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  1. #13
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cabalabob View Post
    The fact we get all these changes in 4.3 and still want more shows how poor of a state DRK is in...

    Top of my list is living dead, people have wanted that adjusted since DRK was added.
    Then souleater and abyssal drain having a 50% hp drain as standard, then 100% with grit/dark arts respectively.
    Just making blood weapon and blood price into stances and adjusting delerium to boost them.
    Shadow wall could still use some kind of gimmick like how vengeance gets counter attacks.
    Yeah as I think about it there are still things that feel like they could use adjustment. For example why do we gain less than 50 blood with blood weapon, when not enhanced by delirium? Why not tune this to be worth 1 bloodspiller, without requiring delirium? Why does blood price on its own generate only half a bloodspiller and needs dark arts to get a full bloodspiller. I realize thats alittle harder to balance with multiple targets, but single target is generally what people care about. Just my two cents. Why not cap our mana out just a smidge higher to be able to hold 4 dark arts instead of being 120 mana short of 9600. Just tweaks, nothing major, but things that would just feel right imo.

    To be clear, the changes are great and a great step forward, but I agree with you the conversation is not over in terms of a few things still not feeling just quite there.
    (6)
    Last edited by Chrono_Rising; 05-20-2018 at 03:40 AM. Reason: Corrected English