


They don't have to do that necessarily, a unique trait can fix that. Say they decide to do a DoW healer, I'd imagine it'd come with a trait that says 75% of total strength also counts towards mind.








Not if it uses spells primarily. I can see a mechanic like the old cleric stance working, wherein a physical portion of the rotation uses strength, then an ability converts strength into INT for the magic portion, that would make for a rotation akin to the punishment of not adhering to combos




If it uses spells primarily surely it would be a Disciple of Magic job, not a Disciple of War.Not if it uses spells primarily. I can see a mechanic like the old cleric stance working, wherein a physical portion of the rotation uses strength, then an ability converts strength into INT for the magic portion, that would make for a rotation akin to the punishment of not adhering to combos
In which case INT or MND would be the primary stat and it's physical abilities would use that same stat as well, just like RDM does.
Though, in my opinion, thinking about STR, DEX, INT and MND like they are different things is a waste of time. It's the exact same stat for every job, the only thing that changes is the name.
Last edited by Jandor; 05-22-2018 at 05:39 AM.
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