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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I like the job concept but I think Corsair is more fitting to the job name. Sounds more classy.

    And for the LB all I would wish for is an aether ghost ship appearing and shooting a rampage of cannon shots at the enemy. That would be epic.
    (2)
    Last edited by Brightshadow; 05-17-2018 at 01:53 AM.

  2. #2
    Player
    Myvar's Avatar
    Join Date
    Jun 2012
    Posts
    117
    Character
    Areya Arvia
    World
    Cactuar
    Main Class
    Scholar Lv 100
    The concept of a Job that uses a damaging oGCD action between every GCD hasn't been done in this game yet, and I find it interesting.

    I feel like the cards mechanic is a bit much when considering the other oGCDs and a bit redundant when considering the other gambling mechanics, and thematically it steps on the toes of AST.

    It seems like the default use of Pragmatic procs when the other weaponskills are on CD would be Venom Shot, which is a DoT. Perhaps there should be an instant-damage oGCD weaponskill that uses Pragmatic with a similar CD. The potency of this weaponskill could be less than Blunderbuss if you want to encourage cleave damage in their single-target rotation, or more if you want to discourage it.

    If the CD of Venom Shot is 2.5 s, then using it after every GCD would clip the next GCD. I would suggest reducing it to something like 2.0 s. The same would apply to my previous suggestion.

    Perhaps there should be a GCD AoE weaponskill that triggers Pragmatic, but it would need to have a low potency.

    As of now, Cheap Shot does exactly the same thing as Potshot, but also provides a buff. Thus, there is no reason to ever use Potshot.

    As of now, direct hits multiply Mercy decreases by 1.5. However, many actions that decrease mercy do so by odd values, such as 5, which leads to rounding issues. Perhaps you should alter this situation so that there are no rounding issues.

    As of now, Mercy will decrease by about 50 every 15 s, not counting crits or direct hits. With the long CDs of Mercy increasers, this should mean that the player would frequently have low Mercy with no actions to make use of this situation. Perhaps you should alter some Mercy increasers in order to provide a consistent reason to have low Mercy, or to provide a consistent way to increase Mercy. Specifically, the long CDs of the buffs and their Mercy requirements seem a bit redundant, and perhaps the CD of No quarter could be removed or reduced.

    Also, as it stands, the potency per Mercy of No Quarter is much less than Exenterator, but I am not sure whether this is an issue.
    (1)
    Last edited by Myvar; 05-17-2018 at 07:03 PM.

  3. #3
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Brightshadow View Post
    And for the LB all I would wish for is an aether ghost ship appearing and shooting a rampage of cannon shots at the enemy. That would be epic.
    Now I want to play Chrono Cross with Fargo on my party...

    Before the implementation of MCH, I was hoping our gunner class would be a Corsair, since we see the Yellowjackets training in Limsa. I like that concept more.
    (1)