I'd have to really look at this more indepth to make sure I've given the idea the time it deserves, but I noticed a few things at a glance.

1, please organize your skills. FFXIV is very gradual at skill prigression and easing players into their rotations. Having your skills organized help players understand the flow, and helps you identify and gapes you may have created in the process.

2, List your traits. It's okay when explaining to show the corresponding traits, but listing them all out helps.

3, Be careful with casts, recasts, and potencies. Some of your abilities have odd cast/recast times, and times. If something is a GCD ability it'll always have the same recast; cast 5 or 7 and recast 6 or 14 seems odd. And for the timers, the intervals are basically 3 and 5, 3 for server ticks, 5 for utility. Other times aren't wrong, just might feel out of place. As for potencies, the best suggestion I can make is look at similar skills on the same role of other jobs for an average, then factor in your design ideas and go from there.

4, This one isn't so much your idea, but a suggestion. Look at the Geomancers of past games and take inspiration for job skills from there. Tbe only one I really see is Bolster. It's not needed but a nice touch.