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  1. #1
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90

    Patch 4.3 Notes - PvP section

    https://eu.finalfantasyxiv.com/lodes...daa6ac12425910

    Highlight for me would be the changes to Secure



    - The time limit has been reduced from 30 to 20 minutes.
    - Battle High has been added to this campaign.
    - Tactical rating changes resulting from a KO have been adjusted.
    - Monster placement has been adjusted.
    - Tactical rating changes from defeating monsters have been adjusted.
    - Defeating monsters now increases each attacking team's tactical rating based on how much damage each team -
    dealt, rather than only increasing the tactical rating of the team that dealt the most damage.
    - Adjustments have been made to the amount of time between monsters spawning and despawning.

    Still only one map in the Feast rotation and no rank decay. They fixed PvP teams though.
    (0)
    Last edited by OskarXCI; 05-18-2018 at 10:39 PM.

  2. #2
    Player
    TheX's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Xii Xii
    World
    Zalera
    Main Class
    Ninja Lv 70
    Personally my only issue with the new changes is the fact that like you said, there's still no rank decay which is a NEED haha!
    Also the fact that your rating carries over, to me that just doesn't seem fair to anyone that isn't top 100 or close to it. if you make diamond you start in gold, plat start in silver. etc. I understand what they are trying to do, with help better match making with players of your "skill level" maybe it's just me and it isn't as bad as it sounds to me haha! guess we will see XD.
    (0)

  3. #3
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I fear that the rating carry-over will cause the queues for No Tier and Bronze Tier will die a lot sooner than what they already do. As you said, good for people that play a lot, bad for people that play less, from time to time.
    (0)

  4. #4
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by OskarXCI View Post
    I fear that the rating carry-over will cause the queues for No Tier and Bronze Tier will die a lot sooner than what they already do. As you said, good for people that play a lot, bad for people that play less, from time to time.

    This is my concern too, but I'm hoping I'm wrong and it'll get more players to play. A lot of people quit because they get stomped by good players. Removing good players from low rank means they get more fair matches early on, which hopefully means beginners won't run away.
    (0)

  5. #5
    Player
    FPZ's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Dynamic Taru
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    The feast map modifications and revive at spawn brings back the 'push and pull' dynamic of the fight, which is good.

    Unless I am missing something, the class balance is yet again a roll of the dice, especially as PLD's cover is still unchanged. This will basically turn Solo into a culling-fest where whoever gets the first kill will force a run-back to spawn, healers will be the juicy target.

    BLM looks like it got nerfed into the ground, but there's maybe 2 players on chaos who play BLM and you rarely see them, so it's just further pounding the class into the floor.

    WAR changes seem pointless, an extra second on Inner Beast has never helped me as far as I can recall, they're still too under-powered versus a heavy DPS team.

    The rest of the classes IDK much about, but we'll see how it goes.
    (1)

  6. 05-19-2018 08:05 PM
    Reason
    I talk too much. O.o

  7. #7
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,776
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I'm glad Season 8 is starting a week after patch rather than waiting another month.
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  8. #8
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    This is the best RDM has ever been at least, so I'm happy with that.
    (0)

  9. #9
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    The Daily Map Challenge may be a killer for me but I will wait to see what the Secure changes mean. It looks like it will be another Shatter mode. I will probably only play 2-3 days a week for Seize.

    I think this will be the other problem as queues may die off even further on specific days of the week.
    (0)

  10. #10
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wintersandman View Post
    The Daily Map Challenge may be a killer for me but I will wait to see what the Secure changes mean. It looks like it will be another Shatter mode.
    Quote Originally Posted by Reyn View Post
    I hope the changes they're making don't turn it into another Shatter.
    It will be similar to Shatter but less with reliance on PvE enemies. Secure only has one big PvE target.

    With the reduced size of the map, it will have a greater emphasis on bases compared to Shatter. Especially on 72-man matches since you have 6 bases instead of just 3 in 24-man. You get 10 points for removing one other team's claim over a base and another 10 points securing it for your team. Only 1 point per tick though compared to bases on Shatter where they give you 2 points per tick. They didn't mention bases in the patch notes so I would assume this weren't changed.

    Quote Originally Posted by Sunako View Post
    I m bit sad hyoton nerfed into 2 seconds. It was fun bind tank and melee for 4 second constantly, but I guess it was kinda annoy for opponents.
    4 second bind would have been pretty much OP when you think about the changes to Bind itself and respawn changes in the Feast.
    (2)

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