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  1. #31
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    In general: don't let raid-wide AoE damage interrupt spell casts unless it's a knockback. When playing RDM, there are times where things like Diffractive Plasma just randomly interrupt my cast and Melee don't have this problem of randomly getting stunned from this damage to interrupt their GCD. Maybe if the enemy is the same level as you (e.g. you're 70 and doing a raid), remove the penalty of "if you sustain 20% damage of your Max HP, the attack will interrupt your spell cast" rule.

    DRG: 4.0 DRG was nice in that Blood For Blood was always available around when you enter Life of the Dragon mode. Now, because it requires 3 eyes, it's trickier to coordinate it, it doesn't feel as elegant as it used to. Maybe reduce Blood for Blood recast and slightly lower the potency it offers, or maybe increase its duration so it comes up in the Nastrond rotation a bit better.


    RDM: AoE feels clunky and spamming Scatter barely raises your Mana. Maybe make every Scatter proc a Enhanced Scatter similar to how Jolt II always procs Impact. The big push with RDM AoE comes from Enhanced Moulinet, but at a cost of 30/30 Mana, it takes 2 or 3 pulls worth of spamming Scatter to get 90/90 Mana to use 3 Enhanced Moulinets. Unless we are supposed to use it every time we get 30/30. That said, it's range and radius are bad and it should be changed to circular AoE instead of Cone, I feel like it rarely hits all my targets, even when lined up, judging by the floating damage text.

    PLD: Increase Requiescat duration by 3 seconds. It always feel like the final Holy Spirit cast is just barely covered by Requiescat's duration, leaving you little room for error or dodging for mechanics to land all casts within the window. Or make Holy Spirit cast a bit faster or faster cooldown on it.
    (1)
    Last edited by Jonnycbad; 05-25-2018 at 12:04 AM.

  2. #32
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by EllieShadeflare View Post
    Enochian has no cooldown, but you still lose out on a Foul by having to do those mechanics, which is very much a loss.
    Which, if you actually read what I've been saying and is right there on the tooltips, means you'll lose the foul regardless because you'll be losing AF/UI, rendering the 0 cooldown Enochian button pointless.
    (0)

  3. #33
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    651
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Sylvain View Post
    RDM:
    I find the job overall very good with few flaws (not talking about number or raid viability here)
    My only complain is the pace of the job. To me RDM should be that quick caster opposed to the slow yet hard hitting BLM
    I would like them to make that verthunder/aero have a RECAST time of 1.5sec so that once they're cast you're not standing still like a moron for 2.3sec (the fact that we have so many instant makes this especially annoying visually speaking).
    I think you forgot about Embolden. That's nice at the start, but it drops by 20% every 4 seconds.
    (2)

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