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  1. #11
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Aomine1992 View Post
    This! I think casters need a support caster like BRD/MCH so we can get some more diversity in these parties and how we play the game..
    But I believe that Mantle should be given to Red Mage!

    However, the fact that SE didn't already incorporate any sort of support utilities to Red Mage, like it's classic Haste, Refresh, Temper, and perhaps a Shell, maybe Geomancer could fit in that role.

    I'd love to see a caster in that form; but again, SE could also flesh Red Mage out in 5.0 to be support/caster and allow Geomancer to be a new healer.
    (0)

  2. #12
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I see Geomancer bridging the gap between WHM and AST. But at the same time see it being completely broken and underpowered at 5.0 launch
    (0)

  3. #13
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by PatronasCharm View Post
    But I believe that Mantle should be given to Red Mage!

    However, the fact that SE didn't already incorporate any sort of support utilities to Red Mage, like it's classic Haste, Refresh, Temper, and perhaps a Shell, maybe Geomancer could fit in that role.

    I'd love to see a caster in that form; but again, SE could also flesh Red Mage out in 5.0 to be support/caster and allow Geomancer to be a new healer.
    They could but currently red mage is a failed caster support, rezzing is fine in progression even healing is too, but past progression it's not useful and healing takes away a GCD that could have been dmg and as over tuned as healing is it's just oh so unnecessary outside of solo play...

    Knowing SE they will fail at properly making RDM a caster support as they will probably continue to rely on the rezz and healing gimmick :/ but we will see what happens
    (0)

  4. #14
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    My problem with this Geomancer idea is that it feels like a white mage upgrade akin to a white sage because they use the same elements, and they even get some white magic spells like dia and haste which makes no sense for a Geomancer. I feel for Geomancer to work, White Mage will need some animations/names changed to more holy things....

    But then the conjurer lore would make no sense.... so it's a really tough situation.

    Honestly what I would do is the following to allow the Geomancer to fit into the game:

    White Mage:
    1.) Rename Aero to Dia. (Change Animation to light based spell.)
    2.) Rename Stone to Banish. (Change Animation to light based spell.)
    3.) Rename Fluid Aura/water spells to Dispel. (Change Animation/Change effect to Make it remove one buff from normal monsters. Basically dispel would work on any enemy that the pushback used to worked on.)

    As for Geomancer (Healer):
    1.) Give them stone,aero,water (With some gimmick dps mechanic)
    2.) Give them quake,tornado,flood (As a finisher or upgrade)
    3.) Give them channeled heals as their gimmick.
    (1)
    Last edited by Brightshadow; 05-16-2018 at 11:31 PM.

  5. #15
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Aomine1992 View Post
    They could but currently red mage is a failed caster support, rezzing is fine in progression even healing is too, but past progression it's not useful and healing takes away a GCD that could have been dmg and as over tuned as healing is it's just oh so unnecessary outside of solo play...

    Knowing SE they will fail at properly making RDM a caster support as they will probably continue to rely on the rezz and healing gimmick :/ but we will see what happens
    I'm sure they were playing it super safe with Red Mage, you can tell they didn't want to give it too much utility; but maybe they'll change Red Mage a bit in 5.0 and give it some iconic abilities or spells to be that support/caster. But again, if they're playing it safe, as you can tell they have, they'll probably just add another job to fill that gap.

    Instead of replying, I'll edit it lol:

    Spells RDM can see that can make them somewhat a support/caster:

    *Temper: Perhaps increase Attack
    *Haste: Increase movement speed / ability and spell recast
    *Shell: Increase party members Magic Defense by a certain%
    *Refresh: AoE Manashift kind of ability
    (0)
    Last edited by PatronasCharm; 05-16-2018 at 11:36 PM.

  6. #16
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by PatronasCharm View Post
    I'm sure they were playing it super safe with Red Mage, you can tell they didn't want to give it too much utility; but maybe they'll change Red Mage a bit in 5.0 and give it some iconic abilities or spells to be that support/caster. But again, if they're playing it safe, as you can tell they have, they'll probably just add another job to fill that gap
    What Iconic spells or abilities? Red Mage Iconic thing is to dualcast and they already got that at launch. FFXI is a outlier it's a uncommon build of RDM they never had a focus on debuffing/buffing that was a niche FFXI created. historically they were a jack of all trades that copied a little bit of WHM/BLM/WAR and had dual cast.
    (0)

  7. #17
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Brightshadow View Post
    My problem with this Geomancer idea is that it feels like a white mage upgrade akin to a white sage because they use the same elements, and they even get some white magic spells like dia and haste which makes no sense for a Geomancer. I feel for Geomancer to work, White Mage will need some animations/names changed to more holy things....

    But then the conjurer lore would make no sense.... so it's a really tough situation.

    Honestly what I would do is the following to allow the Geomancer to fit into the game:
    This seems very logical, however, doubtful this far into the lifespan of FFXIV they'd make such a big change in the text, but you never know! 5.0 can bring some fun little changes.

    I like all those ideas that you added too, changing some spell names around on White Mage to make it be more divine. bc at the end of the day, as my best friend told me, all spells, abilities, etc. are somewhat the same, its just that "Flavor" Text that changes.

    Thus why, Dia, I said it's sunlight, since the GEO is incorporating all the forces of the Earth, Sunlight, as heat, is one of them. Just the flavor text of it.
    (0)
    Last edited by PatronasCharm; 05-16-2018 at 11:26 PM.

  8. #18
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by PatronasCharm View Post
    This seems very logical, however, doubtful this far into the lifespan of FFXIV they'd make such a big change in the text, but you never know! 5.0 can bring some fun little changes.

    I like all those ideas that you added too, changing some spell names around on White Mage to make it be more divine. bc at the end of the day, as my best friend told me, all spells, abilities, etc. are somewhat the same, its just that "Flavor" Text that changes.

    Thus why, Dia, I said it's sunlight, since the GEO is incorporating all the forces of the Earth, Sunlight, as heat, is one of them. Just the flavor text of it.
    I doubt the lifespan has anything to do with it. When SE removed Stoneskin in 4.0 they just gave it back to us in a holy version and changed the name to Divine Benson im certain they can do the same for our DPS spells it's not like it would take much development time since Dia,Banish, and Dispel all already exist as npc spells. I seen light elementals use these spells plenty of times.

    Heck we can even add the AOE aero as diaga I seen monsters use this as well. Basically all the resources are there the only issue would be lore, but even SCH lost ruin with broil at the higher levels so I don't see an issue. Just make it that when a conjurer player hits level 30 and equips the white mage crystal their spells are converted to the holy equivalent. And add the Geomancer job teacher right in the conjurer guild to unlock the job akin to scholar and that would be the upgraded aero,stone,water job arsenal. Meaning GEO would start at LV30. Sure two healers in the same guild might seem redundant but in the great scheme of things it doesn't matter we focus on jobs not specs so its not like WHM and GEO would belong to CNJ they would just have to make the experience gained after level 30 be determined by the job not the classes which I am afraid would certainly affect SMN/SCH auto leveling but that was a unfair advantage in the first place and should have been fixed ages ago. You should not be able to level two jobs for the price of one.
    (1)
    Last edited by Brightshadow; 05-16-2018 at 11:48 PM.

  9. #19
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    596
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by PatronasCharm View Post
    Like the entire concept?

    It does have its connections with WHM I suppose; but I haven't actually played WHM, so I can't really talk much on how I'd like it to be.
    With few differences, like renaming Douse I-III to Cure I-III, Gaia's Embrace to Raise and adding Holy or Ultima, for example. That way, White Mage would feel more like a mage, not like a priest. If, unless make GEO like your concept, S-E revamp WHM to be like that, that would be perfect.

    Lore-wise, Conjurers have the close link with the nature as defended on this concept of Geomancer. And White Mages is nothing more than Conjurers with prestige (at least on E-Sumi-Yan's opinion).
    (1)

  10. #20
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brightshadow View Post
    Honestly what I would do is the following to allow the Geomancer to fit into the game:

    White Mage:
    1.) Rename Aero to Dia. (Change Animation to light based spell.)
    2.) Rename Stone to Banish. (Change Animation to light based spell.)
    3.) Rename Fluid Aura/water spells to Dispel. (Change Animation/Make it remove one buff from normal monsters.)

    As for Geomancer (Healer):
    1.) Give them stone,aero,water (With some gimmick dps mechanic)
    2.) Give them quake,tornado,flood (As a finisher or upgrade)
    3.) Give them channeled heals as their gimmick.
    If I were Yoshi-P and wanted to make the Lore fit correctly again:

    - Reset CNJ and THM's kit without a job stone to look more like V1.0's, with THM mostly being Astral/Umbral, and CNJ being 6 elements themed.
    - Make White Mage, Astrologian and Geomancer "Upgrade" jobs from having CNJ at 30.
    - Make White Mage, Black Mage and Red Mage would be an upgrade job from having THM at 30.

    For storyline reasons, WHM would need the player to have played the storyline to 30 to get the WHM stone normally, but can also get the WHM stone by getting THM to 30 and initiating the same quest, but will be blocked from the SB WHM storyline until Conjurer is completed or skipped, as all level 30 jobs are compartmentalized to at least level 60.

    Equipping the White Mage job stone would create an entirely new kit that is Astral based (replace Stone/Aero/Fluid Aura with Dia/Banish). Equipping the Astrologian would create a new kit as Astral/Umbral kit like it does presently. Equipping the Black Mage kit would do what it does now. Red Mage would replace existing conjure magic names with Astral magic names/animations, but otherwise be the same. Geomancer as a Healer would look like Conjurer does now, except have all 6 elements represented, not 3.

    Like I imagine a Geomancer having two sects, one with something like this


    Where the Pink lines represent one sect, and the green lines represent the other. So in one sect, you have one healing kit(healing shields) and two DPS kit (eg single target melee and AOE melee), while the other sect has two healing kits (eg ranged cures and damage reduction shields) and one DPS kit (AOE ranged) assigned in the same place. Or all elements can be represented at once, but they linearly upgrade (eg stone I to stone IV)
    (1)

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