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  1. #1
    Player
    Myvar's Avatar
    Join Date
    Jun 2012
    Posts
    114
    Character
    Areya Arvia
    World
    Cactuar
    Main Class
    Machinist Lv 80
    It looks better to me, but I think there are still a few issues.

    You mention a Wizard's Roll action, but I don't see any description of it.

    I feel like Chaos Roll would generally provide more DPS than Rogue's roll. This could be solved by increasing the effects of Rogue's Roll, or by removing Rogue's Roll. I am not sure what the rates of Rogue's Roll should be to make up the difference. Additionally, although I am uncertain about this assertion, it seems like an increased crit rate buff would become less useful than a flat damage buff later in an expansion when people generally have more crit rate. Alternatively, you could consider making it buff crit damage or direct hit damage.

    I still dislike that the default use of the Pragmatic proc is a DoT. This would practically force the player to frequently refresh the DoT, even if the snapshot of the existing DoT is better. Furthermore, I feel like if the player is frequently refreshing the DoT when it is nowhere close to expiring, then use of the DoT does not have much impact in actual gameplay. I still feel like there should be a flat-damage oGCD weaponskill that uses the Pragmatic proc.

    The Job itself seems primarily melee-oriented with some ranged capabilities, and it uses Scouting gear which is only used by another melee Job, so it seems unusual that this Job would have the Ranged role actions and Limit Break instead of the Melee ones.
    (1)
    Last edited by Myvar; 05-19-2018 at 05:06 AM.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Myvar View Post
    You mention a Wizard's Roll action, but I don't see any description of it.

    I feel like Chaos Roll would generally provide more DPS than Rogue's roll.
    Oops, I forgot to remove that from the text. >w>
    Originally, there was going to be 4 Roll abilities, with Wizard increasing Magic Damage and Chaos increasing Physical and they both would of had 60 second cooldowns to Gallant's and Rogue's 30.
    I think I'll change Chaos's cooldown and increase the potentcies to compensate.

    Quote Originally Posted by Myvar View Post
    I still dislike that the default use of the Pragmatic proc is a DoT.
    What if I made it so Molotov Cocktail was Pragmatic's default?
    I could Change its cooldown to 2 seconds and then alter Venom Shots potency so that it does less burst damage and more DoT.

    Quote Originally Posted by Myvar View Post
    The Job itself seems primarily melee-oriented with some ranged capabilities, and it uses Scouting gear which is only used by another melee Job, so it seems unusual that this Job would have the Ranged role actions and Limit Break instead of the Melee ones.
    With the Limit Break, Dead Men Tell No Tales, I imagined that it would have the user summon a giant ship and blasting enemies with it.
    With the Role Action, I felt either Melee or Ranged action could fit but went with Range just because I thought it would be more Utility-based.
    (0)

  3. #3
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100

    nyeh

    * Insert extremely long rez macro *
    (1)