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  1. #1
    Player
    Reyn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    78
    Character
    Reyn Wilde
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OskarXCI View Post
    With the reduced size of the map, it will have a greater emphasis on bases compared to Shatter.
    Where does it say they're reducing the size of Secure's map? From the screenshot, it looks like they've mainly raised the home base to make it easier to defend.

    What concerns me is the adjustment to mob placement and timing. If they've shifted it so they start spawning randomly all over the place, it will be indistinguishable from Shatter aside from extra bases in 72-man (which we'll see like once per week). I guess we'll see when it's released, but I hope they haven't changed the mode too much.
    (0)

  2. #2
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reyn View Post
    Where does it say they're reducing the size of Secure's map? From the screenshot, it looks like they've mainly raised the home base to make it easier to defend.
    Check the latest dev blog where they talk about PvP changes for 4.3. The base in the screenshot is one the corner bases. You can see the Twin Adder banners in the distance.

    Quote Originally Posted by Reyn View Post
    What concerns me is the adjustment to mob placement and timing. If they've shifted it so they start spawning randomly all over the place, it will be indistinguishable from Shatter aside from extra bases in 72-man (which we'll see like once per week). I guess we'll see when it's released, but I hope they haven't changed the mode too much.
    We'll see but I think many will be happy with a map that has similar rules to Shatter but without all the snow.
    (0)

  3. #3
    Player
    Reyn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    78
    Character
    Reyn Wilde
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OskarXCI View Post
    Check the latest dev blog where they talk about PvP changes for 4.3. The base in the screenshot is one the corner bases. You can see the Twin Adder banners in the distance.
    Ah, I hadn't seen that. That's too bad.
    (0)

  4. #4
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by OskarXCI View Post
    It will be similar to Shatter but less with reliance on PvE enemies. Secure only has one big PvE target.
    Nodes and Drones. So there are two different NPC Enemies. One Big one and then there are batches of six small ones.
    (0)

  5. #5
    Player
    Reyn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    78
    Character
    Reyn Wilde
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    I'm so excited at the prospect for 72-man Secures to happen again - that was my absolute favorite mode. I hope the changes they're making don't turn it into another Shatter.
    (0)

  6. #6
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    A few things I'm glad about whilst still skeptical.

    -Being able to skip the formality that is bronze-gold. League doesn't make me do this, and neither do several other ranked games, they let me start near enough to where I was the season before. So it's nice to see it here. I share the concern this will harm the lower end of queues, Feast is still far from attractive to play to warrant this, but it's worth a trial.
    -Cover has been left unchanged in its' current state and is a bigger game changer than anything else right in Feast. You can now, however, hard CC a PLD with a bind and it'll actually not break when someone near him sneezes. Is 2 seconds enough though? Especially when tri-bind has been removed and repelling shot puts BRD horribly out of position? Remains to be seen.
    -There is now no real reason to bring a SMN, at all. For the sake of damage up just bring any other Range that'll gladly make up the missing damage. Energy drain should be changed back.
    -Going straight into S8 without some meaningless long pre-season where nothing changes.
    -500hp making a PLD more vulnerable during Cover? Really? You sure? I ditto Lloyds suggestion to just give it a small CD and call it quits. Good PLDs will be rewarded with intelligent covers, and the job will still be very good just because of still having that ability and yet still retaining a ranged silence which is almost as dangerous as how strong cover is. Please look at the combination of their overall toolkit when trying to make an informed decision on what to do with Cover, I don't think -500hp was really the answer. Don't take the easy way out and gut the job either.
    -Ninjas damage has always been excellent and what they've missed has been covered by their insane control which rewards good NINs. The problem has always been their burst windows take too long to get to, I feel this has somewhat been fixed.
    -DoT & AoE actions will never be important for as long as Healers potencies are so high. The meta will still be burst. If this wasn't the case, SMN would be the best ranged by far.
    -After losing sleep, BLM definitely needed a potency nerf (I'm joking by the way). BLMs should be rewarded for good positioning, especially on the map changes which make it much more difficult for them.. (ignore - just seen Night Wing, please bring back ST sleep)
    -WAR still can't compete with DRKs damage or PLDs support. The changes mean you're trying to fix this, but the reality is the class was gutted by so many skills being removed. Increasing their mobility or giving them some form of AoE support spell would really go a long way to giving tanks a real choice between the 3. Something similar to Troubadour would be nice, but that'd probably make a BRD/WAR/NIN/AST combo far too powerful.
    -Still no changes to light medals. They punish good teams for being ahead early. With the respawn, a healer dying because you can't kill anything as all of them have light medals and them being sent back to spawn or being forced to camp it is crazy and unfair. Please revisit this, this is arguably a bigger issue than ANYTHING else in competitive play right now.
    -SE are trying to find the middle ground between our feedback and not outright breaking the game, we think we know best but sometimes we really don't, and any changes are better than no changes because it does mean to some extent they care. This can only get better.
    (1)
    Last edited by BloodRubyXII; 05-19-2018 at 02:53 PM.

  7. #7
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I'd wish they would just remove onslaught Raye cost already and make it 30 sec cast = p
    (0)

  8. #8
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I'm sorta happy with war changes. Inner release removing rage cost is awesome because on demand burst is sorely needed in pvp, and not having useless left over rage is great also. Reducing duration from 10 to 6 is ok. I guess they don't wanna give wars even more dps, so lower the duration means same number of fell cleaves when one starts inner release at full rage. So we basically get the option of om demand burst with 2 cleaves or save up for 4. Which is ok. I like that overall.

    Extra 1 sec duration ok inner beast. I dunno. I guess that's cool. Would be great if we could like use it without a target just for the buff and heals. If that were possible it'd be nice
    (0)

  9. #9
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    rip flunge
    (1)

  10. #10
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    buff monk

    ill give you headpats
    (0)

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