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  1. #1
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    yes make Darkart effect stackable like 10 times oh right evry single action will consume it.

    then again if we had passive mp gain we could stack DA stacks up for burst when boss return would fix issue that DK get most punished when there is no dps mechanic happening because 0 burst dmg.
    (1)

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by bustamanteverde View Post
    Just make Dark Arts a 10sec buff that gives the potency to the 80% of DRK abilities that consume Dark arts x_X
    Don't wanna be rude but... go play paladin then? You are literally asking for a stronger version of Requiscat. We've already had WAR's burst mechanics made way too similar to PLD's, don't need to make DRK go down the same path.
    Quote Originally Posted by Eliroth-Kaminari View Post
    yes make Darkart effect stackable like 10 times oh right evry single action will consume it.
    How is making DA stackable helping with the issue of it feeling too spammy? You'd still have to press it just as much, not to mention it would still get consumed at the exact same rate since almost every gcd eats it.

    Dark Arts itself is not the problem. It was the same "press once before a skill to add an effect" in Heavensward. What changed is that SE removed 2 gcds(3 if you count Fracture) that didn't consume it and added 2 more that do, forcing us to double weave in order to spend DA on an ogcd skill. Another thing is that DA effects got homogenized into an "add 140 potency button", making the choice of what to spend it on, mostly meaningless.

    It's not Dark Arts that needs to change, it's the ways we spend it.
    (4)
    Last edited by Satarn; 05-25-2018 at 01:54 AM.

  3. #3
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    A change to DA so that it persist for 10 seconds to enhance many actions would require a change to MP intake - or a revert to Darkside MP drain. (oGCDs not consuming DA wouldn't be so bad, because that is timer more than resource). I think that could be more a 5.0 change if they are going to get that drastic. Because it also affects TBN in a way.

    TBN is the alternative to DA, outside the 15s waiting period, so how much would such a change affect TBN availability as well?

    Stacks don't change so much, they wouldn't bring down APM overall, but would spread that APM out so its more manageable.

    Stacks are a buffer, rearranging oGCD sequence to avoid stalls (like a delayed GCDs, delayed OGCDs [ie C&S pushed back a GCD], Blood capping [or delaying DEL], MP capping).

    Delaying non-MP-consume oGCDs (excluding essential Defense/Utility CDs) are usually the best (delaying even a couple OGCDs can push a C&S/SS/DEL/SEarth/etc off of a raid phase - and depending on the fight and partyDPS, dropping an oGCD from a phase could result in dropping a later oGCD from the encounter entirely). Same goes for delaying GCDs if you decide to triple weave instead.

    Quote Originally Posted by CoolCat View Post
    I can't wait to one day use Dark Arts on Dark Arts.
    Agree that they'd really have to change DA animation to coincide with it

    DA+DA would have to execute as quickly as Mudra combo. Huton is always up opposed to Blood Weapon. If NIN can make do I think DRK would too.
    (2)
    Last edited by Xenosan; 05-25-2018 at 09:37 AM.