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  1. #1
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Caitlyn View Post
    Do we really need another Crafting-Beast Tribe?
    We had one in ARR, HW and why not in SB?
    Personally I don't need it for leveling, been cap since 1st week of SB but that mount... I need it!

    Some people use it to level their crafter (though leves are heck much faster).
    (2)

  2. #2
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rinuko View Post
    We had one in ARR, HW and why not in SB?
    Personally I don't need it for leveling, been cap since 1st week of SB but that mount... I need it!

    Some people use it to level their crafter (though leves are heck much faster).
    Actually, leveling a DPS-class take much longer time and effort than a crafter class. Leves and Dailies gives you so much EXP for your crafters.
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  3. #3
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Caitlyn View Post
    Actually, leveling a DPS-class take much longer time and effort than a crafter class. Leves and Dailies gives you so much EXP for your crafters.
    You also have much more options for your dps classes. While waiting in queue for dungeons and roulettes, you can run FATEs, beast tribes - 2 of which you already have for your 60+, daily hunts, side quests if you have it, and we'll soon have Heaven on High. And none of these options cost you anything other than some time, whereas for crafting you have to spend money (saving time, don't have gatherers leveled, you need a fish and rng is mean to you) or even more time to get the mats before you can even craft.
    (7)

  4. #4
    Player
    Kallistra's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    487
    Character
    Kallistra Noblesse
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Caitlyn View Post
    Do we really need another Crafting-Beast Tribe?
    Yes. Because once you surpass the level cap of the expansion for the previous crafting beast tribes, the EXP you receive is significantly reduced.
    (2)

    Artwork belongs to twitter.com/PeachPii
    Pretty «Cure»
    Dark Knight and Warrior
    Married Selli 2020

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Caitlyn View Post
    Do we really need another Crafting-Beast Tribe?
    Ixal is for crafting up to level 50, Moogles for up to 60, Namazu for Level 70.

    Though they're going to run out of beast tribes come next expansion. You can't keep repeating the same formula and expect people to be enthusiastic about repeating the same thing they did before.
    (0)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Ixal is for crafting up to level 50, Moogles for up to 60, Namazu for Level 70.

    Though they're going to run out of beast tribes come next expansion. You can't keep repeating the same formula and expect people to be enthusiastic about repeating the same thing they did before.
    Most likely they may introduce a new system to replace Beast tribes later on.

    Maybe new Craft Daily with a story focus on rebuilding a destroyed town/village/section of a city.

    It would be a ideal crafter daily storyline as well if the suspecion of WoL going to Garlemald in 5.0 is correct because the destruction of a good amount of the city and towns maybe devestating once the war is finally on the Garlean Empire's territory and the Garlean Empire unleash their best weapons to defeat the Alliance.
    (0)
    Last edited by EdwinLi; 05-15-2018 at 01:01 AM.

  7. #7
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Though they're going to run out of beast tribes come next expansion. You can't keep repeating the same formula and expect people to be enthusiastic about repeating the same thing they did before.
    I don't agree with any of this. They obviously aren't going to literally run out, since they used three new beast tribes in Stormblood. But also, what do you want in their place? The beast tribe quests are basically a revised version of leves, and they do their job very well. Sure, they could do the same content without beast tribes, but then what are they going to do with the beast tribes? They'll likely want to feature them somehow. I also don't see how they can substantially change the nature of the quests. What exactly do you want them to do differently?
    (0)

  8. #8
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Talraen View Post
    I don't agree with any of this. They obviously aren't going to literally run out, since they used three new beast tribes in Stormblood. But also, what do you want in their place? The beast tribe quests are basically a revised version of leves, and they do their job very well. Sure, they could do the same content without beast tribes, but then what are they going to do with the beast tribes? They'll likely want to feature them somehow. I also don't see how they can substantially change the nature of the quests. What exactly do you want them to do differently?
    Consider that the Garlean Empire considers the beasts and Eorzeans to be "savages", they'd kill off any beast tribes in their areas AND any Eozeans they can't subjugate. If we're going to see an incursion into their territory, there will not be beast tribes. Rebels maybe, but they'd not operate out in the open like the Beast tribes do. So the kind of thing we've done with the Moogles and Ixal would not be happening.

    No the only beast tribes left in the game that we haven't done the "good guy beast tribe" with are the Qiqirn.

    From a purely crafting/gathering perspective, what makes sense is something like "hamlet defense" , and rewarding contribution and effectiveness. That would be the logical thing to come out of what we've been doing with the Moogles. Build a hamlet, tower-defense style, placements matter. (If you've played Dungeon Defenders, like that.) Even a party of DoL/DoH could do it.

    But I'm not sure how many more "mini-games" FFXIV can justify having.
    (0)

  9. #9
    Quote Originally Posted by Talraen View Post
    I don't agree with any of this. They obviously aren't going to literally run out, since they used three new beast tribes in Stormblood. But also, what do you want in their place? The beast tribe quests are basically a revised version of leves, and they do their job very well. Sure, they could do the same content without beast tribes, but then what are they going to do with the beast tribes? They'll likely want to feature them somehow. I also don't see how they can substantially change the nature of the quests. What exactly do you want them to do differently?
    for SB they could've done Azim Steppe tribe quests and Hancock quests for crafting. the Ananta quests are basically the Resistance anyway, could've done it exactly the same without the main quest character being Ananta.

    they didn't have to do anything with the Kojin outside of what's already in the MSQ.
    (0)

  10. #10
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rinuko View Post
    Not to sound mean but they literally just announced it, like 3 days ago. Maybe you don't follow LL's
    I normally do but I have been extremely busy this month due to personal issues needing to be dealt with.

    Also, they did not show it in the trailer which was another reason why I was curious if they planned on it or not since they normally would show it in the trailer as well.

    I notice this patch trailer seems to heavily focus on the DoW/DoM content this time only.
    (0)

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