It seemed out of place but at least the MSQ had some free teleports.





It seemed out of place but at least the MSQ had some free teleports.
Graphics
MSQ
Viper


I too find this quest annoying as hell.
Miss the good old days when people called me by my name with utmost respect way back to Ishgard...
Killed a crazy amount of godlike entities, put an end to a war between human and dragon, freed two country of garlemald claws for what ? Being treat like a poor random adventurer that can't make a difference between luxurious wine and a bottle of grape juice.
Damn them, I'm the warrior of light, I saved their cheap ass so many time they couldn't repay me in a century of labour but yeah treat me like a nobody not like I can afford a dozen of your "one estate worth" bottle of wine and still get enough money to buy your shop and sell it to goblin for a slice of cheese and why should I cheat ? WHO THE HELL DO THEY THINK I AM, I'M NO CHEATER OMG !!!!!!
Fetch quest ? Yeah why not, nothing better to do but stop treating me like a cheap rookie.
While I'm at it, I'd love to kick Ramza ass out of this realm...
Last edited by Nariel; 05-24-2018 at 04:41 AM.






But does it have nothing to do with Ivalice?
In amongst the silliness, the quest has brought back Drest, the tormented hermit, previously a conscripted Garlean soldier, who just wants to go home to his distant country. We visited him in the original Titan fetchquest, he's in the story again now and everything points to him being Dalmascan.
I really hope we'll be able to help him get home at last.
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Overall I didn't mind the fetchquest that much. After seeing people complaining about it in FC chat, I was expecting it to be much longer.
Last edited by Iscah; 05-24-2018 at 04:50 AM.
That was exactly my thought as well. After 2 long ass cutscenes and I see no signs or mentions of the lighthouse I just groaned internally like come the heck on SE why tf does it take me so long to unlock a stupid alliance raid man


Even if they somehow turn it into something that leads into new Ivalice content/plot twist/info, it then becomes 'too convenient'. They don't want to deal with me while they're theorizing over what Ridorana has to do with the original Zodiac Braves story, so they tell me to bother somebody else, who just so happens to send me to talk to 2-3 people I've met with before... that then become players in the plot? I'll come to realize later that "x and x" happened with "x person" because somehow I got sent to exactly that NPC out of 1,000s in game?
I like reasonable coincidences. This wouldn't be reasonable, it would feel like a deus-ex. "Somehow, because you just talked to this random guy, you remember him when the time comes to figure out Thing!"
I know I'm getting crotchety and picky in my old age but I just feel like this was meant to be a lol-gag/in-joke/poke at our running fetch-quest memes, and it fell flat for me. We make fun of those quests, we don't ask for more. I'm not saying they can't work it in well, I'm saying that it would take a lot of effort I'm not sure they'll put in, and their track record suggests it's going to remain an in-joke and nothing more.
I was like "so that is the epic storyline you wanted to tell us and that is where your budget went?" and it kinda put me out of the whole questline. We got some nice informations beforehand but that quest destroyed it a bit. Why not let us talk to everyone on board and let them give us more insight on their life? Anything better than that..I had a friend do it later and he also raged so much in chat.
Really they could have taken the time and budget and get us more real lore and less filler. The 24 man itself looked great again but I did not really get the epic feeling that they wanted us to get there and through the quest..I just started to dislike Ramza and his father and I really dont feel connected to most of these characters...at least with void arc I truly feared for them and hoped that they would be fine..
If our complains that the other 24 man raid was not deep enough with quests end up with them poking fun at us..well thanks SE! Doing a quest that pokes fun at something bad (like filler quests) and still do it are not good or really that funny..it just shows that they know that its tedious and they still go through it and annoy us with hints about being bad too. At least I now know that I really wont take Yoshidas advertisment seriously anymore..epic storyline..
There is a difference between side quests being fetch quests (like helping out a village) or even when you are new somewhere and the people dont trust you with more. (Like gathering the poop for the Mol) Would it be nice if we have a important story point, like for example Omega being ready to attack at any moment and instead of getting quests to further this plot line we are suddenly told that we should gather some flowers so that someone can have something to look at in their house? Or some random child falling down, crying and we dance a little? This just takes someone out of it and seeing how we already faced horrible foes for the group and help them (without any profit for us) find a way to prove their past, I find it really horrible that even one person of the group sents us out..and they could have simply made it a one time teleport and give us better and interesting stories afterwards..like we fetch the wine from our blind comrade and afterwards the person that sent us tells us their story. After that to pass time we get to question more NPCs about their past and why they are here and what they think about Garlemald. You have something that might have started as a simple fetch quest but ended with lots of new information and background building. But instead they sent us around so much..for nothing. And then even go around and tell us that we will have a long and epic storyline ahead of us..
Last edited by Alleo; 05-24-2018 at 05:15 AM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.



They should add it as a sidequest, or a limited time side quest (new system). Because it does not feel that I reeeealy need to bring the wine to be able to progress to the raid, lore wise I could have just waited. Obrigatory quests should be really needed ones, not just fillers.



I've been playing a lot of ESO. One thing I liked about some of their guild quests lines is they have you go off and do normal questing when they need to research something. Sometime later a NPC will show up with a quest marker and tell you so and so is done please go and meet them. Something like that here would have been much better than teleport here to talk about wine, teleport there to make a deal about wine, teleport to here again to be told to go out to the boonies to find the wine and so on. Heck I would settle for a letter telling me to report to the ship.
And that's kind of cute, once. But this is probably the 10th time I've seen them lampshade a fetch quest like this. Saying, "Haha we're so aware of how stupid and annoying this is!" doesn't make it less stupid and annoying.
The big problem with this quest, in particular, is that the Ivalice quest scenes are already extremely long. You could cut out the Eastern La Noscean parts entirely and you still have an hour or more worth of cutscenes for one instance. This quest chain didn't need this extra padding, and including it feels a lot less like a playful jab at the players, and more like a giant middle finger.



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