pro. I really liked the overall plot that is the reason for us going to the area.

    I'm actually really looking forward to how the next 12-14 months worth of content and the next expansion should take us to more stunning location and continue with the new turn of events, that started at the end of the MSQ in this patch.
    (2)

  7. #77
    Player Theodric's Avatar
    登録日
    2013/09/06
    投稿
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    リーパー Lv 90
    Quote 引用元:RiyahArp 投稿を閲覧
    -snip-
    It wasn't a 'flop' - it's a beloved cult classic and one of the most highly rated games of all time. Plenty of people remember it fondly, myself included. Once again certain posters here show that they really just exist to complain about anything and everything - which begs the question as to why they even play this game in the first place.

    If nothing else, I'm starting to understand why the NA/EU community isn't really acknowledged or engaged when it comes to feedback.

    As for the fetch quests, there's merit to the idea that the ARR fetch quests were tedious - especially those that involved lots of travel between areas with no nearby aetherytes. This latest quest chain, however, is nowhere near that level of tedious.
    (7)

  8. #78
    Player
    MOZZYSTAR's Avatar
    登録日
    2014/11/26
    投稿
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    槍術士 Lv 8
    The so-called "fetch quests" took about five minutes to do. If you can't even handle that, then... -shakes head-
    (4)

  9. #79
    Player
    MrSmiley's Avatar
    登録日
    2011/07/28
    投稿
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    吟遊詩人 Lv 90
    I keep hearing how terrible ridorana unlock was, when I did it, the only thing that annoyed me was running to the airship landing every time. It was not hard, slow or boring really... though I suppose red choco is an issue if too many people there
    (2)

  10. #80
    Player
    Emstidor's Avatar
    登録日
    2012/03/07
    Location
    Ul'dah
    投稿
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    モンク Lv 71
    I'm with you Theodric. It's important to remember that player priorities on patch launch differ from player expectations overall. Like during the day of, you're all eager to get into the content because it's shiny and new and you've been waiting a few months for it, so you have peopel demanding a condensed story and minimal obstruction to jumping in, but in the long-term I feel much more appreciative of a questline that emphasizes worldbuilding and character interaction than "talk to one NPC, talk to another NPC boom, quest done."
    (3)

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