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  1. #11
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cabalabob View Post
    The fact we get all these changes in 4.3 and still want more shows how poor of a state DRK is in...

    Top of my list is living dead, people have wanted that adjusted since DRK was added.
    Then souleater and abyssal drain having a 50% hp drain as standard, then 100% with grit/dark arts respectively.
    Just making blood weapon and blood price into stances and adjusting delerium to boost them.
    Shadow wall could still use some kind of gimmick like how vengeance gets counter attacks.
    Yeah as I think about it there are still things that feel like they could use adjustment. For example why do we gain less than 50 blood with blood weapon, when not enhanced by delirium? Why not tune this to be worth 1 bloodspiller, without requiring delirium? Why does blood price on its own generate only half a bloodspiller and needs dark arts to get a full bloodspiller. I realize thats alittle harder to balance with multiple targets, but single target is generally what people care about. Just my two cents. Why not cap our mana out just a smidge higher to be able to hold 4 dark arts instead of being 120 mana short of 9600. Just tweaks, nothing major, but things that would just feel right imo.

    To be clear, the changes are great and a great step forward, but I agree with you the conversation is not over in terms of a few things still not feeling just quite there.
    (6)
    Last edited by Chrono_Rising; 05-20-2018 at 03:40 AM. Reason: Corrected English

  2. #12
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    I agree DRK could still use tweaks but these were a step in the right direction for sure.

    Since the idea SE seems to have for DRK now is strong personal mitigation on shorter CDs, a thought I had for Shadow Wall was a Regen effect while up. Combined with the new Sole Survivor it could be a pretty powerful counter to busters you take with Wall + TBN.
    (1)

  3. #13
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    Just my two sense.
    Everything about this post is great except this.
    It's cents, my dude.

    Changes fixed some good QoL things for the class, but there's still more that can be done to improve the job. Really just highlights how much / little design thought went into how they made DRK for 4.0
    (1)

  4. #14
    Player
    bustamanteverde's Avatar
    Join Date
    Mar 2018
    Location
    Uldah
    Posts
    32
    Character
    Nexcoyotl Ixtlilton
    World
    Siren
    Main Class
    Paladin Lv 70
    Boggles my mind how the Dark magic/blood knight has such weak leech abilities. WAR knocks DRK out of the water with self heals
    (4)

  5. #15
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    add increse plunge range to 20y, idk why they keep it at 15y it will help a lot.
    (3)

  6. #16
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,410
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly I'm glad we have this many changes. Seems they almost learned from pld 3.x
    (0)

  7. #17
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Let's hope the changes continue so that we aren't having to wait until next expansion.
    (0)

  8. #18
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Soul eater hp recovery out of grit be nice
    but i would also like them to rework Blood price into a defense CD that restores decent amount of MP per hit instead of garbage amount SB blood price gives ,and not be grit exclusive of course
    (0)

  9. #19
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Terkhev View Post
    This was change I expected the most. Really surprised it didn't happen. But yeah, that'd be great thing.
    I mean, don't get me wrong the patch is a lot better than a few minor potency tweaks, but I'm honestly shocked they didn't address Living Dead and Souleater. Dark Arts is another strong point of contention, but I can at least understand that given how integrated it is with DRK's entire kit.
    (0)

  10. #20
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Eh. I wasn't expecting to get a free heal on every combo used. It'd make more sense on something you can hold / use tactically, like a DA Bloospiller or Dark Passenger.
    Warrior has it on Path. It's not like a Clemency, it's like barely half a regen.

    Quote Originally Posted by Duskane View Post
    Soul eater hp recovery out of grit be nice
    but i would also like them to rework Blood price into a defense CD that restores decent amount of MP per hit instead of garbage amount SB blood price gives ,and not be grit exclusive of course
    On the subject of Blood Price, I just want the old HW MP regen for ARR/HW content. Right now it's terrible to run old content on DRK because it's currently balanced around the blood gain, which doesn't exist for sub-60 content.

    Quote Originally Posted by Chrono_Rising View Post
    For example why do we gain less than 50 blood with blood weapon, when not enhanced by delirium?
    Because SE is apart of our combo, and you'll hit 2 SE during BW. So about 7GCDs and 4autoattacks, plus the blood from SE, should be at least 50 blood under BW.
    (0)
    Last edited by Luin; 05-22-2018 at 10:55 AM.

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