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  1. #91
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I would also like to point out, how nms are in this game, you know, responding every few mins. Why you soo "BALHFDF" about camping stuff? Everything in the game responds, like, right after you kill it. So, you my friend don't have any merit to your argument.
    (2)

  2. #92
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    And people are obsess and like Open World Dungeon/Raid because they can all join together to form a massive party and just zerge the boss in couple seconds. There is no challenge and don't tell me that is fun. I guess people just like stuff to be handed to them.
    just like your buddys can hold your hand in a instance, people just dont like competiton. you can 10 LS's and not kill a open world boss if you cant think on the fly.
    instance's you learn the trick and you cant lose they cant over power the mob like an open world boss since you have a limited amount of people you zerg then win and repeat. plenty of people have the best gear in the game right now and alot of them cant function in a grind party that tells me alot.

    a instance you can beat with normal gear then you grind for gear then you do it again, whats the fun in that? just keep doing that same thing over and over nothing changes at all.

    Dragon's Aery v2.0.

    Can't wait til the bots show up! (I don't actually condone boting or like it, but if you think you can have competition for claim out in none-instanced areas, and not have bots show up, you're a little crazy.)
    news flash~~ theres already bots. >.>
    RMT has a 90% wipe rate so theres no problem there, and they get out claimed all the time and you can take the mob when they die. RMT will own the AH though from crafting when the sales histoy is added.
    (2)
    Last edited by indira; 12-05-2011 at 02:04 AM.

  3. #93
    Player
    wish12oz's Avatar
    Join Date
    Sep 2011
    Posts
    43
    Character
    Kae Ko
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by indira View Post
    news flash~~ theres already bots. >.>
    RMT has a 90% wipe rate so theres no problem there, and they get out claimed all the time and you can take the mob when they die. RMT will own the AH though from crafting when the sales histoy is added.
    And what are you going to do when these supposed RMTs manage to actually be able to kill stuff? Or when competing LS's start to use claim bots, and you never get claims anymore? This is what happened to kings and other none-instanced HNMs that were worth killing in FFXI, you used a bot or you didn't ever get claim, it was that simple. I for one, would like to avoid this in FF14 .
    (1)

  4. #94
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by WiiSam View Post
    But not dungeons man. You don't want to limit participation through competition, the only thing worse than not seeing people is not be able to do anything because the competition is vicious.
    This point is completely invalid. A dungeon does not have to be instanced to limit competition and allow for fair access to content. The is no reason for all content to be instanced when a world with diversity will appeal to a significantly larger player base. You have to think in terms of what will satisfy the most people. If the game cannot maintain a population, you will not get to play at all.

    For a complete list of Pros and Con about Instance Dungeons vs Instances and Open World Together see:

    http://forum.square-enix.com/ffxiv/t...nced-dungeons.
    (2)

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by WiiSam View Post
    This is the problem.
    So all competition should be dead? People just want stuff to be easy, might as well put 100% drop rates on everything as well because you know...you allready put in the effort to kill ____monster once so everyone should get everything that it can drop.

    Hell I think Ifirit should drop full weapon sets for everyone in the party who kills him, million dollar idea SE don't forget to send me my royalty fee when you use this amazing idea.
    (3)

  6. #96
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by wish12oz View Post
    And what are you going to do when these supposed RMTs manage to actually be able to kill stuff? Or when competing LS's start to use claim bots, and you never get claims anymore? This is what happened to kings and other none-instanced HNMs that were worth killing in FFXI, you used a bot or you didn't ever get claim, it was that simple. I for one, would like to avoid this in FF14 .
    Could not agree more.
    (0)

  7. #97
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by wish12oz View Post
    And what are you going to do when these supposed RMTs manage to actually be able to kill stuff? Or when competing LS's start to use claim bots, and you never get claims anymore? This is what happened to kings and other none-instanced HNMs that were worth killing in FFXI, you used a bot or you didn't ever get claim, it was that simple. I for one, would like to avoid this in FF14 .

    Who said that everything had to be instanced to avoid this? The thread has shown multiple ideas and ways that SE can get around things like RMT without cramming everyone in a little box by themselves.
    (4)

  8. #98
    Player
    Llewelyn's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Llewelyn Lorwerth
    World
    Balmung
    Main Class
    Arcanist Lv 24
    Quote Originally Posted by WiiSam View Post
    They suck. You just want to zerg or something? I'm not sure I understand why open world is better.

    It really sucks waiting on another party or stealing from another party the boss in U'Ghamaro Mines. There is nothing good or fair about open world. And please don't tell me because you want to watch. Wait for it to show on youtube.

    No more open world dungeons please, if you want, put a roaming boss, that's fine, but not an entire dungeon. I'm fighting dudes for coffers all day that's annoying. Infact, do us all a favour and make the strongholds instanced!
    Instanced bosses are fine. Everything else, IMO, defeats the purpose of a MMO.

    In FFXI, I'd get party invites in dungeons while I was NM camping because they were in the same zone. Or I'd be dinking around and make a new friend. Or I'd be trying to do something there that's difficult solo and some other chap was too, so we'd team up.

    Everything about open-world, when you aren't fighting over coffers and NM drops... is fantastic.

    So the solution isn't to destroy all that potential by making everything instanced. The way to fix it is to rethink coffers.
    You could make it so each person can only open a coffer every X time. So if you think of how coffers worked in XI (when someone opened them, they moved. After X time, they moved) and change it to (when someone opens them, they stay, but they can't open that one again. But other people can open it after X time, it moves), then you have a non-instanced solution. Or you could make coffers act the same way that the leve-chests do. Have them visible on a per-player basis. (Probably better, or an entire party of people would open the same party at once)

    And far as bosses go... bosses should be the same way. BCNM battles in XI worked perfectly. Getting in was a bit too hard (seals were rare drops) but if you ignore entry requirements, they had instanced zones for boss fights.

    Why on earth should you make all dungeons instanced when you could just tweak coffer mechanics and make bosses instanced?

    If this game truly ends up being mostly instanced... it's basically turning into Guild Wars. Nothing wrong with that, it's just not my type of game. At all. Above all else, that would probably be the deal-breaker that made me leave this game after sticking with it for a year.

    But 2.0 is a year off. So until then, I'm going to enjoy my non-instanced content, with the hopes that they aren't going to take it away.
    (9)
    Last edited by Llewelyn; 12-05-2011 at 04:34 AM.

  9. #99
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    "BUT I DON'T WANT TO DEAL WITH OTHER PEOPLE"
    (0)

  10. #100
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Just make all the gear RARE/EX. That way we get rid of the MW AND RMTS at the SAME TIME!~


    Ps: I like the market wards.
    (2)

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