Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23
  1. #11
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I'm sorta happy with war changes. Inner release removing rage cost is awesome because on demand burst is sorely needed in pvp, and not having useless left over rage is great also. Reducing duration from 10 to 6 is ok. I guess they don't wanna give wars even more dps, so lower the duration means same number of fell cleaves when one starts inner release at full rage. So we basically get the option of om demand burst with 2 cleaves or save up for 4. Which is ok. I like that overall.

    Extra 1 sec duration ok inner beast. I dunno. I guess that's cool. Would be great if we could like use it without a target just for the buff and heals. If that were possible it'd be nice
    (0)

  2. #12
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I'd wish they would just remove onslaught Raye cost already and make it 30 sec cast = p
    (0)

  3. #13
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    rip flunge
    (1)

  4. #14
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    buff monk

    ill give you headpats
    (0)

  5. #15
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I m bit sad hyoton nerfed into 2 seconds. It was fun bind tank and melee for 4 second constantly, but I guess it was kinda annoy for opponents.
    (0)

  6. #16
    Player
    AirWeaver's Avatar
    Join Date
    May 2018
    Posts
    3
    Character
    Air Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 70
    A bit disappointed they're going to half scholar shields. Coordinated bursts are overwhelming most of the time, and I feel like reducing the shield's potency by 1k will make the class even less desirable than it already is, at least in the North American data centers.
    (1)

  7. 05-19-2018 08:05 PM
    Reason
    I talk too much. O.o

  8. #17
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wintersandman View Post
    The Daily Map Challenge may be a killer for me but I will wait to see what the Secure changes mean. It looks like it will be another Shatter mode.
    Quote Originally Posted by Reyn View Post
    I hope the changes they're making don't turn it into another Shatter.
    It will be similar to Shatter but less with reliance on PvE enemies. Secure only has one big PvE target.

    With the reduced size of the map, it will have a greater emphasis on bases compared to Shatter. Especially on 72-man matches since you have 6 bases instead of just 3 in 24-man. You get 10 points for removing one other team's claim over a base and another 10 points securing it for your team. Only 1 point per tick though compared to bases on Shatter where they give you 2 points per tick. They didn't mention bases in the patch notes so I would assume this weren't changed.

    Quote Originally Posted by Sunako View Post
    I m bit sad hyoton nerfed into 2 seconds. It was fun bind tank and melee for 4 second constantly, but I guess it was kinda annoy for opponents.
    4 second bind would have been pretty much OP when you think about the changes to Bind itself and respawn changes in the Feast.
    (2)

  9. #18
    Player
    Reyn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    78
    Character
    Reyn Wilde
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OskarXCI View Post
    With the reduced size of the map, it will have a greater emphasis on bases compared to Shatter.
    Where does it say they're reducing the size of Secure's map? From the screenshot, it looks like they've mainly raised the home base to make it easier to defend.

    What concerns me is the adjustment to mob placement and timing. If they've shifted it so they start spawning randomly all over the place, it will be indistinguishable from Shatter aside from extra bases in 72-man (which we'll see like once per week). I guess we'll see when it's released, but I hope they haven't changed the mode too much.
    (0)

  10. #19
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    at this point Im cringing reading "Bind duration reduced from 4 to 2 seconds."

    This is the stuff that adds depth to pvp. Then again, I guess that horse died a long time ago.
    (0)

  11. #20
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Enlial View Post
    at this point Im cringing reading "Bind duration reduced from 4 to 2 seconds."

    This is the stuff that adds depth to pvp. Then again, I guess that horse died a long time ago.
    The thing it was 4 seconds before it rarely actually lasted 4 seconds because it broke when you sneezed. Now it's actually useful.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast