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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Having more than one set of Tank gear, or Healer gear for that matter, is really going to complicate things in terms of balance, and for fairness in receiving them as drops.
    That's a can of worms SE doesn't want to open, that's not the sit of variety we need.
    (0)

  2. #2
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    Having more than one set of Tank gear, or Healer gear for that matter, is really going to complicate things in terms of balance, and for fairness in receiving them as drops.
    That's a can of worms SE doesn't want to open, that's not the sit of variety we need.
    They don't have to do that necessarily, a unique trait can fix that. Say they decide to do a DoW healer, I'd imagine it'd come with a trait that says 75% of total strength also counts towards mind.
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  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aluja89 View Post
    They don't have to do that necessarily, a unique trait can fix that. Say they decide to do a DoW healer, I'd imagine it'd come with a trait that says 75% of total strength also counts towards mind.
    It would more likely just use strength or dexterity as its primary stat.
    (1)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jandor View Post
    It would more likely just use strength or dexterity as its primary stat.
    Not if it uses spells primarily. I can see a mechanic like the old cleric stance working, wherein a physical portion of the rotation uses strength, then an ability converts strength into INT for the magic portion, that would make for a rotation akin to the punishment of not adhering to combos
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  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lambdafish View Post
    Not if it uses spells primarily. I can see a mechanic like the old cleric stance working, wherein a physical portion of the rotation uses strength, then an ability converts strength into INT for the magic portion, that would make for a rotation akin to the punishment of not adhering to combos
    If it uses spells primarily surely it would be a Disciple of Magic job, not a Disciple of War.
    In which case INT or MND would be the primary stat and it's physical abilities would use that same stat as well, just like RDM does.

    Though, in my opinion, thinking about STR, DEX, INT and MND like they are different things is a waste of time. It's the exact same stat for every job, the only thing that changes is the name.
    (0)
    Last edited by Jandor; 05-22-2018 at 05:39 AM.