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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Talraen View Post
    I don't agree with any of this. They obviously aren't going to literally run out, since they used three new beast tribes in Stormblood. But also, what do you want in their place? The beast tribe quests are basically a revised version of leves, and they do their job very well. Sure, they could do the same content without beast tribes, but then what are they going to do with the beast tribes? They'll likely want to feature them somehow. I also don't see how they can substantially change the nature of the quests. What exactly do you want them to do differently?
    Consider that the Garlean Empire considers the beasts and Eorzeans to be "savages", they'd kill off any beast tribes in their areas AND any Eozeans they can't subjugate. If we're going to see an incursion into their territory, there will not be beast tribes. Rebels maybe, but they'd not operate out in the open like the Beast tribes do. So the kind of thing we've done with the Moogles and Ixal would not be happening.

    No the only beast tribes left in the game that we haven't done the "good guy beast tribe" with are the Qiqirn.

    From a purely crafting/gathering perspective, what makes sense is something like "hamlet defense" , and rewarding contribution and effectiveness. That would be the logical thing to come out of what we've been doing with the Moogles. Build a hamlet, tower-defense style, placements matter. (If you've played Dungeon Defenders, like that.) Even a party of DoL/DoH could do it.

    But I'm not sure how many more "mini-games" FFXIV can justify having.
    (0)

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by KisaiTenshi View Post
    So the kind of thing we've done with the Moogles and Ixal would not be happening.
    I'm amused you brought the Ixali up as an example because that particular group was caught between two hostile factions, Gridania and the Ixali of Xelphatol (three if we want to include Ishgard). A lot of the quests involved you utilizing that Lalafell's connections, a party whose ties to the beast tribe were unknown - in a sense, a spy. They're a prime example to how a beast tribe can work behind enemy lines.
    (0)

  3. #3
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Consider that the Garlean Empire considers the beasts and Eorzeans to be "savages", they'd kill off any beast tribes in their areas AND any Eozeans they can't subjugate. If we're going to see an incursion into their territory, there will not be beast tribes. Rebels maybe, but they'd not operate out in the open like the Beast tribes do. So the kind of thing we've done with the Moogles and Ixal would not be happening.
    Way too much assumption.

    Even if the patch was focused on taking on the Garlean Empire, that doesn't mean all the new zone will be in Garlemad(?). And even in zones within, there's still the potential for helping BST tribes that have been in hiding.

    Also Kojin, Anata and Namazu were added in SB, so I don't understand where this notion of "we'll run out of Beast tribes" is coming from. They can literally add whatever they want with each new expansion.
    (2)