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  1. #11
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ordoric View Post
    dark arts as dps stance thanks
    we actually had that once, it was called Darkside... bring back the constant mana drain maybe :O it was less button mashing and more engaging at the same time.
    (4)

  2. #12
    Player
    TanukiSoba's Avatar
    Join Date
    May 2012
    Posts
    1,006
    Character
    Elza Veyssiere
    World
    Ridill
    Main Class
    Dark Knight Lv 79
    DRK need Dark Arts Before Login
    (6)

  3. #13
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,407
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tint View Post
    we actually had that once, it was called Darkside... bring back the constant mana drain maybe :O it was less button mashing and more engaging at the same time.
    We don’t need the drain back. DRK has it hard as is trying to MP manage all its weaponskills and oGCDs on DA. If anything, if they want us to double-weave more effectively and want to force us to, they need to consider removing a bit of the animation lock on DA so as not to make it clunky like it is now.

    The worst thing they did for 4.3 is Add DA Plunge, which makes it worse despite them reducing the animation lock to be like Onslaught.
    (3)

  4. #14
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TanukiSoba View Post
    DRK need Dark Arts Before Login
    If you Dark Arts before you Login, this makes your Login have +140 potency.
    (10)

  5. #15
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    One thought I've had consistently is changing the way Dark Arts works. If we absolutely must have it (and I'm not convinced Drk wouldn't be better off without the mechanic or having it changed to a dps cooldown) then one thing I've kicked around is:

    What if Dark Arts had the same MP cost and the same cooldown/duration, but instead of a Dark Arts move consuming the buff, Dark Arts boosts all of the attacks while the buff is active? Maybe when it's active we could have that old black fire graphic effect that they got rid of and it shows when the Drk is in that powered up state. I think it would be cool!
    (3)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Khalithar View Post
    One thought I've had consistently is changing the way Dark Arts works. If we absolutely must have it (and I'm not convinced Drk wouldn't be better off without the mechanic or having it changed to a dps cooldown) then one thing I've kicked around is:

    What if Dark Arts had the same MP cost and the same cooldown/duration, but instead of a Dark Arts move consuming the buff, Dark Arts boosts all of the attacks while the buff is active? Maybe when it's active we could have that old black fire graphic effect that they got rid of and it shows when the Drk is in that powered up state. I think it would be cool!
    I feel like optimal use would require just as rapid a toggle frequency as our activation now.

    (Honestly, I thought they were saving its re-implementation for Blackblood, as to give a visual indicator to allies as you charge up the gauge. But alas...)
    (1)

  7. #17
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Yeah, change Dark Arts to a 10 second buff that makes all Blood actions free or just make it boost all damage for the duration, that would give Dark Knight it's unique playstyle! /s

    Really, since they added new ways to spend mp, they should just remove DA bonus from Syphon Strike and move more towards using it for ogcds with unique effects on top of the 140 potency boost. Could perhaps replace Soul Eater's grit requirement for hp leech, with a DA effect in either stance. That way we'd actually have to choose between things like aggro and healing depending on situation, without loosing any damage. Another thing could be changing the blind on Dark Passenger to an evasion or parry buff as a DA-based defensive cd, although with the 4.3 adjustments DRK doesn't really need more survivability.
    (3)

  8. #18
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    My thought that I had while skimming over the thread:

    *Remove Dark Arts effects from all abilities. Yes, even Carve & Spit.
    *Dark Arts is applied to all weaponskills, increasing their potency by a flat amount.
    *When Dark Arts is consumed by a weaponskill, it grants a 5 second duration buff called Shadow Flow or something like that.
    *This is what's consumed by abilities to get their bonus effects.

    I don't particularly like this idea, and feel it would need a hell of a lot of tweaking, but I like the double-weaving I have to deal with even less.
    (0)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    We don’t need the drain back. DRK has it hard as is trying to MP manage all its weaponskills and oGCDs on DA. If anything, if they want us to double-weave more effectively and want to force us to, they need to consider removing a bit of the animation lock on DA so as not to make it clunky like it is now.

    The worst thing they did for 4.3 is Add DA Plunge, which makes it worse despite them reducing the animation lock to be like Onslaught.
    The drain is what allowed us to exchange frequency of DA for additional power per DA (or reduced dependence on DA, with the rest of the toolkit buffed to compensate), effectively speaking.

    In that sense, it does at least help with the frequency of double-weaves, even if, ultimately, we'd be better off moving the madness incarnate animation of DA to Delirium, while making some sort of mini-oGCD (as per a Mudra) out of DA itself.
    (0)

  10. #20
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post

    Every oGCD attack can and should be used with Dark Arts.

    Thus, unless you have just completed a combo, you must double-weave in order to use any oGCD attack efficiently. (Unless you need the extra healing when in Grit, every oGCD will have higher rDPS contribution from DA than SE, and SS is always your worst DA consumer.)
    the only ogcd that needs to be used with DA is C&S. After the patch you could use it with plunge but you'll get the same +140 pot like on almost all other attacks. so unless you need that new enmity bonus there is no point in double weaving for plunge.
    (2)

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