Oh boy, here we go again

AST:
Lightspeed trait, it's just plain useless
Time Dilatation, too reliant on Diurnal Stance and barely effective when it comes to increasing card duration. (it's only really good in 4man, +15sec on a 5% card is rather useless)
Draw cd not ticking unless the card is spent. It's extremeley annoying to be forced to use the card asap otherwise the cd is ticking


BLM:
Scathe, no explaination needed I'm sure
AoE rotation is clunky. The proposed Freeze rework to be an AoE BlizzIII giving umbral heart would solve the issue
Enochian button being useless once cast
LeyLine duration is plain too long, the fact that they had to add Between the line to compensate somewhat supports my point
Having to cast FireI is annoying, you're hurling tiny exploding sun and every 3-4 cast you need to shoot a spark


Tank in general:
I hate the fact that they're subpar dps with defensive cd
I'd like tanking (damage mitigation) to be more active.
The Blackest Night is by far my favorite skill in the tank department.
I'd like to have a greater control over how tanky I am and I'd like raid to value more mitigation over dps. But with boss hitting like wet noodles (spare tank bursters) it's not gonna happen anytime soon

DRK:
DA spam
Only one combo

PLD:
Requiesast + HolyStar spam, like really? Who thought that was a fun mechanic?
Having to cast for the Star/Heal is just plain weird, I'd rather those to be abilities and requiesast to be removed and changed to something new

MCH
Wildfire, it's just an aweful skill. They should at least make it last longer (like 10sec) and affect only a set amount of skills
Overheat being weird, sometime good sometime bad
Turrets being the borringness they are. Seriously I thought I was playing a MACHINist

SMN
side note:I really like the direction they're heading with the transe and bahamut (not considering bahamiut clunkiness in this statement)
The summoner doesn't feel "summony" enough. I think I'd prefer to have more smaller summons (like demibahamut) that comes down and do some burst (it's not like the pet are doing anything interesting atm beside AA and applying a debuff every2min)
Eatherflow cd is too long compared to the time it takes to burn through our stacks. There's always this awefully long and boring 40sec where you're just waiting for the CD to come back.

DRG
10 skills combo is what it is
Not enough jumps
SpineShatter dive granting a Mirage Dive is dumb imo, I shouldn't have to use my movement skill in my core rotation. (Especially when it has such a long cd)

NIN
Dream Within a Dream and Duality are utherly boring (espeically the former) and should be reworked
Hyoton needs some sort of rework, most option are already taken, I once proposed it would buff our Throw Drager to give NIN a option to keep good uptime when away from boss
Ninki was a nice addition but I want the next spells to improve furthermore on the Mudra (which is the core identity of the job IMO)

RDM:
I find the job overall very good with few flaws (not talking about number or raid viability here)
My only complain is the pace of the job. To me RDM should be that quick caster opposed to the slow yet hard hitting BLM
I would like them to make that verthunder/aero have a RECAST time of 1.5sec so that once they're cast you're not standing still like a moron for 2.3sec (the fact that we have so many instant makes this especially annoying visually speaking).

WHM
Lilies uselessness
Plenary Indulgence needs its duration to be increase to 30sec, when do we actually need 450 AoE potency heal after 3 medica?