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  1. #1
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90

    Patch 4.3 Notes - PvP section

    https://eu.finalfantasyxiv.com/lodes...daa6ac12425910

    Highlight for me would be the changes to Secure



    - The time limit has been reduced from 30 to 20 minutes.
    - Battle High has been added to this campaign.
    - Tactical rating changes resulting from a KO have been adjusted.
    - Monster placement has been adjusted.
    - Tactical rating changes from defeating monsters have been adjusted.
    - Defeating monsters now increases each attacking team's tactical rating based on how much damage each team -
    dealt, rather than only increasing the tactical rating of the team that dealt the most damage.
    - Adjustments have been made to the amount of time between monsters spawning and despawning.

    Still only one map in the Feast rotation and no rank decay. They fixed PvP teams though.
    (0)
    Last edited by OskarXCI; 05-18-2018 at 10:39 PM.

  2. #2
    Player
    TheX's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Xii Xii
    World
    Zalera
    Main Class
    Ninja Lv 70
    Personally my only issue with the new changes is the fact that like you said, there's still no rank decay which is a NEED haha!
    Also the fact that your rating carries over, to me that just doesn't seem fair to anyone that isn't top 100 or close to it. if you make diamond you start in gold, plat start in silver. etc. I understand what they are trying to do, with help better match making with players of your "skill level" maybe it's just me and it isn't as bad as it sounds to me haha! guess we will see XD.
    (0)

  3. #3
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I fear that the rating carry-over will cause the queues for No Tier and Bronze Tier will die a lot sooner than what they already do. As you said, good for people that play a lot, bad for people that play less, from time to time.
    (0)

  4. #4
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by OskarXCI View Post
    I fear that the rating carry-over will cause the queues for No Tier and Bronze Tier will die a lot sooner than what they already do. As you said, good for people that play a lot, bad for people that play less, from time to time.

    This is my concern too, but I'm hoping I'm wrong and it'll get more players to play. A lot of people quit because they get stomped by good players. Removing good players from low rank means they get more fair matches early on, which hopefully means beginners won't run away.
    (0)

  5. #5
    Player
    FPZ's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Dynamic Taru
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    The feast map modifications and revive at spawn brings back the 'push and pull' dynamic of the fight, which is good.

    Unless I am missing something, the class balance is yet again a roll of the dice, especially as PLD's cover is still unchanged. This will basically turn Solo into a culling-fest where whoever gets the first kill will force a run-back to spawn, healers will be the juicy target.

    BLM looks like it got nerfed into the ground, but there's maybe 2 players on chaos who play BLM and you rarely see them, so it's just further pounding the class into the floor.

    WAR changes seem pointless, an extra second on Inner Beast has never helped me as far as I can recall, they're still too under-powered versus a heavy DPS team.

    The rest of the classes IDK much about, but we'll see how it goes.
    (1)

  6. #6
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,782
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I'm glad Season 8 is starting a week after patch rather than waiting another month.
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  7. #7
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    This is the best RDM has ever been at least, so I'm happy with that.
    (0)

  8. #8
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    The Daily Map Challenge may be a killer for me but I will wait to see what the Secure changes mean. It looks like it will be another Shatter mode. I will probably only play 2-3 days a week for Seize.

    I think this will be the other problem as queues may die off even further on specific days of the week.
    (0)

  9. #9
    Player
    Reyn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    78
    Character
    Reyn Wilde
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    I'm so excited at the prospect for 72-man Secures to happen again - that was my absolute favorite mode. I hope the changes they're making don't turn it into another Shatter.
    (0)

  10. #10
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    A few things I'm glad about whilst still skeptical.

    -Being able to skip the formality that is bronze-gold. League doesn't make me do this, and neither do several other ranked games, they let me start near enough to where I was the season before. So it's nice to see it here. I share the concern this will harm the lower end of queues, Feast is still far from attractive to play to warrant this, but it's worth a trial.
    -Cover has been left unchanged in its' current state and is a bigger game changer than anything else right in Feast. You can now, however, hard CC a PLD with a bind and it'll actually not break when someone near him sneezes. Is 2 seconds enough though? Especially when tri-bind has been removed and repelling shot puts BRD horribly out of position? Remains to be seen.
    -There is now no real reason to bring a SMN, at all. For the sake of damage up just bring any other Range that'll gladly make up the missing damage. Energy drain should be changed back.
    -Going straight into S8 without some meaningless long pre-season where nothing changes.
    -500hp making a PLD more vulnerable during Cover? Really? You sure? I ditto Lloyds suggestion to just give it a small CD and call it quits. Good PLDs will be rewarded with intelligent covers, and the job will still be very good just because of still having that ability and yet still retaining a ranged silence which is almost as dangerous as how strong cover is. Please look at the combination of their overall toolkit when trying to make an informed decision on what to do with Cover, I don't think -500hp was really the answer. Don't take the easy way out and gut the job either.
    -Ninjas damage has always been excellent and what they've missed has been covered by their insane control which rewards good NINs. The problem has always been their burst windows take too long to get to, I feel this has somewhat been fixed.
    -DoT & AoE actions will never be important for as long as Healers potencies are so high. The meta will still be burst. If this wasn't the case, SMN would be the best ranged by far.
    -After losing sleep, BLM definitely needed a potency nerf (I'm joking by the way). BLMs should be rewarded for good positioning, especially on the map changes which make it much more difficult for them.. (ignore - just seen Night Wing, please bring back ST sleep)
    -WAR still can't compete with DRKs damage or PLDs support. The changes mean you're trying to fix this, but the reality is the class was gutted by so many skills being removed. Increasing their mobility or giving them some form of AoE support spell would really go a long way to giving tanks a real choice between the 3. Something similar to Troubadour would be nice, but that'd probably make a BRD/WAR/NIN/AST combo far too powerful.
    -Still no changes to light medals. They punish good teams for being ahead early. With the respawn, a healer dying because you can't kill anything as all of them have light medals and them being sent back to spawn or being forced to camp it is crazy and unfair. Please revisit this, this is arguably a bigger issue than ANYTHING else in competitive play right now.
    -SE are trying to find the middle ground between our feedback and not outright breaking the game, we think we know best but sometimes we really don't, and any changes are better than no changes because it does mean to some extent they care. This can only get better.
    (1)
    Last edited by BloodRubyXII; 05-19-2018 at 02:53 PM.

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