But getting MNK to 62 and not knowing what Greased Lightning is? Suspension of disbelief only goes so far. This is like getting SMN to the 60s and asking what Aetherflow is.
With this character's death, the thread of prophecy remains intact.
It's called localisation. Deal with it.Well its too bad the NA community is stuck with Koji Fox and his failure to appropriately translate abilities to English from the original native source. That dude ruined my black mage experience. But good thing you can switch to the native version of the game and enjoy the experience how its meant to be.
LOL This thread is the best. lol
Greased Lightning is what is used in FFVII by Yuffie for her LB. But again, localization can be a silly thing.
In this case a lot of Asian terms for martial arts translate to jibberish, and leaving them unlocalized makes players unable to say/type them. Those of us who watch a fair bit of anime or k-drama/j-drama's will usually recognize words that poorly translated but still get the context from the original audio track. FFXIV doesn't have any voiced combat moves, just a lot of "ha/ya's" and language-neutral screams.
So as far as we're concerned, the original translates no closer to "Greased Lightning" and is equally meaningless. If you translate the words separately Shippu jinrai, you get "compressed thunderclap" https://eudict.com/?lang=japeng&word=shippu+jinrai . Look up Shippu Jinrai and you'll mostly see references to Street Fighter 2's moveset for Ken.
Getting MNK to 62 means that he's been playing MNK for two levels. The rest are covered by a jump potion. By choosing the right content, it's entirely possible that he may have made those two levels simply by mashing buttons. He may, in fact, have actually generated stacks of Greased Lightning from time to time while having no idea what those were. Mentioning that the Class/Job Quests say what GL stacks are is also no use; those are also skipped by the jump potion.
To the OP, whenever you start a new job, be sure to look at your skills under the Actions menu. A number of MNK skills (in particular, Snap Punch, Demolish, and Rockbreaker, in particular) describe how to obtain Greased Lightning and what it does. Suffice it to say, playing MNK is primarily about getting three stacks of Greased Lightning, and keeping those three stacks going as much as possible while you're in combat. I would also recommend that if you're not willing to research the jobs you play, don't use a jump potion. Level them up, instead - the game does a great job of teaching you how to play the job through job quests.
Personally, I have more of a beef with BLM/THM's skillset. The tooltips don't really describe exactly WHAT Astral Fire and Umbral Ice DO, or why you'd want one or the other - just that certain skills grant them. I've run into a couple of low-level THMs that had no idea that Astral Fire increases fire spell damage, and spent most of their time in Umbral Ice because they could cast spells, essentially, for free. Sure, the Astral Fire and Umbral Ice icons say what they do, but accessing those icons is awkward if you play with a controller instead of KB and mouse.
I must not fear. Fear is the mind-killer. Fear is the tiny-death that brings total obliteration. I will face my fear. I will allow it to pass through me and over me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
OP indicated they had obtained Tornado Kick, ergo, they didn't use a Jump Potion (because they'd have already had it).
OP is very, very clearly trolling, between this and the gladiator stuff (which also would contradict the idea of using a jump potion, because that would unlock Paladin automatically). He is very well aware of exactly the kinds of things people will react to, and is perfectly crafting posts to get people talking about them. It's brilliant trolling, but I have no doubt whatsoever that it is trolling.
Well that's your (terrible) opinion. If I had to call Forbidden Chakra 'Yin and Yang Fighting Sword,' or 'inyou touki zan,' I'd question SE on why they went with that decision (especially if they named every skill in Romaji for ever Job. To me, it'd look like they don't care about anyone playing outside of Japan and it's bad enough some players already feel this is already happening).
What's worse is how nothing really describes how three stacks of either reduces cast times for the opposing level 3 spell. Real easy to pass on those spells as long as you think casting 3 level 1s would probably be about the same.Personally, I have more of a beef with BLM/THM's skillset. The tooltips don't really describe exactly WHAT Astral Fire and Umbral Ice DO, or why you'd want one or the other - just that certain skills grant them. I've run into a couple of low-level THMs that had no idea that Astral Fire increases fire spell damage, and spent most of their time in Umbral Ice because they could cast spells, essentially, for free. Sure, the Astral Fire and Umbral Ice icons say what they do, but accessing those icons is awkward if you play with a controller instead of KB and mouse.
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