Oh how I wish I could just put words into other people's mouths and find deeper meaning in their actions then what they state, despite what they keep saying over and over.
First off when I make posts like this it isn't just my own viewpoint I am coming from, and when I make suggestions to changes I try to think how best to do it in a way that preserves the mastery of a job/class. I do this for any game I have suggestions for, and frankly I find it so laughable that everyone seems to know how badly I hate the turret playstyle but me.
Second, like I said, the core of the BLM is momentem, not being a turret. The core of the BLM is:
-Heavy direct DPS with long cast times
-The depletion and refilling of the MP bar (the fire and ice cycle)
The fact that you tend to stay still for those cast times is a side effect, and the only spell that actually tells you to stay in one spot is Ley lines. So does that mean that WHM is a melee caster since both holy and assize need to be cast at melee range? Even then, you can keep the turret aspect in a much better fashion such as with the example I hypothesized on. This means that you could easily not only condense a few of the aspects you like into the actuam mechanics of the job, but this in turn would allow other abilities to be added that might make the job more interesting to play as well. As currently, the job is all about the various levels of fire and ice which leaves the AoE version of said spells kind of lacking.
So no, I don't hate the turret aspect, for all that is good please stop saying that; it's just I strongly feel that the turret aspect AS IT IS NOW does not mesh with the game well AS IT IS NOW. Is the job playable? Yes. Can you make it work? Yes. But neither of those things preclude that the job is well designed or meshes well. Period.


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